
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
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About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 883 reviews with recorded playtime.
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
手感一坨,画质一坨,不好玩
I love this game, from the visuals, to the story hooks, to the mysterious landscape you can explore. Everything is made with love and care, and it truly is a great tribute to the elder scrolls series, while still being its own thing. It also has one of the sickest intro cutscene ive ever seen, and I would love love love a sequel, and since bethesda isn't doing anything with the fallout and elder scrolls franchise, im ready for another studio to take up the reigns, and would love that to be this studio and franchise. Having said that, after the first act, the game enters this weird state where enemies suddenly deal 4 times more damage, and have 4 times as much health, I havent been able to find any better weapon or armor then the one I have been using. This effectively turned exploration into a fun endevour into a tedious one, and im just running past enemies, because I don't want to spend 30 seconds bashing one enemy while there are three more enemies I need to kite around. I eventually just dropped the difficulty down, and im still running into enemies that takes forever to kill. The level design of dungeons and caves are also atrocious. you dont have a map when inside dungeons, which is fine, but a lot of them are like a maze and just way too big, its fine if you come across a dungeon like that every once in a while its fine, but its most of the dungeon and caves, its comparable to the cities in starfield where it feels like they made it big, just because they could.
One of the best open world RPGS of the 2020s!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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