
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I played it before the 2 weeks return window so I can return it, what a disappointment. The game feels janky, the combat is not satisfying and frustrating, like the game shows you how to parry right before your first encounter, but then the parry doesn't work and you have to google why and find out that there's a specific way of doing it that you should've guessed while the fking guard shoves a dagger up your ass I guess. It's so obvious the game tries to be a Skyrim but then it doesn't do what Skyrim does from the get go - why would I care about some king, Avelon, undead, dead, in-between, gay, your mom, and on and on? I just started it, I don't care about your lore yet, why can't we start small and go from there? Why does every game now feels the need to have a pompous presentation? Why not copy Skyrim in this instance? A small tutorial with some action and then the open world - much better than shoving the lore down players throats (given the recent AI slop allegations, probably a mediocre lore slop at that). And what in the name of souls slop is this boss fight in the dungeon while still in the intro? Am I supposed to fight a boss with a dagger and 0 to none health potions? Am I missing something? Did I download the wrong game? Why am I forced to fight a boss in the open world game before I even got to that open world? Again, there wasn't a game that infuriated me more in less than 2 hours than this one. What a waste of shekels
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 612ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game was ok 7/10
If you liked Syrim back then you'll love this today. Many quality of life improvements while still having the old school roughness in the best posible sense. This is the kind of game that you will get lost doing secondaries and wont regret doing so, it has a nice generous skill tree that doesnt feel overwhelming and still allows for some pretty cool and varied gameplay styles. Run pretty well most of the time with some minor dips here and there. If only they could throw in a miraculous update that adds support for FSR4 one day it would be a 5 star for me.
O jogo é bom, porém tem alguns problemas que me fizeram perder a vontade de completá-lo. O principal deles é o sistema econômico. Meu Deus, a economia desse jogo é completamente quebrada. Eu odeio a ideia de ter que ficar resetando minha build só para farmar dinheiro e conseguir ficar forte. Isso acaba sendo muito cansativo e tira boa parte da diversão.
Mix Review Tainted Grail: The Fall of Avalon might not reach the status of the games it draws inspiration from, but it punches well above its AA weight class. The real surprise is the combat. I can’t remember the last time first-person RPG fighting felt this good. Instead of the usual stationary, floaty, hack-and-slash combat, your movement and positioning actually matters. Ultimately, it joined the long list of action RPGs where I lose interest halfway through, and I honestly can't put my finger on why. Still, just because it couldn't hold my attention in the long run doesn't mean it won't work for you.
Highly atmospheric, very responsive, tight worldbuilding, and the sense of endless exploration that every great RPG instills.
Skyrim con 500 mods.. muy bueno
Why does your game run like ♥♥♥♥ in high end hardware?
Пожалуй, это лучшее из ARPG, что вы сейчас можете купить, если вам интересны достойный сюжет, классный сеттинг, визуал и атмосфера. Это в хорошем смысле "Ведьмак 3" без какой-либо шутливой составляющей, по-настоящему мрачный и жестокий проект, в котором я впервые очень много размышлял над выбором диалоговых опций и с открытым ртом бегал исследуя каждый квадратный метр карты. На прохождение ушло 58 часов, больше, чем на вычищенный вилкой ремейк Готики, в котором я закрыл буквально все квесты. Тут где-то процентов на 90 плюс прошел одно DLC из двух (до гробницы Мерлина так и не добрался), Впервые за долгое время я прошел сюжет и закрыл игру с щемящим чувством тоски и нежелания уходить из этого притягательного и зловещего сеттинга. Очень хотелось бы узнать о нём гораздо больше, надеюсь, это не последний сюжетный продукт разработчиков. P.S., отдельно хочу отметить дополнение с подводным городом: потрясающее ощущение от тех старых сюжетных аддонов к старым играм, которые переносили вообще в другой мир, не похожий на оригиналы, как это было с какими-нибудь Sacred и так далее. Смена визуала и нарратива ощущается великолепно, а от сюжета остается сильный привкус горькой иронии. P.P.S., насчет единственного рабочего билда - не верьте, минмаксить самый имбовый билд это удел мелкояйцевых, прошел с двумя одноручками, раскидывая статы и скиллы чисто на глаз, на среднем уровне вообще не ощущается. Хотя, возможно, я рановато прошел DLC и был ОП для основной сюжетки.
Unexpectedly great game, the stories first and second act shocked me at how good they were despite decently high expectations, the individual characters varied but in general it reminded me most of kcd 1s quality, the combat stays fresh and fun for the first half of the game but definitely falls off later on. Only other complaint is that the music is so good that its a shame certain tracks only get used once or twice while others become frustratingly common for the entire game. Excited to see what the studios next project.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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