
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
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Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So basically, it's Oblivion but set in England if English myth was bastardized in similar way to how Nordic myths get bastardized to everything else. This means that if you're even slightly familiar with Arthurian legends you'll die of cringe from how edgelord the game makes everything. Gameplaywise it's Oblivion with a lot of mechanics yoinked from Elden Ring, except your tag-along ghost waifu is a dudebro in heavy armor. Like Oblivion, the combat is very simplistic. Like Elden Ring, you fight a hellova lot of undead. The issue is that the variety of enemies is kind of anemic, for the first ten hours or so you fight five enemy types tops. The combat build variety is also kind of wide, but at the same time, a lot of builds just run into straight roadblocks as the game has a lot of very sudden difficulty spikes followed by combat that is numbingly easy. Elden Ring classic of a dude with big sword and nothing else on him is still effectively the most powerful build because a lot of the game's bosses and more challenging fights are just straight up asking you if you can dodge as a yes/no question and answering 'no', or wearing any type of heavy armor, means you're playing on hard mode and are gimping yourself for difficulty. The difficulty spike enemies will one or twoshot even tank builds and often outnumber you five to one, while normal difficulty enemies will struggle to scratch tank builds and get swept away like trash by mage builds. The graphics are fairly dated. Yes I know its a year old game, but even still the graphics are straight from something from 2018's, and the shadows are just completely absent or completely awful. All in all I'd give the game a solid 7/10. It's okay. Get it on sale.
по кайфу
Comparing it to Elder Scrolls games does Tainted Grail a disservice. At the same time that's the easiest way to establish the core gameplay loop. Take on quests, level up your characters skills and unlock new abilities and bonuses, craft new gear and tweak the existing for more power. Just... imagine it way better than Bethesda does it. Better care for the story, more interesting quests, often with branching paths, more meaningfully upgrades than "do X 20% better" (mostly, the first tier of a skill usually does that, but the others get more interesting). It's a great game, in my humble opinion. Absolutely worth playing.
У данной игры огромный потенциал, но если разработчики не добавят в настройки регулировку мутного фона, у игры будущего нет.
스카이림 좋아하시는 분은 이 게임도 즐길듯하네요 다만 적은 모드와 최적화 문제가 있네요
It's a decent game but does have some relatively significant issues concerning game design and progression, I will update with something more in-depth when I actually finish it, but to note some things for potential buyers, here are a few glaring issues I noticed: - For a narrative focused game, it sure enjoys trolling the player by having quests with impossible persuasion checks, often requiring insanely high stats in a given attribute just to convince people. I've noted that some quests outright have parts of them fail because of this as well which is bizzare and infuriating. Combine this with equipment requirement mixed stats for no reason and you can quickly see how it becomes a problem if you want to actually play the game and not min-max stats just to pass these in any meaningful capacity. Why even include these checks if you intend to troll the player and have quests that have automatic-fail portions? Pointless. - There was some kind of XP "rebalance" update but it has honestly ruined a lot of the early game (Act 1-2) which suffer from significant difficulty spiking as you are not able to level up quick enough. Then I come to find out that you used to get a lot more XP from killing things yet the developers decided to nerf it without consideration for how it impacts an already completed/finished product (game). This becomes really apparent when certain equipment in the first portion of the game have VERY high stat requirements that you will NOT be able to get unless you abandon making a more well-rounded character and focus entirely on one or two aspects, often requiring cheesing fights. Because of this pointless nerfing, I had to scour the internet for a new grinding method for XP and thankfully found one. This decision was clearly poorly thought out and maybe was made when considering playing on the easiest difficulty - which, fine - but then you play on normal and the game just constantly feels slightly too difficult to be enjoyable, which I don't think is the "intended" experience at all. I have no idea why they would radically change how the game handles leveling like this without considering game difficulty, nor giving the player the option to reverse it. Since the modding scene for the game is.. well, terrible/nonexistant, there isn't any mod to fix it either. Your XP is nerfed, there is nothing you can do about it, and it clearly wasn't a good idea when considering that most people would play on normal or hard difficulty and not "baby's first RPG" difficulty. Did I mention that some of these nerfs don't even make logical sense? You will have miniboss tier enemies that will annihilate you during the night that give some pathetic handful of XP if you finally manage to bring one down. Really bad decision on the developer, highly questionable. Unironically, I think you would enjoy the game at this point playing on a harder difficulty, but intentionally cheating some of your stats in so you can at least have fun with it, since grinding for XP is really dumb on paper for a game like this.
Simply one of the richest, most gripping game worlds I ever experienced. And believe me, I have experienced many.
剛開始獵人拿弓起手一丁點遊戲性都沒有,但拿了雷霆戰鎚就開始爽了,爽到現在打穿二章,剛到第三章 推薦打折入手
Love the game, I'd describe it as a halfway house between Skyrim & Dark Souls. First person driven and featuring all the Combat, Cooking, Smithing & Alchemy of Skyrim (with a sxy new dash you never knew you needed!) with a more grim type of world in line with dark souls. Some enemy types also give "The Witcher" vibes. Skyrim seems more joyful a setting for the NPCs by comparison to Tainted Grail. greatly enjoying the game, 50 hours in and I cant see the ending yet... doing too many sidequests to build the world up :D My advice for anyone who feels like the game feels clunky when they start... -Yo, invest in agility and you will zip and fly smooth like in combat. Trust me, dont sleep on this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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