
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo excelente. Trilha sonora, narração, arte, história excelentes. Combate também é muito bom!!. Vale cada centavo. É um jogo que lembra muito o Hollow knight, embora não tenha aquela estrutura absurda, é um jogo muito bom!!
the idea is cute, the visual side is cute, the rats are cute, what isn't cute is unclear hitboxes, getting killed at full health by some ♥♥♥♥♥♥♥♥ combo , backtracking for half the game, side quests which aren't side quests at all since pretty much all of them are mandatory and let's leave it at that. get it on sale for like $3 if you must
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $4.99−80% | 149ratings | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
interesting game playing as rat XD with a story teller the sexy doug cockle voice actor of geralt i really like the art in the game 10/6.5
Worst game of its kind i played in a long while. Dodging is more of a suggestion than an actual action. It looks like a metroidvania but its super linear. The "side quest" are basicaly part of the main quest. There is seemingly no difference between the wepon types. By the end of the game i was wondering why im even still playing.
Juego desafiante pero divertido, no hay diálogos como tal, solo globos con imágenes y sonidos por parte de los ratones y un narrador para darnos un mejor contexto. Además artísticamente me parece muy bonito la verdad. Recomendado.
Awesome art direction! At the beginning, this game is really enjoyable and gives you some of the best vibes you can get. But where there is fun, there are also unfun things: the combat is very potato. Most of the time you do not understand how you take damage. Some attack animations from bosses are impossible to see - they are very fast or the warnings are very small. Some bosses are also bugged, like "Moleguard": after he attacked me, I rolled into him and he just froze. There are a lot of problems, but it's playable if you choose easy mode. If you choose the opposite, the game will constantly test your patience throughout the whole gameplay!
Перш за все, хочеться відзначити геймдизайн. Гру спочатку пройшов мій син, а потім – я. І річ не в рівнях складності, оскільки на найскладнішому – гра доволі хардкорна і вимагає сталевих нервів, а в самій подачі. Персонажі спілкуються між собою «хмаринками» з коміксів, в яких чітко зрозуміло що потрібно далі зробити. Є і оповідач звичайно, але молодше покоління не дуже приділяє увагу тексту. То саме й зі зброєю і обладунками – відразу видно і чітко зрозуміло, що краще, а що гірше, ніяких чифр з інтервалом шкоди, ніякої статистики дпс і т.д. Якщо комусь на перший погляд здалося – що гра дитяча, то це не так. Рівень жорстокості – зашкалює, на скільки це можливо зобразити за допомогою стильної графіки. Сюжет – цікавий, після завершення основної кампанії є ще декілька активностей на годинку – дві. Однозначно раджу тим, хто просто хоче пробігти без напрягів, і тим, хто не боїться пробити монітор після сотого вайпу на одному з босів.
手感稀烂笨拙,出刀慢吞吞,BOSS爬虫母的M死了,飞天,大范围攻击,锁血,无敌帧,全是红技能,真是SM东西
Redgi, in his comfortable sleep, in his own room in the Red Fortress, was dreaming blissfully about what makes a good video game… good. He thought, would it be the gameplay? The story and settings? The world you explore? Or the music and overall mechanics? Is it the boss fights? Is it the funny Dark Souls NPCs and their interactions? He felt like he found the answer, but before he could say it to himself, he was struck. Awoke now, Redgi found himself no longer dreaming about beautiful things but instead in the midst of a ruined fort, in the center of a ruined city, whose streets were red and whose buildings were on fire: The Pondscum had attacked, viciously, like never before, and this time, they took everything from him. Even though Redgi lost his father, his kingdom as it was, and his brother, he thought he could not lose himself: the people, his people, needed him. Now heir, the young prince that no one trusted or thought much of before decided that he wouldn’t go gentle into that good night. Surprisingly good game with so many small great things that it made me, and Redgi in his dreams, confused and unable to pinpoint exactly what makes it so good. From the get-go, you could tell this was made with love and care, and the story told is one of heroism, sacrifice, friendship, nobility, and, beneath all, evil. The narrator of this game is the voice of Geralt: it makes the game 10 times better, listening to him read funny lines or express our tailed protagonist's fear, sadness, and above all, anger was a delight to behold. Arise, young prince, for your kingdom needs a hero.
El describir si recomiendo Tails of Iron es algo agridulce. Para ello, debo dividir un poco mi reseña entre la dificultad normal y la Bigotes Sangrientos, viéndole así podría ser mas fácil de explicar. Normal: Esta dificultad es, la forma correcta de disfrutar este juego, debido a que posee errores que considero graves que no son las gran cosas considerando que los errores son mas permisivos, de esa forma disfrutaras de una experiencia con un estilo visión precioso, combate interesante y una historia que sin ser de lo mejor, cumple como argumento suficiente para querer terminar la historia dado que al final es una historia de un reino que vuelve a recuperar su gloria. En este sentido puedo recomendarlo lo justo si dejas pasar lo siguiente. Bigotes Sangrientos: Aquí es donde todos los errores de la dificultad normal empiezan a doler y me encantaría decir que es una cuestión de habilidad, sin embargo la realidad es que parece mas por una cuestión de diseño o mal diseño, las hitbox son muy raras, muchas veces ataques que no deberían de dar, suelen ser tu condena cuando en el fondo sabes exactamente que no debería, sus mecánicas del estilo rueda suele tener un pequeño problema al no contener I-Frames, debido a esto a veces parece que tu única opción es perder hasta aprender genuinamente a adivinar que ataques hará debido a que la reacción con la que debes tener es mas complicada que simplemente aprender un patron en sus movimientos y en ciertos combates rezar un 50/50 de que no intercambie el movimiento. Ahora, lo peor que tiene este juego en esta dificultad es que si el jefe decide hacerte un combo con ataques de estilo O para seguidamente seguir encadenando mismos ataques ya puedes irte despidiendo mentalizado a empezar el combate de nuevo debido a que si el enemigo te da, te dejara expuesto en el suelo para seguir golpeándote sin ninguna opción viable, debido a que el mapa no es lo suficientemente grande en caso de encerrarte en una esquina, de ser así, si ruedas no llegaras a evadir pese a que lo hagas 2 veces y si viene como yo creyéndote las palabras de un "Souls-like" pero en 2d, ya me temo que te engañaron por toda la cara debido a que las mecánicas no tienen nada que ver a la hora de esquivar. Visto así la experiencia fue agridulce porque cuando algo así ocurría no se sentía como que fuese culpa enteramente tuya debido a las decisiones de diseño previamente mencionados, puedo decir que lo recomiendo lo justo si quieres no probar esa dificultad porque es fácilmente fácil que te frustres y acabes notando errores mas graves que en un primer momento.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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