
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Redgi, in his comfortable sleep, in his own room in the Red Fortress, was dreaming blissfully about what makes a good video game… good. He thought, would it be the gameplay? The story and settings? The world you explore? Or the music and overall mechanics? Is it the boss fights? Is it the funny Dark Souls NPCs and their interactions? He felt like he found the answer, but before he could say it to himself, he was struck. Awoke now, Redgi found himself no longer dreaming about beautiful things but instead in the midst of a ruined fort, in the center of a ruined city, whose streets were red and whose buildings were on fire: The Pondscum had attacked, viciously, like never before, and this time, they took everything from him. Even though Redgi lost his father, his kingdom as it was, and his brother, he thought he could not lose himself: the people, his people, needed him. Now heir, the young prince that no one trusted or thought much of before decided that he wouldn’t go gentle into that good night. Surprisingly good game with so many small great things that it made me, and Redgi in his dreams, confused and unable to pinpoint exactly what makes it so good. From the get-go, you could tell this was made with love and care, and the story told is one of heroism, sacrifice, friendship, nobility, and, beneath all, evil. The narrator of this game is the voice of Geralt: it makes the game 10 times better, listening to him read funny lines or express our tailed protagonist's fear, sadness, and above all, anger was a delight to behold. Arise, young prince, for your kingdom needs a hero.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $4.99−80% | 149ratings | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手感稀烂笨拙,出刀慢吞吞,BOSS爬虫母的M死了,飞天,大范围攻击,锁血,无敌帧,全是红技能,真是SM东西
A game clearly and openly was developed by rat owners with a dedication to a number of pet rats prominently displayed, this game is a challenging, adorable story dripping with love and personality. Set in a dark medieval world, the adorable, hand-drawn style gives the intense story a sense of adorable levity. The combat is simple, mostly easy, but can ramp up the challenge for a good story beat. Rat lovers (however few we are), check this one out!
翻滚没有无敌最高难度玩尼玛啊,怪的红快刀你躲的过?一款小游戏弄得好像动作大作般严苛,不怪你卖的少
Excelente juego. Muy relajante. Lo encuentro algo dificil en dificultad media. Soy de las personas que opina que no hay necesidad de sufrir en un juego, pero aún así, en dificultad media y muriendo varias veces con cada boss, lo disfruto bastante.
Mechanics are trash dodge doesn't work.
Не рекомендую покупать данный продукт НИКОМУ. Даже если стилистика вам импонирует, не будьте обмануты как я! Купил игру за ооочень большую скидку, но даже этих денег и времени мне, по итогу, жалко. Мне импонирует визуал игры, но все остальное здесь УБОГОЕ Г#ВНО. Я попробовал на средней сложности и мне стало интересно. Прошел на максимальной сложности и понял, что рот у меня в Г#ВНЕ, но давайте сначала - плохого. МИНУСЫ 1. Отзывчивость управления. Чтобы вы понимали, я всегда играл через сильные атаки, то есть зажатием удара. Обычная атака могла просто не проигрываться, хотя нажатие на мышке происходило. Иногда во время боя не происходила смена направления при неподвижном состоянии и я стрелял в противоположную сторону). Вместо перекатывания уворачиваюсь и умираю от атаки по площади. В канализации стабильно через раз получалось зацепиться за уступ или лестницу на потолке. И так можно описывать еще множество ситуаций. 2. Оружие и броня. Неоправданно большое разнообразие оружия и брони на каждый вид. Большинство экземпляров отличаются от друг друга мааааааааленькой разницей в своих характеристиках. Тем самым Вы складируете у себя хлам оружия и брони. А, можно билдится! И пролистывать скопившийся хлам в поиске нужного снаряжения в зависимости от типа врага. 3. Враги. Так же проблема, что с броней и оружием. Куча практически однотипных врагов на каждый вид. В одном сражении Вам могут противостоять множество одного вида, будь то жуки или жабы. Все что их будет отличать - разный порядок видов атак. То есть, вместо нескольких врагов разной сложности на каждый вид, Вам предлагают веер врагов разной степени паршивости. Поэтому Вы дольше деретесь, потому что окно для атаки хоть кого-то рандомен и мал. 4. Боевая система. Из-за выше описанных проблем - полный кал. Вам сложно не потому что так выставлена общая сложность игры, не потому что каждый бой это продуманный автором танец, где в конце умер ты или противники, нет и еще раз нет. Вам сложно потому что каждое первое сражение на новой локации происходит на "арене" из которой не возможно выйти, на которой может быть такое сочетание врагов, что вы перманентно вынуждены защищаться и ждать, надеясь на появление окна для удара, вместо того, чтобы самому сделать что-то, что позволит Вам нанести удар хоть кому-то. Не забывайте про отзывчивость управление в эти моменты. А еще визуал способствует пропусканию какого-нибудь удара, потому что может возникнуть визуальная каша. НЕ МИНУС, НО ТАКОЕ СЕБЕ: 1. Сюжет. Не важная, на мой взгляд, вещь в таком жанре, но приятно когда он есть. Тут же сказка для детей сомнительного качества. Хотите реально интересный сюжет про хуманизированных мышей в средневековье? Тогда посмотрите мультфильм "Redwall" или прочтите одноименную серию книг. Авторы видимо слепые и имеют импотенцию в фантазии. 2. У вас имеется диктор и общение картинками между мышами. Зачем? Как по мне одно другому мешает. Либо же игрока считают тупым и он не поймет о чем там "пищат" мышки. ПЛЮСЫ: Их нет. ИТОГ: Не советую тратить на это деньги и время. Авторам желаю умственного развития и прямых рук. Вообще, реализация все портит. Это могло быть хорошей игрой, если бы больше времени было потрачено на контроль качества игры.
Да игра хороша для прохождения на вечерок или больше но не пробуйте её на максимальной сложности игра с боссами становится местами не честной а их хитбоксы в некоторых местах так сломаны или велики хер увернешься вот у меня эти 24 часов а это я вот только сюжетку закончил
La hitbox est une blague, les ennemis vous bloquent dans un coin et spam leurs attaquent jusqu'à ce que mort s'en suive. Ajouter à cela des aller retour épuisant. Dommage car la patte graphique est top.
[b]Tails of Iron delivers a brutal, atmospheric action RPG experience with weighty combat and gorgeous hand-drawn art. Every clash feels deliberate, with heavy swings, well-timed parries, and satisfying executions giving combat a grounded, dangerous feel. The game demands patience and observation, especially during boss fights where enemy attack patterns must be carefully read and punished. Weapons all feel distinct enough to encourage experimentation, and the gritty violence adds impact to every encounter. However, while combat itself feels excellent, character movement and dodging can often feel clunky and unresponsive. Dodges lack fluidity and precision, occasionally making encounters feel more frustrating than challenging, especially during tighter fights where positioning is critical. Despite these frustrations, Tails of Iron succeeds through its atmosphere, presentation, and rewarding combat loop, creating a grim fairy tale world that remains memorable from beginning to end.[/b] [hr][/hr] [h2]🎮 Gameplay[/h2] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better [h2]🌄 Graphics[/h2] ✅ Beautiful 🔲 Good 🔲 Decent 🔲 Bad 🔲 Paint.exe [h2]🎵 Audio[/h2] 🔲 Eargasm 🔲 Amazing ✅ Good 🔲 Not too Bad 🔲 Bad [h2]📖 Story[/h2] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story [h2]🛡️ Difficulty[/h2] ✅ Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average 🔲 Easy 🔲 Just press "A" [h2]🔁 Replay-ability[/h2] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times ✅ Maybe Once 🔲 No replay value [h2]⏳ Length[/h2] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) [h2]🖥️ Hardware Requirement (1440p / 75+ FPS)[/h2] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint [h2]🪲 Bugs[/h2] ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs [h2]💸 Value for price[/h2] 🔲 It’s free! ✅ Worth the price 🔲 Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money [h2]📝 Rating[/h2] 🔲 10 🔲 9 ✅ 8 🔲 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 [h3]👍 What works:[/h3] [list] [*]Weighty and satisfying combat system. [*]Beautiful hand-drawn art style and world design. [*]Excellent atmosphere supported by strong narration (Geralt!) and audio. [*]Challenging boss fights that reward patience and timing. [/list] [h3]⚠️ What to know:[/h3] [list] [*]Dodging and movement can feel clunky during combat. [*]The game heavily emphasizes patience and defensive play. [*]Minimal character progression systems [/list] [h3]👎 Weak Points:[/h3] [list] [*]Limited enemy variety over extended play sessions. [*]Movement responsiveness can occasionally create frustration during difficult encounters. [/list] [h2]TL;DR:[/h2] [u][b]Tails of Iron is a beautifully grim action RPG with satisfying, methodical combat and incredible atmosphere, though its clunky dodging mechanics can sometimes hold back the otherwise rewarding gameplay experience.[/b][/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 2.2K | 80% | $24.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $6.1M | 14.5K | 90% | $19.99 | |
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| $6.1M | 13.8K | 88% | $19.99 |