
Experience waves upon waves of viruses that have infected your computer. 5 Chapters with over 125 Waves of enemies! Play with your friends in local or online co-op! Can you destroy all the viruses?
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a pretty simple but enjoyable space invaders type of game but with a computer system theme where you are fighting computer viruses, shmup style. The game isn't very difficult, especially if you get the green weapon, but I died multiple times to some of the bosses although they aren't especially diffucult. The visuals are very basic but fine, the sound effects are good. I kind of wish this was marked as Early Access because the final level is not complete yet. I got through the entire first 4/5 parts in an hour and 40 minutes or so. I found it to be much more enjoyable when using a controller than with the keyboard. I also didn't get a chance to try the 2 player mode, but I didn't have any trouble completing the game on my own. My one complaint is that after beating a level it doesn't automatically go on to the next level and when it goes to the selection screen the selected icon isn't pre-selected on the next level. It's a decent little shmup space invaders style game that you can have fun with for a short time.
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Hours played at review time, across 40 reviews with recorded playtime.
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This game is very simplistic and easy the grasp, but is very entertaining to play casually!
System Invaders promises a couple of things I like. Space Invaders theme, simple graphics with particle effects, bosses and lots of bullets. They had just released a major update they seemed really thrilled about so I gave it a go. There are 5 chapters with each 5 levels consisting of 5 waves with the last wave of each chapter a boss fight. There's a checkpoint for each level. In normal mode you have 3 hit points with life drops given throughout levels. Hardcore mode has the same difficulty as normal mode but you just have 1 hit point and no life drops. You start with the basic white weapon but there are 5 weapons in total with different features. After defeating a boss you're awarded a weapon upgrade. The first chapter is very easy and the difficulty will gradually ramp up to the final chapter which is quite challenging. Each wave has different patterns the enemies move in but it's not really something you have to concern yourself with much. All you need to do is find a relatively safe spot, dodge all the bullets and watch the enemies move in the line of fire. At the end of each wave you just do a little clean up to destroy any remaining enemies. When you can't make it to the end of a level remember or write down the safest spot for each wave to get through. The green weapon with homing lasers is a bit overpowered. Just find a safe spot and your lasers will even hit enemies at the other end of the level. It makes boss fights much easier as well. In chapter 5 the green weapon becomes a bit of a handicap though because it doesn't do much damage and there are hardly any safe spots to wait for the green lasers to do enough damage to start taking out enemies. There's also a bit of an issue with finishing a level with certain weapons. If your current level demands a better weapon but you're stuck with the wrong weapon you may have to redo the previous level. Instead of adding scoring mechanics the developers chose to go with time and allowing you to replay levels with your current weapon upgrades. This makes all your times until your weapons are maxed out completely meaningless. Then when you go back all maxed out with levels designed for a weaker weapon all the levels which were fun before have become boring. Because of this I think they might as well have left the leaderboards out. If scores and score mechanics would have been used there could have been a mode with checkpoints, an arcade mode without checkpoints, a survival mode without checkpoints and without life drops and/or a boss mode etc. I think this would have helped a lot with replayability. With that said it took me a couple hours to complete the game in normal mode and a lot more to complete hardcore mode. Even though it became a bit repetitive I was enjoying myself because of all the bullet dodging. Here are a recordings of the final level in normal mode and the hardest level in hardcore mode: https://youtu.be/gvTI2n2BoD8 https://youtu.be/-DLaDAfGe4U
System Invaders is a simple but fun and satisfying game, suitable for anyone who wants a fun time. It feels modern with features such as remote 2 player, but manages to keep its retro quality throughout. It's extremely smooth to play, and features great level design. However one of the best parts of the game is the awesome soundtrack, which fits the feel of the game perfectly, so I commend the person who made the music. Overall I would recommend it to anyone.
It's a really fun game to play with friends, it is really difficult and it manages to blend lower res textures with really nice animations and still feel right.
Very fun reimagining of the space invaders genre of games that stays true to its inspirations.
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I went into the game expecting a rather average experience, however, came out of the game surprised. The gameplay, while simple, is really addictive. Also, since the game has leaderboards, it's fun to work towards the top. Each level gets more difficult than the last and overall has a nice mix of fun gameplay that doesn't get boring quickly. Also, the OST is absolutely amazing. With nostalgia in mind, the game definitely speaks to an audience looking for retro-style graphics and gameplay. Overall, very well executed, 9/10.
Saw this on reddit first and though it looked pretty cool like a nice Galaga and Space invaders mix of a game, its really fun and addicitive so far ive only beaten the first chapter but the game is extremely hard I had a really hard time on the first chapter and the first boss, but overall its a really good fun game I will continue to play, but me and my friend would really enjoy a multiplayer because remote play is hard and buggy to do, a multiplayer where you can invite a friend would be super easy and cool if its added
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