
Sylvio is a psychological horror game set in a tranquil, disturbing atmosphere. Help ghost recorder Juliette Waters face an evil curse and a wicked family cult with her microphone and the voices of the dead.
Modeled estimate, not a reported figure. How we estimate →

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 145reviews | 79% | — | $33.6K |
| $12.99 | 59ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terror Meter 1/10 Narrative Intrigue 4/10 Visuals 2/10 Difficulty 3/10 Length <4hrs Sylvio is a Puzzle Exploration Shooter game, with a creepy atmosphere which takes place over large maps. The player is exploring the remnants of an old theme park, and what brought the place to ruin. With the use of Audio Recording Equipment, listen to the ghosts and discover what actually happened. On each map the player explores, they will be looking for ghostly apparitions which can either take the form of a general location, white orbs or black clouds. Locations are simply points the player will be guided towards to record a ghostly apparition. The white orbs are passive and the player will simply need to find the correct spot around them in order to record the ghost. While the black clouds can injure the player should they get close. In order to get rid of the black clouds the player needs to use the potato gun with a sharp object to injure them, the amount of shots needed to kill a black cloud increases through the game. Once the player destroys the cloud they are able to then record the ghost. If the player destroys all of the black clouds in an area then a giant ghost will spawn, like with the black clouds the player will need to load their potato gun with sharp objects and shoot each enough times to deal with them, the amount of shots escalates per level the player is on. Should you get too close to the giant ghost the player will be injured and collapse, the ghosts will attack the player with a black fog from a distance which will also cause damage. The black cloud can be hard to see, and may kill the player before they realise what is happening. Once the giant ghost is dealt with the player will once more be able to record audio. Once the player has recorded a ghost they will need to listen to what the ghost says by rewinding and listening to the tape. The player may need to go back and forwards through each recording at different speeds before they can find the ghost's message. I found the puzzles of working out what the ghost was saying to be one of the more enjoyable parts of the game, as each time you listened to the ghost stories you found out more of what actually happened in the park. It is not easy to find the ghost apparitions, the player will need to explore old structures and attractions. In order to get through them the player will need to complete puzzles to open up the maps. This will be done with the use of the Potato gun and hard objects which can be used to knock over objects. The puzzles are not difficult, but can be hard to find some of the locations with there only being one approach. The player will be traversing large maps in the game in order to find the ghosts' apparitions, the player will need to drive to get from point to point as locations can be minutes away from each other. Driving in Sylvio is very basic, though does suffer with some ragdoll moments which can send the car spinning should the player crash. Sylvio’s story is interesting with lots of events leading up to the collapse of the park, and multiple stories coalescing from different perspectives. The story is told in such a disjointed way that it makes it really intriguing trying to learn more of what happened. Now saying that, by the time I was near the end of the game, I did get confused on what was happening anymore, to the point I would need to go through the game again to work out what goes on at the end. Sylvio is not difficult, the problem comes that it is really easy to get confused on puzzles, parts can easily be missed, while others parts you may not realise you can interact with. This seems to be at worst in the Carnival, in which multiple attractions need to be interacted with in different ways to progress the game. At the same time puzzles that involve dropping platforms can be invisible in the red fog unless you are at the correct angle. It can come to such a problem that if you just do not notice a bullseye you can be wandering in circles for ages trying to find a way in. When it comes to visuals, Sylvio is not a nice game to look at, maps can be bare, or so coated in mist that most locations are hard to make out. The theme park visuals of the early game are quickly lost to bare maps, in which the player will spend a lot of the game just driving from place to place. Buildings feel compact and tight, and having to explore them is both annoying and compact. Do not come into Sylvio expecting a horror game, at times it can be creepy with the story behind the events and seeking ghosts. There are no scares, or real threats apart from dealing with the giant ghostly forms, shooting dark clouds at the player. Still I really enjoyed Sylvio, and I am not really sure why. The puzzles were fun, and offered a fair challenge to work out where to go, some of the more enjoyable ones were tactically shooting potatoes to open doors. The story was interesting, though I did get a bit confused the further I went in. I guess I truly enjoyed the game because it is such a unique experience that I find it hard to compare it to other games. If you want to see what the gameplay is like then check the video below, I would advise you just about twenty minutes in, to see more of the exploration parts: https://www.youtube.com/watch?v=f3vSDmzsN0M You can find other games I recommend in my curator feed: https://store.steampowered.com/curator/41770172/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
| $12.99 |
| 45ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't know what to expect going into this except for that it had spooky ghosts. I was not prepared for the surreal joys of driving from haunted ruin to haunted ruin, through the red mists and buried wreckage, listening to spooky minimalist electronica on my way to conduct ghost interviews. Very strange experience, riding the line between goofy – contrived physics puzzles and blasting ghosts with a potato gun – and profound – uncovering the trail of betrayals and monstrosities that lead to, seemingly, the earth itself rising up to destroy the old amusement park. Somehow, all these strange pieces just feel right together.
Evp's in horror have always gotten to me, so a game revolving around them clearly does.
Sylvio is a unique game, and you won't find anything like it on Steam in terms of atmosphere, music or voice acting. It's spooky, but in an introvert way. The environments offer plenty of room for exploration, and the story is told mostly through audio logs. The combat is a bit clunky and the puzzles are sometimes obscure. So you need some patience (and maybe a walkthrough at times). But the experience is definitely worth it!
Más cercano al misterio que al horror puro, Sylvio es una propuesta indie que destaca por una atmósfera increíblemente inmersiva. Aunque su apartado visual denota el paso del tiempo, no llega a sentirse obsoleto. Su jugabilidad es sencilla y el ritmo de la campaña es idóneo, logrando que la experiencia nunca se haga cuesta arriba. Pese a tener una narrativa críptica que exige atención, resulta sumamente intrigante. Es un título muy recomendable para quienes busquen algo genuinamente original, siendo su mayor fortaleza el uso de la manipulación de audio para la resolución de acertijos
Sylvio jest grą indie różniącą się od sporej części horrorów tym, że nie próbuje cię przestraszyć na siłę. W grze tej istnieje nieskomplikowany system walki i jego wykorzystane jest wymagane do przejścia, ale przeciwnicy mogą cię zaskoczyć tylko jeśli się zespawnują obok ciebie. Naraz może istnieć tylko jeden i stan pokonania każdego jest zapisywany, więc na szczęście nie zdarza się to często i trudno jest utknąć. Sama porażka w walce również nie daje powodów, by podskoczyć na krześle. Gra polega na poszukiwaniu śladów bytu duchów z pomocą mikrofonu i przewijania nagrań w poszukiwaniu ukrytych wiadomości. Duchy, jak to mają w zwyczaju, nie dają jasnych odpowiedzi, ale z czasem historia nabiera wyraźniejszego kształtu. Wszystkiemu towarzyszy atmosfera tajemnicy i lekkiego napięcia w próbach zrozumienia co się wydarzyło, a same wiadomości potrafią wzbudzić w niepokój w podświadomości. Polecam grę wszystkim, którzy znają angielski i szukają nastrojowej gry bez obawiania się o tanie sztuczki wzbudzania strachu.
Ok, small game and made by what I can see either a small team or one guy. Has a great idea for a horror concept, having a recorder to help decipher ghost messages and see whether or not it's a threat or a story unraveling. I love it a lot, going through everything, playing with audio is so interesting. Going in reverse, slowing it, making it play faster, just a concept I haven't seen yet. One thing to note about it is that the game is primarily puzzles. Little action that means hardly anything, but it's meaningful nonetheless. And with that, the first puzzle is kinda bad to lock the player to the rest of the game, just felt less clear than it should've been. Beyond that, I suggest you keep this game at max volume. Do not change it or adjust it, leave it how it is. Because there was a moment while in an ashy, red forest, I heard what sounded like distant growling in one direction through the recording mic. Thinking it was an easter egg, I followed it and followed it. It kept going on for what felt like 20 minutes until nothing. Not a sound. Pure silence. Not a single ripple, drop, crunch or anything, just the pop from the mic. It sent chills down my spine and I don't think that was intentional.
Loved the game. It's more of an atmospheric horror and can take some time exploring and finding everything. Though some of the puzzles can have some weird solutions. I loved the voice of the main character. Some of the recorders you find could use subtitles too. The accents sometimes make it hard to hear what they are saying.
This is easily one of the most overlooked and underrated horror games out there. From the very "Twin Peaks"-esque soundtrack to the unique mechanics, it's a shame this didn't get more love. *The level design can be pretty awful though. That Zoo level is such a convoluted mess... no idea who thought any of that was a good idea. This feels like an old HL2 mod type of horror game, in the vein of Cry of Fear but not really "scary", just kind of eerie. You also run faster than the car, and the car gets stuck tons, so I would just use the car as a waypoint now. Running wasn't added until only 2 years ago I guess, which is kind of nuts with how large the levels are. Without sprinting, I don't know if I would've 100% this. The ending also leaves a lot to be desired. I love ambiguity and having to fill in the blanks for a story, but with how tedious this game can feel sometimes, and how much effort it takes to 100% everything, your only reward for doing so is a really bad piano melody that doesn't match in tone or style to the rest of the game. The ending is also only like 20 seconds long with most of that just passing through the woods again. It's very cool and unique but I feel like it's probably more enjoyable to watch someone else play it, or play it with a guide. Unfortunately you need to use two separate guides to complete this as the only Steam guide doesn't explain much, and the Xbox guide doesn't include the Steam specific achievements (of course). If you really love indie horror games though and you can stomach some old school (late 90s/early 2000s) tedium, some wonky physics/collisions, and some puzzles that are a bit obtuse; you'll really enjoy the unique gameplay mechanics and the Silent Hill-esque rust and fog vibes.
I would say that Sylvio 1 is a puzzle game with a spooky theme: it starts out with a few simple environment puzzles, like clearing a blocked path, but quite soon, more complex puzzles of increasing difficulty are introduced. Sound is a major part and analysing what you hear around you is introduced from the start, using your microphone to communicate with what might still be lingering, or gain access to hidden items. Using an old reel to reel player/recorder instead of a modern, digital variant, adds to the spooky vibe as the reels spin up and down. There are no jump scares and the game is more creepy than scary. Communicating with the ghosts can be pretty intense, since you have to listen closely to what they say or else you might miss important clues, and sometimes disturbing or instilling a feeling of unease. The ghosts are more often suggested than shown, but there are times when you have to fight some of them—using one of the best (and possibly also the quirkiest) weapons I’ve seen so far in a game. The story has to be pieced together as you delve deeper, and was pretty interesting with a few twists, albeit a bit “all over the place”. I thought everything connected without any obvious plot-holes, although I haven’t fully pieced everything together yet. Don’t play the game for the story alone, but for everything combined: the developer has squeezed in a lot of great stuff to enjoy and explore. I quite liked how the main protagonist was delivering her lines and thought it made a lot of sense for her not to be loud or pushy. For the other voice actors, I could hear a bit of an accent, which might be immersion breaking if one is extra sensitive to that sort of thing. Sound is mainly provided by the environment, but the game also has a great soundtrack mostly heard when you’re driving between levels, so if you want to take a break and just relax for a while, without leaving the game, you can drive around while listening to the music and, like I did, crashing into trees a lot. Can I recommend Sylvio 1? Yes, definitely, I loved every second of it and I think you would too if you’re into puzzle solving, first person exploration, or sound analysis. On the other hand, if you are obsessed with superrealistic graphics, then you might want to play something else: the game has its own unique style, which I appreciated, but others might not. The crudeness in style is, in my opinion, well compensated by gameplay, atmosphere, soundtrack etc... Full review: https://maskinkultur.com/2017/11/03/review-sylvio-1-2/
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 76.6K | 90% | $29.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $5.8M | 23K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.6K | 87 | 47% | $14.99 | |
| $33.6K | 87 | 68% | $15.99 | |
| $33.5K | 106 | 91% | $14.99 | |
| $33.5K | 109 | 94% | $14.99 | |
| $33.6K | 102 | 80% | $24.99 | |
| $33.6K | 114 | 74% | $9.99 |