
Killing zombies never gets old, but sometimes you just need a break. Get back to some serious old-school gaming with Syder Arcade! Syder Arcade is a love letter to Amiga games of the ‘90s, no coins, no upgrade grinding, just your tenacity and a motherload of alien invaders.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Still a solid 2D sidescroll shoot em up.
It's not very fun.
game is not worth it. only two modes: campaign and survival. survival is not well balanced. gun upgrades are given out wayyy too sparingly compared to how much the difficulty ramps up. 5-6 mins in a survival game the screen is filled with enemies all shooting projectiles and tanky bosses spawn in. not even worth the low price tag.
It´s a classy Space Shooter like back in the good old Gradius, R-Type or... if you´re that old... Katakis Style. And it´s your choice if you play it with nice 3D Graphics or you can play it in an accurate Retro System Filter. SVGA, VGA, Amiga, C64, ZX Spectrum. You name it, Can only recommend this game.
Once again, Steam seems to have removed my original in-depth review of a game (my review was positive and had nothing wrong or inappropriate about it) so I'm tired of this re-writing stuff and cannot be arsed again... So just "Yes, I recommend it, it's pretty good. That's all." :(
复古的横版射击游戏,就那样吧,没啥意思
I was enjoying this, for what it is, a side-scrolling shmup with a bit of a short campaign, where the player's ship doesn't either move fast enough or spam enough upgraded firepower to trivialize the enemies, requiring a bit of forethought in movement. Until I started encountering visual glitches that required starting the level over. Twice in a row, I had a visual glitch where the camera would not follow my ship, but remained stuck at the beginning of the level, while I could fly my ship around, take damage, and even destroy enemies that blinked out of existence on the radar map. Of course, it wasn't practical to complete the whole level like this. The third time, I was able to start the level normally, and play it normally, without the glitch resurfacing, and there's no indication that I did anything differently to fix the problem. Then on what looks to be the last level of the campaign, it's been roughly 50/50 whether the terrain displays. Which is a bit of a problem, as flying into this invisible terrain destroys the player's ship. Your mileage may very, it could just be a very specific combination of my card and drivers and graphical settings in the game. But I'm not sufficiently invested, here, to try and isolate the problem. I've got other games to play where things like this haven't happened (so far).
3/10
the game itself is fine the issue is that there is a bug that soft locks you in the last stage.
Text is not rendered making it unplayable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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