
Bone's Cafe is a fast paced, 1-4 Players couch co-op, cooking game. Customize the layout of your kitchen to guarantee your success. Specialize your menu in ingredients and recipes to design your ultimate cafe. Put your necromancy skills to the test and raise your own undead kitchen staff.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, French, Dutch, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I did have fun with this game. However its oversights detract way too much from the experience. It's fun at the very beginning when you're figuring stuff out and unlocking things at a nice pace. Then you notice that the mechanic on killing costumers for ingredients is as superficial and simple as it could ever be and the game teaches you to exploit it by having a table cast aside to do it easily with no witnesses. From there onward, and assuming you've unlocked the grinder, oven and mixer (which you can achieve in 1 to 2 hours) that's it. You've seen everything in the game. Everything from here on forward is just a different mix of the same things all the time. No more mechanics or creativity in the gameplay department. [h3][b]What else is there to have the game feel interesting? [/b][/h3] - Music? Always the same one. - Scaling? A bigger restaurant just means doing the same gameplay with more repetition at the same time - more time planning out slowly and constantly redoing stuff (which I'll further explain ahead) - less time actually playing with costumers and feeling progression. - Art? There are some nice redesigns for some elements, however floors an walls are always the same and the designs of machines in the recipes are always the default, so, if you're not using the default textures, you're always actively having to remember which machine resembles what to follow the recipes. [h3][b]Following the recipes[/b][/h3] There are a lot of recipes in the game with good variety and it feels fun. Is it fun to cook them? Well... In the beginning they're simple enough and you're getting used to the machines and mechanics, so it's fun. Later they're more complex, requiring you to cook a 2nd recipe to join it together with the rest of the ingredients for the final result. It's interesting that you have to find the recipe, having all the ingredients on the tooltip and figuring out the order... Then it slides downhill... After discovering a recipe, when you choose it for the menu the tooltip still shows the raw ingredients, without any help for the order to do stuff. Figuring this shortcoming with the simplistic menus is an achievement in of itself after unavoidable trial and error. However if you open the recipes menu and pin the recipe you want, it then shows the different dishes that form it when cooked together. Thus you only have to memorize those simple combinations and follow the greater recipe, which is now on your HUD; completely ignoring the useless automatic tooltip that comes with choosing the recipe for the daily menu which is a mess that only made sense to exist before discovering the recipe. This means every single recipe you want to create has to be pinned one at a time to be properly read, some of them requiring a second recipe within themselves you can't pin (there's a limit for one single pinned recipe). It's either that or you have to fry your brains memorizing each step in preparing each dish to[b] finally start playing.[/b] [h3][b]Cooking and Minions[/b][/h3] It's lacking just every quality of life addition imaginable. Your minions are your own behavior saved and replayed on loop on a time limit for each minion. [b]You'll be sharing the spaces with your minions.[/b] Going through corridors you have to change direction exactly on the crossover or else you'll walk against furniture and stand still. This unpredictability of the movement and the moving food items around you will make you be constantly doings things you don't want. [b]The button to pick dishes from the ground, tables, machines or their hands is the same.[/b] Need to change a single piece of furniture? Took the item from their hands by accident? They got to a station to pick up an item, but, since it was empty at the moment, they placed theirs in it? Then your minion is as good as dead as they don't even reset their behavior once something goes against it. They just freeze forever and you have to manually delete them and record them all over again. You can't just record a section of their behavior or god forbid have them automatically fix some simple interruptions in their commands. So be ready to do speedruns of the same recipes one at a time all of the time because of this. Are you now remembering the hassle it is to follow a recipe as I explained above? Yeah... To add minions you just keep on killing costumers in a corner. Which you quickly optimize and do without effort or drawbacks (other than the occasional costumer walking to the chair occupied by a corpse you didn't yet chop up). You quickly rise those numbers from the moment you got automation with 6 to 10 minions. But, given how painful it is to manage them, good luck even thinking of playing with more than that In sum this is the game. You don't place decorations, you have to place stations with only functionality and automation in mind, there's no costumer mood or satisfaction (besides time limits), no balance between expenses and profits... I just get shocked as each game about running a business repeatedly ends up being less fun or engaging than games like Sims 3, Sims 4 or Rimworld (mods) which have said mechanics as optional addons.
I found the controls and UI very frustrating for a PC game. Not for me.
I have been obsessed with cooking games for 15+ years, and I am so happy I came across this game! I am currently at about 11 hours of playtime (in a few days) so I had to make a review for anyone who loves automation, because this is this game is absolutely for you! This is not like your regular cooking games, it's not about your speed in your cooking, but making the kitchen map and chefs work most effectively and strategically. I'd highly suggest it for anyone who loves the automation side of PlateUp! My only few gripes is that I wish this game had online multiplayer, the controls are a little bit to get used to and it does make it easy to make mistakes. But otherwise, this game is challenging with lots of complex levels, cute.. and did I mention, blood shed and murder? GOD the murder aspect of this game adds an element of further complexity but absolute mayhem and fun. There are challenge, free and story modes with numerous pages of recipes to learn. You choose what you cook or perhaps based on who you want to murder for more ingredients.. choice is yours really!
I like this game, but later in the game unlocking recipes get so complicated, my brain isn't braining.
It's a super cute pixel-art game. The various items and their matching sound effects will make you unconsciously keep staring at the screen~ Then, before you know it, you'll get obsessed with figuring out how to make the AI skeletons run faster and serve food more efficiently... And that's exactly how the necromancer steals your time. ლ(╹◡╹ლ)
Overall extremely enjoyable game. Love the gameplay and the twists. If you were overwhelemed by the frantic pace of overcooked or plate-up but enjoy the mental parts of factorio you will love this game. It's chill with good content and pacing. Hope they add more to the game in the future!
My wife didn't like it (╥﹏╥)
uma fofura só mas sla chega o ponto que automatizar é dor de cabeça fiquei cansada dele mto rapido precisava de tradução 3/5
A casual automation game with a few skeletons in its closet. It can be a little finicky, but it's not too difficult and for the price a great little game.
Fun! Can pay really with 2 people without problem. Once you get the skeletons, it's really chill. Figuring out recipes was fun!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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