
Swordsman is a realistic sword-fighting game. Customize your warrior, battle different factions in epic arenas, and defeat powerful enemies to unlock their special boss weapons on your journey to save the world from evil.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 700reviews | 69% | — | $286.3K |
| $19.99 | 4.4Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's really not that fun.... Physics are kind of jank and the gameplay isn't very interesting + gets repetitive after you play it for a little while.
Cheese bacon spirit.
There isn't a lot to this game. The enemies have very few moves, and funnily enough they're more likely to kill you due to their own flinching than any actual attacks they make. It's also incredibly easy, you don't need any kind of skill to be good. Hold your sword out, move forward, stick bad guy, win. I'd love to know what they were on when they wrote "realistic" in the game description, must be pretty strong stuff to be that blatantly incorrect. Also appears that the devs abandoned the game. Look for something else to play, save yourself the time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun it isnt as easy as other sword games ive plade i would like more story mode but stil fun
peak but no more updates sucks :(
peak best sword game
ЭТА ИГРА ДЛЯ ИДИОТОВ ЧЕ ГДЕ МОЙ ПРОГРЕСС ЭХХХХХХХ?
tak
Well Well Well, the game is fun, I already played it on my quest 3 Standalone. Levels are too easy but you can change that with modifiers and get more rewards. No Updates on this version here, why? Graphics aren´t bad. Would recomend if you like feeling overpowerd or like playing with many different weapons.
Nah. Having Blade and Sorcery, why play this? Kinda bad game. Needs work, has potential.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 36 | 75% | $19.99 | |
| $72M | 62.2K | 96% | $23.99 | |
| $2.6M | 10.9K | 80% | $9.99 | |
| $1.9M | 4K | 84% | $24.99 | |
| $902.4K | 1.3K | 78% | $12.99 | |
| $49.8K | 43 | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $286.3K | 453 | 56% | $24.99 | |
| $286.4K | 905 | 86% | $9.99 | |
| $286.1K | 319 | 64% | $24.99 | |
| $286.5K | 965 | 68% | $19.99 | |
| $286.6K | 1K | 64% | $9.99 | |
| $286.6K | 1.3K | 92% | $9.99 |