
Become a forensic specialist in a realistic crime lab simulator. Investigate crime scenes, collect microscopic evidence, and identify perpetrators in the lab using DNA and digital analysis. Based on the experience and insights of experts from the State Criminal Police Office Rhineland-Palatinate.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The truth is in the details.
In Forensics: Crime Scene Detective, you are the scientific authority that provides investigators with the facts. Your work begins when the sirens fade and silence settles over the crime scene.

With a cool head and a trained eye, you enter apartments, bars, and basements where something unimaginable has happened — or is said to have happened. Equipped with professional tools, you search for what others miss: a subtle fingerprint on a wine glass, a deleted message on a smartphone, a tiny blood spatter that casts doubt on a statement.

From Crime Scene to Laboratory:
Securing evidence is only the beginning. In the lab, the evidence tells its story. You compare DNA profiles, reconstruct bullet trajectories, decrypt digital devices, and piece together fragments into a clear overall picture. Your analyses incriminate perpetrators — or exonerate the innocent. Not every bloody crime scene is a murder. And not everything that seems obvious is the truth.

“Based on the experience and insights of experts from the State Criminal Police Office Rhineland-Palatinate (LKA RLP).”
With professional guidance from the State Criminal Police Office Rhineland-Palatinate, the game portrays forensic work as authentically as possible. Experience cases drawn from real life: sober, logical, and relentless in their evaluation of evidence. Find the traces. Analyze the facts. Reveal the truth.

Realistic Forensics:
Use authentic tools such as DNA swabs, fingerprint powder, ballistic trajectory rods, and digital forensic tools.
14 authentic Cases, Real Methods:
Missions are inspired by real scenarios and based on the experience and insights of real experts from the State Criminal Police Office Rhineland-Palatinate (LKA RLP).
Crime Scene Work & Laboratory Analysis:
The gameplay loop challenges you twice — first through meticulous crime scene investigation, then through logical data analysis in the lab.
Incriminate or Exonerate:
Your work determines the fate of suspects. Discover whether it was self-defense, murder, an accident, or a staged crime scene.
Your Instinct Matters:
You decide which traces are relevant. Overlooked evidence can leave a case unsolved.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Turkish
Engagement
Hours played at review time, across 175 reviews with recorded playtime.
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a mortician and forensic technician, this hits different. (even if reviews are mostly negative) This game is genuinely fun and brings back a lot of memories minus the actual physical and mental stress, thankfully. A must-try for aspiring forensic students, or forensics students who want to “explore” a bit deeper into the field. This could actually be useful supplementary material, especially in countries like mine where resources for a BS Forensics program are limited. Tutorial too long? I was hoping for it to be more in depth xD Hoping we could get more updates in the future autopsies, post-mortem investigations(legal medicine), polygraphy, that kind of thing would be a great addition. I am certain that the game would get “better” sooner or later :) Recommended.
This game has a very promising premise but it's unfortunately very shallow and dumbed-down, and had some strange UX choices that are annoying, so I cannot recommend it as a good crime investigation puzzle game. The gameplay loop appear to be combing over every inch of the location, document and collect all the evidence (fingerprint, bullet hole, etc.), then analyze them in the lab. But the game simulated all the tediousness of the real life (being slow and careful, and doing the exact same thing over and over) and took out all the fun aspect (deduction). Take fingerprints for example - In real life, there are fingerprints *everywhere*. Crime scene investigators don't just mindlessly collect every single one in an apartment where a shooting happened, they prioritize those that are most likely to be helpful for the case. And most fingerprints are only partial, or overlapped with another so it's not usable as evidence. The aspect of "looking in the places where you'll most likely find critical fingerprints" seems to be lacking in this game. And that IMO in a gameplay point of view, makes the difference between a fun deduction puzzle and mindlessly and repetitively doing the same thing over and over. (The superb book [i]Homicide[/i] by David Simon (creator of [i]The Wire[/i]) should give you a good idea of what real crime investigations are like) Also, I don't agree with the devs' approach to the UX of the game. The lack of a way to quickly switch between tools like any other game is simply just tedious and annoying. Sure, that's "realistic" because crime scene investigators have to be very careful not to contaminate the scene and won't be carrying multiple tools at the same time. But this is a video game, focusing on replicating the unfun and boring part of real life is surprise, surprise - not fun to play. Overall, the gameplay feels more like mindless repetition than a real investigation. Maybe the game should be called "Crime Scene Technician" instead of "Crime Scene Detective'.
I expected way more ways to analyze evidence. Looks like its mostly about finding hidden fingerprints and doing the same 4 things over and over. Gameplay doesnt get deeper. There was so much that could have been included as far as forensic science goes but this is very surface level and levels are just repetitive. And since you just analyze the evidence and not actually investigate, there is nothing interesting with levels either. My expectations were to use bunch of different forensics tools, sadly this fall short. Refunding.
The scoring system is encouraging, but it would be much more satisfying if each deduction included a brief explanation. I don't mind earning a lower score—I just want to understand how to improve. A debrief explaining things like oversaturated DNA samples, incomplete fingerprint comparisons, or missed analysis steps would make replaying scenes much more rewarding.
Dies ist meine erste Rezension, bitte übt Nachsicht. Das dieses Spiel eine mostly negative Bewertung hatte, motiviert mich hier zum ersten mal eine Bewertung zu schreiben, da ich diese Bewertung wirklich ungerecht finde. Ich kann einige der negativen Bewertungen verstehen, wie zum Beispiel die kurze Spieldauer bei dem angebotenem Preis. Aus meiner Sicht ist das aber etwas ignorant. Die Spieldauer mag nicht sehr lang sein, aber das hier ist auch kein grinding game. Hier wurde mit sehr viel Liebe zum Detail, in Zusammenarbeit mit echten Kriminalbeamten und Forensikern ein Einblick in eine Welt gegeben, die man sonst nicht erkunden kann. Der Wert liegt hier an dem Wissen und den Erfahrungen, die man macht. Ich kann mir gar nicht vorstellen, wie viele Stunden daran gearbeitet wurde, diesen kritischen Teil unserer Gesellschaft zu verstehen, zusammenzufassen und in ein Spiel zu transformieren. Haltet euch vor Augen was dies für eine Leistung ist. Einen exakten Einblick in ein Berufsfeld zu geben, der Jahre lang erlernt und dann weitere Jahre durch Erfahrungen ergänzt werden muss. Ich für meinen Teil finde es faszinierend, einen kurzen Einblick in diesen "geheimen" Teil unseres Lebens erhalten zu können.
I've only played 2 cases excluding the tutorial. I don't know how authentic the forensics work is, but it feels real enough. Maybe it's just my misunderstanding, but you don't actually get to use much critical thinking. You're basically 'generating' data, and not really interpreting it. In my word, you're doing a lot of 'forensics', but none of the 'detective' things the popular notion of the job would have you believe. (No, I don't know what authentic detective job involves.) If you're looking to connecting the dots, solving mystery, and all that, this game probably isn't for you. In my opinion, this game should be named 'forensics simulator' or something like that, without 'detective' in its name.
Apesar de nunca ter jogado um jogo nesse estilo, eu tenho gostado bastante da experiência. Antes de comprá-lo li muito as análises anteriores do pessoal e também dos desenvolvedores e entendi a proposta que eles estão passando. Eu tinha certa convicção de que os bugs seriam corrigidos, pois, caso contrário, acredito que eles nem se preocupariam em responder aos jogadores. Meu conselho é o seguinte: antes de comprar o jogo, leia as análises negativas anteriores e acompanhe os patches de atualização. Agora, um comentário para os desenvolvedores: apesar de vocês já terem explicado diversas vezes nas análises anteriores que nosso papel é apenas investigativo, a descrição do jogo acaba ficando um pouco subjetiva. Quando o texto diz: "...Investigue cenas de crime, colete evidências e identifique culpados com análises de DNA e digitais...", o trecho "identifique culpados" dá a entender que também seremos responsáveis por concluir quem é o culpado da cena do crime, quando, na verdade, nosso papel é apenas fornecer as evidências para a investigação. Quem sabe em um futuro próximo, em algum caso poderíamos também identificar o culpado? rsrsr Também estou criando uma playlist do jogo quem poder deixar um joinha por lá agradeceria demais ❤️https://www.youtube.com/watch?v=bFBRItfGY4E&list=PLRkw7x2-YU9w
I'm not seeing why this game gets as much hate as it does. Does it have bugs? Yes. Are the bugs unplayable? Absolutely not. This game is tedious and repetitious, that is what forensic science is. You're not playing as a homicide detective tracking down the bad guy. You're the science geek that takes pictures of evidence, collects it, and processes it. Personally I love it, I can't wait to see what it does going forward. The only thing I wish this game had was a way to track 'perfect' evidence.
I saw so much potential in this game, and was so excited for it to release. from what i've played so far, it felt like a demo; 4 tutorials before I played 3 bare bones levels that had less content than those tutorials. I wasn't aware there were more cases, nor did I know how to unlock them (reading reviews, i now know you need a better score to progress). which is on me, but could be avoided in the future by showing the players that there are more cases to unlock, or at least showing a requirement to progress. currently the game loop is just: 1. Enter scene, 2. Collect what few evidence the game allows you to (limited), 3. Process minigame, 4. Email your findings, 5. Close case. from what i've played so far: The core concept of the game seems fine, and they do have the mechanics to truly make this game great, I can only really hope that the Devs actually plan on fixing and adding way more content to the game. Some honest feedback: There is no investment between the player and the scenes, in fact, it could just be a text based game at that point. firstly I would suggest longer scenes, not just: "2 blood samples matched. oh yeah, btw, he took out B&E insurance. Good job". If the Devs really wanted this game to be one of a kind (there is definitely a market for it), they'd treat it like the real puzzle game it could be; Allow us to come to our own conclusions. make the cases longer and more interesting. Give us more interactions to the case, beside some collections and minigames. The visuals are nice and I'm sure there was a lot of effort put into the game development, but at the moment, it does not match it's price tag and what was expected. I will change the review if I am proven wrong, as i see a lot of potential in this game.
I am really enjoying my time with this game. The game play loop is relaxed and does not rush you into anything. Searching the different maps is a lot of fun with many details around every corner. You can always go back and forth between the crime scene and the lab, which does help during the puzzle sequence once you notice something is missing. It does start small and easy, but ramps up pretty good. Getting 100% in each case will require some deep searching for evidence, but also provides additional replay value. The achievements so far also seem rather easy, no need to be perfect at everything! The devs are pretty active and respond to feedback quickly. The patch on the first day solved a lot of issues reported in other reviews. The only complaint, like many others: Item management can be annoying since you can only hold one item at a time. This is especially annoying when you need to take a picture of something and run back to grab the dust spray.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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