
Space Run Galaxy is the sequel to Space Run, the game from one-man studio Passtech, which seduced hundreds of thousands of players with its dynamic and original gameplay. By twisting the tower-defense game style, Space Run offered an addictive real-time spaceship construction strategy experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First game was more fun. They took the fun out and made the game unnecessarily complicated! The guns are weak, can't be oriented. You have to erase them and build again to change the direction... on top of this there is a limited number of items you can build . In short, no fun whatsoever, just believe on luck that you build the guns in the right direction. Also, most of the items are useless
[h1]Más grande no siempre significa mejor, y el espacio vuelve a demostrarlo[/h1] [h2]Presentación[/h2] Después de lo mucho que me gustó el primer juego, tenía muchas ganas de probar [b]Space Run Galaxy[/b]. La base sigue siendo muy buena y se nota que intentaron ampliar la fórmula original con más contenido, nuevas mecánicas y un universo de mayor tamaño. Sin embargo, al menos para mí, parte de la esencia del primero se quedó por el camino. https://steamcommunity.com/sharedfiles/filedetails/?id=3650323443 [h2]Interfaz y controles[/h2] La interfaz sigue siendo bastante clara una vez entiendes sus sistemas, y los controles mantienen la agilidad necesaria para construir, reparar y defender la nave mientras completas los contratos. Las nuevas opciones están bien integradas, aunque el conjunto se siente algo más cargado que en la primera entrega. [h2]Argumento e historia[/h2] La secuela amplía el universo y vuelve a situarnos dentro del negocio del transporte espacial, con nuevos contratos, personajes, enemigos y lugares que visitar. La historia acompaña bien a la jugabilidad, aunque continúa funcionando principalmente como un contexto para las entregas y los enfrentamientos. https://steamcommunity.com/sharedfiles/filedetails/?id=3651249365 [h2]Jugabilidad y rejugabilidad[/h2] La base sigue funcionando tan bien como en el original y las nuevas mecánicas aportan variedad a las misiones. Sin embargo, al igual que ocurría con el primero, una vez completas la campaña y has visto prácticamente todo el contenido, los motivos para volver son bastante escasos. Hay más contenido que en Space Run, sí, pero personalmente no consiguió engancharme tanto como para querer quedarme muchas horas más después de terminarlo. https://steamcommunity.com/sharedfiles/filedetails/?id=3650323460 [h2]Conclusión[/h2] No es un mal juego. Es entretenido, amplía muchas ideas del original y ofrece bastante contenido. Aun así, personalmente prefiero claramente el primero. Aunque esta secuela introduce mejoras, creo que también dio un paso atrás en algunos aspectos y perdió parte de aquello que hacía tan especial a [b]Space Run[/b]. A veces, más grande no significa necesariamente mejor.
Pros: It's an interesting take in the old TD concept. In space. Highly customizable ships for each "run". Interesting enemies/menaces. Cons Characters are...idiotic at best. Story is...uninteresting at best. It would probably be an upgrade if neither existed. Multiplayer is wholly unnecessary, seems like something the developer wanted to shoved into to game. Which bring us to the last point of grind. Guess the developer never expected people playing his game 10 years after release, because without the multiplayer part, this become a chore and not a game. so, yeah, maybe a 6/10 game if the multiplayer aspect still had any meaning. without it, its more like a 4/10. ps. apparently, last year the game server were attacked and seems like they lost everyone progress? What?! why force everyone to play this game online just to have everyone save lost? gladly I didnt pick this up during that attack, I would be very pissed.
Space Run Galaxy is the sequel to Space Run, a rather unusual game that combines tower defense, fast paced combat and inventory management. The unique gimmick in Space Run Galaxy is that it's not the enemies that move along a path, it's you. You are a Space Runner, essentially a delivery guy in space. But space is a dangerous place full of aliens, asteroids and pirates, so you have to defend yourself against the never ending assault until you reach your goal. The gameplay centes mainly around the deliveries. Your spaceship flies along a linear path automatically until it reaches the next space station. As you move along the path, enemies will spawn in one of 8 different locations and start attacking you or, in the case of asteroids, will simply ram you if you do not shoot them down first. Your ship can build various weapons and other useful modules on its surface to defend yourself. The ship is made up of multiple hexagon tiles. Each module covers one or more of these tiles and has to be fit in a specific way so that it can work. Turrets nmeed to be at the edge of your ship and point in the direction they fire, shields and repair modules have to be placed next to other modules and thrusters have to be placed behind the ship. Modules each have their own HP and can be shot down by enemies but you can easily replace them. Many enemies will also be made of the same hexagon tiles with multiple modules on their ship that you can shoot down. Destroying enemies gives the player hexanuts which can be used to buy more modules. If you are short on money you can also turn off your thrusters for a moment so they can produce a small amount of hexanuts for you. This however is risky because your clients not only want their stuff, they want it fast. Each mission has a time requirement and if you want to fulfill it you need extra thrusters to get more speed. More speed can be however be risky since you now move faster along the path which also attracts enemy waves faster. It's a clever risk vs reward system, I always love these kind of things. The game features three types of modules that are color coded for convenience. Red is for offense, blue is for defense and green is for utility. These modules can be upgraded with their respective colored booster. Boosters are special modules that don't do anything on their own and instead boost adjacent modules of the same color. Each module has two upgrade levels that improve their abilities. To make connecting modules easier you can also build connectors, which spread effects across the ship. This allows you to apply a single booster to multiple turrets. Most modules also have active abilities. These require energy to be used but are very useful to have more control over combat. Usually your turrets attack what's closest to them but laser turrets for example have a manual shot as an active ability that deals massive damage, ideal to take down a single harmful module of the enemy. You get energy from your thrusters, they generate energy over time and also act as storage unit for energy which gives you even more reasons to buy more thrusters. One big change compared to Space Run is that the game now features an overoworld map. The game world is divided into multiple space stations that are connected with paths, you can now select freely where you want to move and even can take alternate paths if you don't want the direct route. But these space stations not only act as waypoints, they also feature different kinds of shops. You can buy materials, new ships or craft new modules that you can use for your next missions. You can pay these merchants with credits and materials which you get from missions. But these materials are only aviable on the space station where you obtained them unless you move them somewhere else. And this brings me to Space Run Galaxy's multiplayer economy. The game is hosted on official servers and allows players to generate contracts for other players. You can put up a contract to ship your materials to another station. Players who take on contracts not only get money but also have a chance to get the same materials they just carried. If you have too many materials yourself you can also sell them directly to other players. Or you could just gift them to a friend, this also is possible. This however brings me to a negative point of the game. When the game was still new and the playerbase big, you would see many contracts and a healthy marketplace. Now, many years after the initial launch, there are not many offers open anymore. Most of the players that still play the game have moved on to late game space stations which makes it harder for new players to get money and materials they would need. You can technically just replay the contracts from npcs but these are not as valuable to do in my opinion. This should be considered if you want to buy the game. Another negative aspect is the grind in general. Materials and credits are not rare but it's annoying that very single module you craft gets increasingly more expensive and crafting a module allows you to only place it once per run which means you have to craft many of them. This is of course designed to encourage the player market but its a hindrance now that most of the playerbase is gone. Expect to spend a lot of time in this game if you want to progress at all. And the most annoying aspect of Space Run is still relevant in Galaxy: No pause function during combat. Since you can issue active commands on your modules it would be helpful if you could pause and use multiple at the same time, especially against those bosses with their massive ships that launch an entire barrage of lasers and rockets at you, given you barely any time to react before your modules are gone. Repeating a mission multiple times because you lost a single turret and are now stuck in a cycle of rebuilding and losing modules feels also very bad but this is more of a minor issue since missions last only around 5 to 10 minutes at best. Would be nice however if we could speed up some of the animations. Overall, the game is really fun if you can live with the grind and are willing to put more than just a few hours into it. The difficulty can sometimes feel unfair but there always is a solution to any mission, you just have to find it. My only regret is that we never got a third game in the series and likely never will since the devs moved on to new games.
Compared to the first game, Space Run Galaxy is two steps forward one step back. There is a bit more variety and some improved AV elements but I had about as much fun with this game as I did with the first one. The problem is that the fun in the first game was condensed into a tight 10 hours and in this game is thinly spread over 50+ hours. Still, both games offer a great twist on tower defense and are worth checking out.
The game itself isn't bad, it's just balanced to try and coerce any kind of engagement out of the multiplayer aspect. To push the playtime hours up for no actual good reason. You get plenty of resources for upgrades, but it's per planet. You need others to carry resources around to even be as powerful as your playtime would allow, yet the game is heavily balanced towards specific tactics and/or long playtimes ontop of that. It leaves Galaxy as a sadly bloated sequel, but only bloated in required playtime and less so in content.
It is great game, that you can play for 10 minutes or an hour
Yeah, it is's quite nice game, which you can play few hours of few minutes. It's combining some logical thinking, tactical decisions and planning. There are more cargo types than in previous game, so even additional challenges appear. Multiplayer addition is nice touch which is not intrusive for gameplay.
play the old single player game . this ones had weird ideas that are very grindy and unfair spawning. both have suboptimal controls
Fantastic game — I hope someone makes more games like this :) + Fun story + Building your own ship and using blueprints is great + The balance is good (a bit too easy for me, but challenging enough for most players) + Fun spaceship tower defense gameplay + Lots of fun weapons, upgrade combinations, and things to do - If you are playing online and lose connection before finishing a run, you lose the run and have to start again. I see some players complaining that the game is too grindy, but I don’t really see it. They are probably going back and forth without knowing where to go. You can just complete all quests in each sector, buy and use all the boxes when you finish a galaxy, move some items, sell the rest, and then move on to the next galaxy. Easy peasy — no need to grind.
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