
Swords & Souls: Neverseen is a unique RPG where leveling up takes skill! Create, train and upgrade your character as you please, discover The Neverseen and its eccentric locals, and battle across the lands to foil an evil witch's plans!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Peak game
Як фан всіх ігор від SoulGame - ця гра це найкраще що зі мною ставалося, в мої часи коли вийшла перша Swords and souls я потів до сьомого поту шо би її пройти, настільки вона мені сподобалась. Після виходу Neverseen пройшло 7 років, і накінець я її купив і пройшов за день. Гра сподобалась візуалом, приємним сюжетом і лайтовими бойовками, але трохи важкуватими тренуваннями. Також не можу її назвати казуальною, адже є вимоги до реакції (Skill-based): На відміну від типових казуальних ігор, де все вирішує один клік, мініігри для тренувань тут вимагають хорошої координації, реакції та швидкості натискання клавіш. І ще глибина механік: У грі є елементи повноцінної RPG — 6 типів зброї зі своїми комбо, прокачування пасивних навичок, вибір екіпірування, магія та приручення вихованців. І елементи тактики: Бойова система поєднує покрокову стратегію та реальний час, де потрібно вчасно блокувати удари та застосовувати здібності. Це ідеальний приклад «мідкорної» (mid-core) гри. Вона має максимально просту, казуальну обгортку та низький поріг входження, але пропонує глибший та азартніший ігровий процес, ніж звичайні таймкілери. Тому я максимально рекомендую до покупки, ще й по акції на данний момент :) Дякую за дитинство SoulGame.❤
Produkcja ta stanowi godnego następcę klasyka, w niczym nie ustępując mu pod względem jakości i klimatu, a nowa szata graficzna wygląda równie świetnie jak w pierwszej części tej jakże wspaniałej gry
So, this is another game that I honestly have mixed feelings about. I do think the pros outweigh the cons, but I still feel there was plenty of room for improvement. The early to mid-game is totally fine, and honestly, the story mode wasn't that difficult apart from the final boss and one or two other fights. The combat mechanics are enjoyable—you can dodge or parry attacks and follow up with a powerful counterattack. Being able to have up to two party members also speeds up the game considerably and makes difficult fights much more manageable if you're struggling. I tested every weapon and a wide variety of ring combinations, and I never really got bored experimenting. That said, I do think some weapons are just straight-up OP, while others feel a bit underwhelming (at least for my playstyle). Daggers, the spear, and the staff were by far the easiest weapons for me during the story mode. In Endless Mode, though, things felt completely different. For whatever reason, the sword and shield combo felt incredibly strong, and it ended up being the weapon I used for most of the mode. The only exception was one specific fight where the "final boss" consisted of three healers. That was the only encounter that gave me a genuine challenge, and I had to experiment with several different weapons and ring combinations before finally beating it. Now for the cons. Training is a lot of fun at first, but once you reach the Platinum and Soulmaster challenges, it becomes much more difficult and, honestly, pretty frustrating—especially the combo star challenges. (Yeah... my reaction times were a bit questionable. I'm getting old, okay? :'( ) The dodge medal requiring a 300 combo also gave me a hard time, and it's probably one of the worst medal in the game. Fishing is fine overall, but the RNG can make you take way more attempts than it probably should. It's definitely not the worst part of the game, though. The game could also really use a few QoL improvements. Spending EXP points or using that mushroom in the museum in exchange for Lucky Clovers is unnecessarily tedious because you have to do everything one by one. A "Spend All" or "Exchange All" option would be a huge improvement. My biggest issue, however, is that the endgame becomes incredibly grindy and heavily stat-dependent, with a bit too much RNG involved. Some Endless Mode fights genuinely feel like they can be decided by luck, whether it's how powerfull your abilities are (super/mega) or who the boss's attack. It would also be nice to have something meaningful to spend your money on once you reach the later stages of the game. Overall, I'd still recommend the game because I had fun with it for the most part. However, I also can't help but feel that it had the potential to be so much better.
Game broke after playing for a day and now nothing works, good game but not worth the risk of it breaking and losing your money
As someone who's played every SOULGAME title since back when Flash was still a thing, I can confidently say Sword and Souls Neverseen is their best work yet. It keeps the addictive progression and simple but satisfying combat that made me love the original game while expanding everything with a bigger world and more polished gameplay. Overall, definitely recommend playing this one.
Incredible game. I get lost in the minigames trying to beat the challenges for hours. So so fun 10/10 would definitely recommend
It's a brilliant game which still holds up. Would love another sequel someday.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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