
Take command of mighty Vikings, sly Persians or brutish Demons! Destroy your opponent’s base while defending your own in this action-packed side-scrolling RTS!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 323reviews | 70% | — | $79.5K |
| $14.99 | 40ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Swords and Soldiers 2: Shawarmageddon, developed by Ronimo Games and published by Atari, is a wonderfully absurd and visually striking side-scrolling real-time strategy game that combines humor, accessibility, and surprisingly deep tactical gameplay. Building on the foundation of the original Swords and Soldiers, this sequel expands its scope with new factions, refined mechanics, and a renewed focus on both single-player and competitive multiplayer modes. It takes the familiar formula of base-building, resource gathering, and unit management and condenses it into a fast-paced horizontal battlefield where decisions must be made quickly and strategically. The game’s distinctive tone—equal parts parody and celebration of classic strategy tropes—makes it stand out in a genre often known for seriousness and complexity. The premise itself sets the mood for what’s to come: the Vikings, led by the hilariously over-the-top Redbeard, set out on a quest to recover their stolen shawarma. What begins as a simple food-related vendetta quickly spirals into a global conflict involving mystical Persians and demonic armies. The campaign embraces this ridiculousness with glee, combining comedic dialogue, exaggerated accents, and vibrant cutscenes with tightly designed missions that demand both tactical precision and adaptability. Each mission introduces new units or spells, forcing players to adjust their strategies as they progress. The game cleverly balances challenge and accessibility—there’s depth for those who seek mastery, but it remains approachable enough for newcomers who simply want to enjoy its chaotic charm. Gameplay in Shawarmageddon revolves around a tug-of-war style of strategy. Instead of vast maps and complex economies, battles unfold on a single side-scrolling plane. Players mine gold and gather mana, which they use to summon troops, build defenses, and unleash spells. Armies march automatically toward the enemy base, and your role is to control the flow of battle through smart resource management and the timing of your spells. This simplified structure makes the action immediate and engaging. Despite its streamlined nature, the game offers surprising layers of strategy—deciding whether to save resources for a massive push, defend your position with towers, or disrupt your opponent with area spells creates constant tension. Each faction feels distinct: the Vikings rely on brute strength and brawny warriors, the Persians focus on trickery and mobility, and the Demons thrive on chaos and aggressive mana manipulation. The game’s personality bursts through in every visual and audio detail. The hand-drawn art style is both colorful and expressive, bringing each character to life with exaggerated animations and comedic flair. The environments are lush and varied, ranging from icy Nordic hills to fiery infernos. The visual humor, from the way units flail in combat to the exaggerated spell effects, keeps the tone consistently lighthearted. The music complements this perfectly with upbeat, thematically fitting tracks that blend humor with a sense of adventure. Sound effects and voice lines are packed with personality—units shout ridiculous catchphrases and quips that reinforce the game’s satirical spirit without ever feeling grating. In addition to its enjoyable campaign, Shawarmageddon shines in its multiplayer and custom skirmish modes. Players can face off locally or online, crafting their own armies from a wide selection of units, spells, and structures. This “Custom Army” system adds a strategic meta-layer, allowing players to experiment with combinations that suit their playstyle. Matches are fast and unpredictable, rewarding quick thinking and clever counters rather than drawn-out attrition. The balance between factions is carefully maintained, making every encounter feel fair and competitive. Local split-screen multiplayer deserves special mention—it brings back the spirit of couch competition, with matches that are easy to set up and endlessly replayable. Despite its many strengths, the game isn’t without its limitations. The campaign, while humorous and well-paced, can occasionally feel repetitive after several hours due to the linearity of its battles and the familiarity of the core mechanics. The humor, though charming, may not appeal to everyone, and the smaller online player base means finding multiplayer matches can sometimes take effort. However, these drawbacks are relatively minor compared to the game’s overall polish and creative vision. The balance between humor and strategic substance ensures that even when missions repeat familiar patterns, the core loop remains enjoyable thanks to its speed, challenge, and personality. Swords and Soldiers 2: Shawarmageddon succeeds because it understands exactly what it wants to be—a fast, funny, and visually delightful strategy game that trades the grandeur of traditional RTS for immediacy and charm. It’s a celebration of cartoon absurdity wrapped in clever tactical design, accessible enough for casual players yet deep enough to satisfy competitive instincts. Whether you’re laughing at the ridiculous premise, experimenting with new faction combinations, or coordinating chaotic multiplayer battles, the game consistently entertains. Ronimo Games has crafted a title that feels both nostalgic and refreshing, a testament to how creativity and humor can elevate even the most established genres. For anyone seeking a lighthearted but genuinely strategic experience, Swords and Soldiers 2: Shawarmageddon is an irresistible blend of wit, style, and tactical fun. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy shawarma como dirian los shabos.
好玩啊
感觉玩法和角色不如一代有趣,主要就讲维京人的故事,流程短了点。一代算是童年回忆了。还有三星有点太难。不过别的都是优点,有很多创新的点,冲情怀好评!
靠谱
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 10.8K | 97% | $9.99 | |
| $150.7K | 2.4K | 85% | $2.99 | |
| $13.2K | 233 | 76% | $2.99 | |
| $39.2M | 643.2K | 93% | $4.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $3.1M | 12K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.5K | 359 | 75% | $7.99 | |
| $79.5K | 745 | 72% | $5.99 | |
| $79.5K | 418 | 82% | $6.99 | |
| $79.5K | 287 | 72% | $9.99 | |
| $79.5K | 201 | 60% | $14.99 | |
| $79.5K | 292 | 79% | $14.99 |