
Dodge! Shoot! Go faster! Break the sound barrier in this unbelievably fast game and go straight for the first place in the leaderboard of BARRIER X!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 894reviews | 88% | — | $57.2K |
| $2.00−33% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спасибо папаша за кешбек хелдРайверс 2 эпелептического цвета 21 века
[h1]Short Review[/h1] BARRIER X is a brutally fast dodge-and-shoot game that stopped being fun for me around level two and never really recovered. The visuals are technically impressive but become a full-on eye strain assault the moment the speed picks up, and the difficulty curve is punishing without offering much in return. The 60-second survival requirement for 100% completion is also exactly as painful as it sounds. I don't recommend this one. [h1]Full Review[/h1] I shelved BARRIER X for years after hitting a wall in the early levels. The difficulty just overwhelmed me, and I had no real motivation to push through it. I only came back after finishing Lilac 0 (another difficult game), thinking maybe a fresh perspective would help. It didn't. Some games age better in your memory than they do on a second playthrough, but BARRIER X is just inherently flawed. [b]The visuals.[/b] On paper, BARRIER X looks impressive. The graphics are slick, fast, and technically well put together. In practice, that same visual intensity becomes a serious problem the moment you're actually playing the game at speed. The combination of hectic movement, flashing effects, and the sheer amount happening on screen at any given moment is a lot to absorb, and after about 20 minutes of play I consistently found my eyes hurting. That's not something I say lightly. It's rare that a game physiologically affects me in a negative way, but BARRIER X managed it reliably. The visuals aren't bad in a vacuum; they're just a terrible match for the kind of sustained focus the gameplay demands. [b]The gameplay.[/b] The core loop is dodging and shooting at increasingly punishing speeds, and the split-second decision-making required ramps up fast. There's a certain appeal to that kind of reflex-based challenge in the early going, but it fades quickly when the difficulty outpaces any sense of fun or reward. The game just gets harder without really getting more interesting, and the payoff for pushing through never materialized for me. It felt more exhausting than satisfying, which is a bad place for an arcade game to land. [b]The achievements.[/b] If you're going for 100%, each level requires you to survive for 60 seconds. That sounds manageable until you're actually in the later stages with your eyes straining and the game throwing everything at you at once. It's not difficult in the way that feels good to overcome; it's difficult in the way that makes you question why you're doing this to yourself. [b]Overall.[/b] BARRIER X isn't the worst game I've ever played, and I want to be fair about that. The technical presentation is solid, and there's a functional game underneath all the chaos. But it's punishing without being rewarding, visually taxing in a way that crosses from impressive into genuinely uncomfortable, and the experience left me more relieved than satisfied when it was over. If you have a high tolerance for reflex-heavy difficulty and aren't sensitive to visual overstimulation, maybe it clicks for you. For me, it didn't, and I can't recommend it. [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
дарёному коню в зубы не смотрят
Получил подарком за покупку ключа Мортал комбат 1,ключем.Играть в нее врятли буду.
[h1] ПРЕГРАДА Х [/h1] [i] 30 секунд для Вас покажутся невыносимо долгими, а 1 минута - вечностью. [/i] [hr][/hr]ПЛЮСЫ: + Визуальный стиль (Особенно меню) + Динамика [hr][/hr]МИНУСЫ: - Здесь нужна не только отличная реакция, но и капелька удачи, хотя нет... ведро удачи.[hr][/hr]
Поиграл 15 минут, глаза просто всмятку ♥♥♥♥♥
на реакцию
Эмо история из жизни Всё "начиналось" четыре года назад.Я тогда перешел в новую школу.Новенький...и конечно привлёк внимание.В то время я слушал Линкинов,Грейсов,Бенджаминов,Слипов(думаю многие начинали слушать с них) и носил длинные волосы...мазафакером был..ещё был слишком робким.А это школа(вся!) слушала реп.Прошло какое то время и меня стали обзывать "эмо",и незнаю почему..блаблаблабла....проучился(дотерпел) два года и свалил в колледж.В школе был изгоем который отрицал что он эмо,не мог ответить ни словом,ни ударом(один раз после очередных издевательств сделал себе порезы на венах)...а так хоть как нибудь войти в их круг общения я стал выпивать,курить,нюхать одурманившие средства..и это только портило меня.Я думал, что "эмо" это "плачь,режь,умирай".Извините братцы и сестры. В колледже было также,только по легче и только в узких кругах меня обзывали "эмо".Не было драк,издевательств.Начал слушать Оригами,Стигмату и т.п.(думаю это не важно).Но всё равно пил и по немножку курил(всё таки студент). Вот лето июль 2012 года и реально начинал понимать суть эмо.Теперь мне нравилось эмо-музыка,вникал в эти прекрасные слова.Но не забуду эти моменты. В один хyeвый день я выпил с "друзьями" и отключился...редко включался..б̲л̲ять,какое же я деpьмo!!...я спал на стройке,был весь в пыли,блевотина..еле как пришел домой....С утра болела голова,в горле сухо,как в Сахаре...каким то чудом смог дотянуться до телефона и вошел "великий" ВК.В онлайне была одна очень хорошая девушка,которая училась в моей старом классе(я приехал в родной край на каникулы).До этого мы изредка переписывались(с конца мая).И я ей написал,что больше не буду пить(почему ей,незнаю сам).Помылся,и пошел гулять,голова до сих болела...часа два посидел в беседке...иду и вижу это милое лицо,мы встретились совсем случайно и начали общаться между собой...и вот прошло 5 месяцев,она для меня является смыслу моей жизни...а в августе я признавался ей в любви,она отказалась..знаете,мне было жутко грустно..мне до сих пор больно.Она стала последним штришком сделать меня эмо...я перечитывал,что такое эмо,в чем суть?..и мне понравилось.И вот ноябрь...я начал соблюдать sXe,мне стало жалко животных и больше не ем мясо и что состоит из мясо..я начал верить в настоящую любовь,я до сих пор люблю её...эмоции открыты...а главное,что я стал эмо...а не очередным позером,который разрушают эту культуру,великую и прекрасную... P.S:Извините за ошибки и за тупой рассказ....и если я ошибаюсь что такое эмо,исправьте меня..
игра прикольная, хорошая реакция нужна в ней
7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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