
Space Food Truck is a cooperative, culinary scifi adventure. 1-4 players take on unique roles aboard the Galaxy Gourmet. Their mission: explore a vast, procedurally-generated galaxy in search of exotic ingredients, craft delicious recipes, and withstand the untold dangers of deep space.
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About
Space Food Truck is a cooperative, culinary scifi adventure. 1-4 players take on unique roles aboard the Galaxy Gourmet. Their mission: explore a vast, procedurally-generated galaxy in search of exotic ingredients, craft delicious recipes, and build a powerful collection of items and abilities to withstand the untold dangers of deep space.
Your team's goal is to complete all of your recipe objectives, which means collecting ingredients, crafting each dish, and taking it to the planet that's craving it. Each of the four unique roles aboard your ship contribute in their own way, and they'll all need to work in concert to succeed! Just like on a real space food truck.

The Captain plots your ship's course, scouring the galaxy for stronger items and tastier ingredients.
The Chef collects ingredients that other players discover and crafts them into delicious dishes. He occasionally eats his own cards.
The Scientist researches each of the roles on your ship, choosing which crew members to empower with new abilities. He'll sometimes stumble upon artificial ingredients.
The Engineer repairs and upgrades the ship, which is constantly pummeled by misfortune.
Each character begins the game with a small deck of 10 cards, which you'll play to move around the ship and do your job. You must add a card to your personal deck each turn, and you'll be reshuffling and drawing items and abilities from it all game long. Your goal is to assemble the strongest, most versatile collection possible to do your job, and ultimately bring honor and glory to your food truck.

Supports 1-4 players locally, or Remote Play Together
4 Difficulties: Mild, Medium, Thai Hot, and Dragon Sweat
Our procedural galaxy holds new surprises every play through!
Games last 1-2 hours, save and stop anytime.
25 Achievements to tackle, plus 8 Steam trading cards to collect
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tried playing a co-op game online with my partner. Game mechanics are fun but the game is too glitch-prone. Sometimes restarting helps but we currently haven't been able to complete our first game due to these issues.
I love this game. It's super fun. It borks every 30 minutes though
This game is one of the most solid, interesting, and challenging cooperative deck builders out there. It was way ahead of its time in terms of the zeitgeist or I think it might have blown up a lot more. It is the exceedingly rare instance of a game that is actually a really strong board game that never got printed and so exists ONLY as a digital copy. If you like asymmetrical cooperative deck-building (and you should) this is easily one of the best.
This game is so unbelievably unfair, you can play to the best of your abilities and get absolutely screwed by random chance. I am yet to beat the game on the easiest mode, its ridiculous how much this game is built on RNG. In addition, the game is littered with bugs that force you to restart/relaunch your game, it just seems so unfinished, it could have been a fun and enjoyable game.
The game is a buggy mess that creates more frustration then it does enjoyment. Its built like rogue-like, so the bugs are compounded by game design that basically comes down to rng. Some strategy can be used but for the most part a run can fall apart fast, and then it dies a slow, boring death.
💋
The game is unfortunately not good enough to have longevity. The premise and all of the gameplay elements sound fun and I wanted to like it, even the coop aspect was very alluring. But in the end we aborted our run as a group, I played a run solo and finished on hard, and I probably won't play another one. The game suffers from many issues, but here's the key ones: 1. coop seems like an afterthought and is more of a hindrance than adding value. you're supposed to split the 4 characters between the players you have and alternate, but the game is only intended around using all 4 together to solve a puzzle. it doesn't really make sense to split them between different people. even the online play UI to spectate while it's other people's turns misses half the details (e.g. can't see what cards they have or play). there's also no controller support, so remote play together is limited to sharing mouse and the entire screen and alternating manually. I'd recommend to play this game solo if at all. 2. the game can't really explain its concepts well. there's no tutorial, no in game explanations. you're thrown into a full game and are supposed to watch some youtube tutorial videos explaining each role like you're in a boardgame rule explanation situation. that's not how video games should work. and even after you did watch all the videos, there's several ingame elements that are never explained. even after you explored and understand the concepts, it's still a matter of "remember everything". e.g. there's a scout ahead mechanic for the planets you will visit later, and it's supposed to tell you what to expect. but all you get is the name of the event. you either remember what it means, or gamble anyway. there's no tooltip, not even an indication whether it's generally good or bad, just a name. and pray that you don't run into something that ends your run by accident 3. the core gameplay loop is 95% maintenance of random bad events and working around artificial limitations of the game. the actual main gameplay is super basic: move around the map, find ingredient somewhere randomly, use ingredient as the cook, move to the predetermined delivery location, repeat, done. the only longevity is through negative events and maintenance work. you basically won't get to do the things you need to do. your characters might not be able to move to where they need to be because a random event blocked the way, and the only way to fix that is a character that is 3 turns down the fixed turn order. or a random event might force you to discard almost your entire hand to avoid taking away all your shields or dealing a lot of damage which you won't be able to repair quickly enough. and tough luck if you prepared and had all the right cards and setup this round but couldn't use them due to random event reasons. you must actually discard all unused cards automatically every round and wait until you cycle through all 4 characters and through that character's deck until you get another chance. and while you cycle you're adding on more random negative events which require extra maintenance work like moving characters in circles, or discarding cards. it feels like most mechanics are just taking away your choices and blocking you from doing the very basic things that need to be done and it gets annoying and repetitive very fast. 4. the game's systems aren't really thought through. each of them seem kind of intuitive at first but have issues when put together or when used too much. examples: - you have to discard all cards at the end of the round, which means you're always at the mercy of RNG to maybe get the right cards next round. little options to truly prepare anything (except trading) - you have to buy a new card every round. but you also might not even be able to buy new cards, unless your captain has the right set of cards and nothing else to do each round, to continuously move around the map into the unknown and refresh your stock of available cards. otherwise you must pile on effectively garbage cards that weaken your deck. - you can destroy cards that you don't like, but you can also destroy cards that are essential to win the game and just block yourself - traveling around to planets that you visited before gives you no new events and no new card restock. which means the only way to get better cards and keep going is to also accept risk of random planet events nonstop. a single full shop is not enough to last 2 full rounds without garbage, so the captain effectively should travel into the unknown and refresh every round. but you also want some prep in case of bad events because you have to discard a lot of cards for this, and also you can't travel every round - if the game drags on too long, you might feel like any addition to the deck just lessens your chance / increases the cycle time until you get back the few role specific starter cards that you need to do one specific job right now. it doesn't help me if i have all the good cards that give a lot of power and high shop card quality in a deck of 30 cards, if I don't draw one of the 2 starter cards that actually allow me to do something relevant with this power, or one of the few cards that allow cycling efficiently. the optimal mix of cards that do stuff + cards that empower stuff is basically only possible temporarily, and you must continue growing even if it's not what you want - you can trade between players, but only 1 card per turn, and can't trade the same card back again immediately after. but maybe you have the same card twice, then one of the two can be traded back and the other can't, and hopefully you remember/guess which one was the traded one and use that one instead of just blocking yourself - each character has a specific role that only they fulfil, but the game isn't really designed around it enough. the roles need to be fulfilled at certain times, and not necessarily exactly every 4 turns. you might have nothing do, or too much to do on one character and have to cycle through several rounds until you get what you need on that 1 character. and random events can make this a lot worse, adding even more onto the overloaded character or blocking them entirely. each time you have to wait adds more bad events to resolve and pollutes your deck. it's just randomness whether you have the right cards at the right time - some events are just really unfair. draining all shields or dealing damage every 4 turns / 1 round bypassing shields is just too much IMO. it basically means you have exactly 1 chance to fix this problem, or otherwise you're completely screwed. but they might not have the right cards for this, and there is not enough ways to prep for it. 5. not enough depth or replay value. i already went through basically every available card and every available event within the first half of my first run, and each run is the same. I'm already annoyed by the repetitive nature and the limited choices available even after effectively just one game. if all the maintenance annoyances wouldn't be so annoying anymore, then not much interesting gameplay would be left over. there's really just not enough there for me. if I could change some things, these would be it: 1. some options to change turn order 2. fewer limits for trading cards 3. being able to at least partially keep unused cards instead of forcing discards 4. either a maximum deck size, or not forcing card buys every round but even once these would be fixed, something else would need to be added for the game to become interesting again. as it stands, the only interesting part is the initial discovery, but even that part is flawed (reliance on youtube videos and just "needing to already know"), so overall it just doesn't feel worth it.
The tutorial being on Youtube is 100% whack and the game feels uninviting at the beginning. Easy difficulty is hard AF and takes multiple attempts. For the motivated, this game is INCREDIBLE! Surprisingly well balanced. This is the first game I've played on Steam that really FEELS like a board game. 8.5/10 If only Mage Food Truck was multiplayer too!
Charming deckbuilding game that's actually a lot meaner than it might look. Adorable characters and a lot of things to consider and to be scared of. I just wish it wasn't so random
A great game for when you feel like playing a board game but also feeling too lazy to go set one up.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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