
Take command of mighty Vikings, sly Persians or brutish Demons! Destroy your opponent’s base while defending your own in this action-packed side-scrolling RTS!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 323reviews | 70% | — | $79.5K |
| $14.99 | 40ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但是平衡很差。有些兵种看上去有特色其实弱的不行没法出场,基本就是固定套路打到通关。
比起一代纯纯退步,维京人连音效都不如一代,兵种和科技树花费又贵,入不敷出,还有意义不明的捡空运,折磨
相比一代是全面的退步。 最明显的就是战役难度太高了,而且并不有趣,就像在解象棋残局一样,让你开局处于大劣势中,然后让你不断失败不断重试的摸索出获胜之道 操作变繁琐了,运营更便秘了,单位相比一代贵了几倍,然而金币获取数量却提升不大,所以一代能体验到疯狂暴兵的乐趣,但是在这一代只剩下便秘般的运营手感。 其次就是三大阵营的单位强度明显不平衡,虽然一代也没做得多好,但是这代明显有很大的问题
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Татари
You have minimal control over what's happening, the side objectives in first levels are maddening enough to just make me quit early
Von Links nach rechts Hier geht’s zu meinem Waetsch’s Play: https://youtu.be/lweDlE-sTJo Cool gezeichnetes Spiel, das aber etwas eintönig und langatmig daherkommt – könnte aber auch am Spielprinzip liegen. Was sich heute so alles Echtzeitstrategie nennen darf... In diesem Spiel schicken wir unsere Einheiten von links nach rechts über den Bildschirm und lassen sie die anderen Einheiten verkloppen. Arbeitereinheiten lassen wir noch Ressourcen unterwegs aufklauben, damit wir mehr Einheiten ausbilden können – ach ja, und zaubern geht auch noch. Es gibt unterschiedliche Einheiten und Zauber, die man im Laufe der Kampagne freispielt. Gelegentlich kann man dann auch seine eigene Armee zusammenstellen. Ja, und das war es dann auch. Die Grafik ist charmant, die Geschichte versucht humorig zu sein, aber im Großen und Ganzen ruft man hektisch Einheiten und Zauber auf und sammelt Zeug ein. Das Ganze mutet ganz stark nach einem Mobile-Game an. Es macht durchaus kurzzeitig Spaß, ich würde es aber nicht als Echtzeitstrategie bezeichnen – da denke ich doch eher an Age of Empires. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
Я обычно не пишу отзывы так как постоянно забрасываю. Короче диалоги смешные , все приводит в улыбку. Похожее наверное было в there is no game. Проходил на старом аккаунте не смотрите на мое время.
the ending cutscene isnt the same with out the stutters from the Wii u
Felt poorly designed. I enjoyed the original Swords and Soldiers, but this sequel adds things for no reason, making the game worse. Most spells & units seem pointless and it's hard to tell what even is their purpose. The game is trying too hard to be funny, which resulted in a nonsensical story. Campaign is a mix of battles with preselected units and custom battles sprinkled in between for no other reason than forcing you to figure out what kind of units you need to win. While I like the aesthetic, the experience was somewhere between meh and frustrating.
Enemies always automatically have more income than the player. Somehow this game just doesn't capture any of the fun that the first one had. I can't explain it.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 10.8K | 97% | $9.99 | |
| $150.7K | 2.4K | 85% | $2.99 | |
| $13.2K | 233 | 76% | $2.99 | |
| $39.2M | 643.2K | 93% | $4.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $3.1M | 12K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.5K | 359 | 75% | $7.99 | |
| $79.5K | 745 | 72% | $5.99 | |
| $79.5K | 418 | 82% | $6.99 | |
| $79.5K | 287 | 72% | $9.99 | |
| $79.5K | 201 | 60% | $14.99 | |
| $79.5K | 292 | 79% | $14.99 |