
Take command of mighty Vikings, sly Persians or brutish Demons! Destroy your opponent’s base while defending your own in this action-packed side-scrolling RTS!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сюжет: Тут мало что можно засполерить... но тут есть шутки из разряда Аль-Буфет - злодейка Терва (без буквы с), и остальными приколами. Если такого рода сюрный юмор вам не нравиться - то идите стороной. Ценителям токого - парадная дверь открыта. Стилистика: Викинги, персы и орды тьмы делят меж собой шаурму - в конечном счёте выглядит ровно так же - как и звучит. Приятная графика - красивые эффекты. Довольно лампово и уютно. Время на игру: сюжетку прошёл в два раза быстрее заверенных часов - всего за 5. Но прохождение на гордые все ачивки может занят ровно 10 часов - если не больше. На пару вечеров самое то. Геймплей: Есть две базы - левые и праве. Вы правая - вызывайте рабочих и войнов - и те идут верой с правдой долбиться бошками об таких же болванчиков с другой стороны. Просто и без перегрузок. Итог: Персонажи карикатурны, но интересны, геймплей есть - можно и с другом сыграть в дуэль - то бишь разгуляться есть где. Покупайте. Мне понравилось - о потраченых деньгах не скорблю.
好玩啊
Enemies always automatically have more income than the player. Somehow this game just doesn't capture any of the fun that the first one had. I can't explain it.
Я обычно не пишу отзывы так как постоянно забрасываю. Короче диалоги смешные , все приводит в улыбку. Похожее наверное было в there is no game. Проходил на старом аккаунте не смотрите на мое время.
比起一代纯纯退步,维京人连音效都不如一代,兵种和科技树花费又贵,入不敷出,还有意义不明的捡空运,折磨
Swords and Soldiers 2: Shawarmageddon, developed by Ronimo Games and published by Atari, is a wonderfully absurd and visually striking side-scrolling real-time strategy game that combines humor, accessibility, and surprisingly deep tactical gameplay. Building on the foundation of the original Swords and Soldiers, this sequel expands its scope with new factions, refined mechanics, and a renewed focus on both single-player and competitive multiplayer modes. It takes the familiar formula of base-building, resource gathering, and unit management and condenses it into a fast-paced horizontal battlefield where decisions must be made quickly and strategically. The game’s distinctive tone—equal parts parody and celebration of classic strategy tropes—makes it stand out in a genre often known for seriousness and complexity. The premise itself sets the mood for what’s to come: the Vikings, led by the hilariously over-the-top Redbeard, set out on a quest to recover their stolen shawarma. What begins as a simple food-related vendetta quickly spirals into a global conflict involving mystical Persians and demonic armies. The campaign embraces this ridiculousness with glee, combining comedic dialogue, exaggerated accents, and vibrant cutscenes with tightly designed missions that demand both tactical precision and adaptability. Each mission introduces new units or spells, forcing players to adjust their strategies as they progress. The game cleverly balances challenge and accessibility—there’s depth for those who seek mastery, but it remains approachable enough for newcomers who simply want to enjoy its chaotic charm. Gameplay in Shawarmageddon revolves around a tug-of-war style of strategy. Instead of vast maps and complex economies, battles unfold on a single side-scrolling plane. Players mine gold and gather mana, which they use to summon troops, build defenses, and unleash spells. Armies march automatically toward the enemy base, and your role is to control the flow of battle through smart resource management and the timing of your spells. This simplified structure makes the action immediate and engaging. Despite its streamlined nature, the game offers surprising layers of strategy—deciding whether to save resources for a massive push, defend your position with towers, or disrupt your opponent with area spells creates constant tension. Each faction feels distinct: the Vikings rely on brute strength and brawny warriors, the Persians focus on trickery and mobility, and the Demons thrive on chaos and aggressive mana manipulation. The game’s personality bursts through in every visual and audio detail. The hand-drawn art style is both colorful and expressive, bringing each character to life with exaggerated animations and comedic flair. The environments are lush and varied, ranging from icy Nordic hills to fiery infernos. The visual humor, from the way units flail in combat to the exaggerated spell effects, keeps the tone consistently lighthearted. The music complements this perfectly with upbeat, thematically fitting tracks that blend humor with a sense of adventure. Sound effects and voice lines are packed with personality—units shout ridiculous catchphrases and quips that reinforce the game’s satirical spirit without ever feeling grating. In addition to its enjoyable campaign, Shawarmageddon shines in its multiplayer and custom skirmish modes. Players can face off locally or online, crafting their own armies from a wide selection of units, spells, and structures. This “Custom Army” system adds a strategic meta-layer, allowing players to experiment with combinations that suit their playstyle. Matches are fast and unpredictable, rewarding quick thinking and clever counters rather than drawn-out attrition. The balance between factions is carefully maintained, making every encounter feel fair and competitive. Local split-screen multiplayer deserves special mention—it brings back the spirit of couch competition, with matches that are easy to set up and endlessly replayable. Despite its many strengths, the game isn’t without its limitations. The campaign, while humorous and well-paced, can occasionally feel repetitive after several hours due to the linearity of its battles and the familiarity of the core mechanics. The humor, though charming, may not appeal to everyone, and the smaller online player base means finding multiplayer matches can sometimes take effort. However, these drawbacks are relatively minor compared to the game’s overall polish and creative vision. The balance between humor and strategic substance ensures that even when missions repeat familiar patterns, the core loop remains enjoyable thanks to its speed, challenge, and personality. Swords and Soldiers 2: Shawarmageddon succeeds because it understands exactly what it wants to be—a fast, funny, and visually delightful strategy game that trades the grandeur of traditional RTS for immediacy and charm. It’s a celebration of cartoon absurdity wrapped in clever tactical design, accessible enough for casual players yet deep enough to satisfy competitive instincts. Whether you’re laughing at the ridiculous premise, experimenting with new faction combinations, or coordinating chaotic multiplayer battles, the game consistently entertains. Ronimo Games has crafted a title that feels both nostalgic and refreshing, a testament to how creativity and humor can elevate even the most established genres. For anyone seeking a lighthearted but genuinely strategic experience, Swords and Soldiers 2: Shawarmageddon is an irresistible blend of wit, style, and tactical fun. Rating: 7/10
It was fun game. The art style is good, and the music is also nice. The story is ok, but the point of the game are the battles, which are pretty cool. There's many spells and units to choose from, which can certainly allow quite a few strategies, though I'm sure there's a definite strong one, just something I feel. All the levels are fairly fun to do, though the bonus medals sometimes are super tough to get, some require quite a lot of skill, which can add to the fun as well though. Honestly I don't got much to say on this, it was just a nice game to have some fun time on. Overall, a fun RTS game that's bound to be a good way to spend a few hours, though by this point you'll need a friend to do the online.
Felt poorly designed. I enjoyed the original Swords and Soldiers, but this sequel adds things for no reason, making the game worse. Most spells & units seem pointless and it's hard to tell what even is their purpose. The game is trying too hard to be funny, which resulted in a nonsensical story. Campaign is a mix of battles with preselected units and custom battles sprinkled in between for no other reason than forcing you to figure out what kind of units you need to win. While I like the aesthetic, the experience was somewhere between meh and frustrating.
You have minimal control over what's happening, the side objectives in first levels are maddening enough to just make me quit early
👍
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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