
Swords And Magic: Path Of Conquest is a Real-Time Auto Combat game with Team RPG elements set in a fantasy world! Gather your adventurers, build your team, challenge Dungeons, claim your rightful reward and reveal the mystery of the world!
Modeled estimate, not a reported figure. How we estimate →
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About
Swords And Magic: Path Of Conquest provides a unique experience of Real-Time Auto Combat with Team RPG elements set in a fantasy world, where you are the leader of your Faction. Recruit Adventurers, choose their path of Talent and Ability to work best with your combat strategy, challenge Dungeons and Bosses, grow more powerful and reveal the mystery of the world.



In Swords And Magic: Path Of Conquest, you are able to assemble a team of powerful characters and command them into battle! You can progress characters in the direction you like, equip them with Gears and Weapons, choose different paths for each character's Talent and Combat Ability, and develop your own strategy!



Aassign your characters to a Dungeon Raid, entering different dungeons, each with unique design and monsters to fight!
Dungeon combat is separated into different waves of enemies. After claiming victory on each wave, you can choose to take powerful Collections (which work only in dungeons) and progress further, or withdraw with what you have obtained.
Before each wave, unlike pre-designed wave monsters, you can choose who you want to fight next!



Know yourself, know your enemies.
Collect information on those whom you have defeated,
plan your strategy, set your goal, and fight on!

Craft your own equipment, harvest resources from dungeons and the wild, then forge your path to glory!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean, Italian, Turkish, Polish +2 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das Spiel hat noch Luft nach oben, die Idee ist aber gut. Ausrüstung und Skills brauchen noch viel Balancing
Вполне нормальная игра. Вполне играбельная , в меру интересная. Не без багов и проблем , но никакой критичности для геймплея. Думаю контента в будущем довезут. Единственная для меня неудобность это камера от 3 лица. Надеюсь в будущем появятся фракции или другие интересные и полезные НПС
Интересная игра,плюс еще разработчик обновляет регулярно.
服务好
本来玩得挺好的,更新完直接被按着吃史,这游戏团不团灭,纯粹看你的MT能不能抗住伤害,守护一倒直接over。本来没装备的时候,靠着收藏品附加的防御和血量,勉强能撑住怪物的群殴。结果一更新,直接把收藏品改了。降低了等级不说,本来直接提升的数值,变成了按百分比提升。我属性本来就不高,百分比能提升多少?更搞笑的是,有些收藏品本来是加后排伤害的,结果变成了后排回血,我后排本来就不吃伤害,要回毛的血。MT血没回上,后排就是被一刀一个的料,我要后排回血有毛用?真的,劝作者别在平衡性上动脑筋了,没那金刚钻,别揽瓷器活,好好做一下游戏优化,顺便出个至今都没有的窗口模式?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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