
Recruit adventurers, build your party with different classes! Challenging dungeons, looting, crafting, and creating unique builds with enchantments. Watch your strategy come to life as you push deeper into dungeons for greater rewards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your adventure. Your story.
Swords And Magic: Path Of Conquest is a single-player RPG that combines party progression and dungeon challenges with real-time auto-battles. Recruit adventurers, choose their talents, skills, and gear, and assemble a team whose members complement each other. Watch your builds come to life in battle, and turn your loot into the strength to face your next challenge.



In Swords And Magic: Path Of Conquest, you are able to assemble a team of powerful characters and command them into battle! You can progress characters in the direction you like, equip them with Gears and Weapons, choose different paths for each character's Talent and Combat Ability, and develop your own strategy!



Aassign your characters to a Dungeon Raid, entering different dungeons, each with unique design and monsters to fight!
Dungeon combat is separated into different waves of enemies. After claiming victory on each wave, you can choose to take powerful Collections (which work only in dungeons) and progress further, or withdraw with what you have obtained.
Before each wave, unlike pre-designed wave monsters, you can choose who you want to fight next!



Know yourself, know your enemies.
Collect information on those whom you have defeated,
plan your strategy, set your goal, and fight on!

Craft your own equipment, harvest resources from dungeons and the wild, then forge your path to glory!

Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good game, and the patches are improving it significantly. Thumbs up.
还可以
идея хорошая и на этом все
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean, Italian, Turkish, Polish +2 more
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
追記:このレビューで書かれていることは、 開発側が今後、早々に調整していくということなので、 アップデート後には参考にならないかもしれません。 このゲームはなかなか面白い要素が多いのですが、 どうしても気に入らない点が1つあります。 なんと、 [h1]10秒で1日が経過するのです[/h1] 私は日付システムそのものが大嫌いで、 そんなに日付が早く進むのが落ち着かなくて素直に楽しめません。 ゲーム自体は悪くないのに非常に残念です。
玩了一会儿,感觉是不错的,就是太卡了,内容我都还没怎么体验。期待速度优化!!!
В целом идея интересная, но блин, бой грузится дольше чем идёт. А боёв в игре, очень много. Позже если будет оптимизировано, куплю. А пока возврат.
Не играбельно
I wanted to give this game a fair shake, I enjoy autobattle games. But this really isn't a game, it's more like a tech demo or something. Almost all good QoL is missing from it. The leveling is kind of slow and unrewarding. Enemy scaling seems way off. No passive regen on your crew so you have to constantly buy potions which is just a gold sink. No true druid or cleric option in the party - lame. Necrosummer walks so slow she is like a 105 year old granny and rarely makes it to the battle in time. I get where the developer is going with it but at this stage, it probably is way too early to even be for sale. It would take a year or two of constant, full time development to get this in shape, if even then. Like I said, I can see where the dev is taking this, but I think it's a bridge too far. If I had some advice for the dev - I would stop adding things, and work on fixes, QoL (like a map, passive regen, and good loot drops), enemy/player scaling, class balance, and adding healer classes in the game. Once you get the bones mended, then work on fleshing it out after. Refunded.
讀取偏久,操作上不夠直覺,目前的內容達不到想推薦的標準 3D模組不佳,大世界跟移動過去找副本感覺不是很必要 商店會因為你販賣物品占用格子,商人格子滿了你就不能賣了,目前裝備無分解功能。也沒找到過濾&快速販賣功能。
就是一个站桩刷怪的游戏,没必要买,都不知道玩的是啥,没故事,没剧情,就是站桩刷金招队员,然后无限刷副本。没有一点可玩性。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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