
Fantasy story-driven roguelite with chaotic inventory management. Combine items in real-time to create powerful skills and use them in fast-paced combat. Explore randomly generated dungeons in the Underkingdom and discover the secrets of its inhabitants!
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About
Underquest is a fantasy roguelite adventure game with fast-paced combat and deep inventory management. Collect items and merge them into special skills. Explore randomly generated dungeons with various game encounters. Upgrade your hero with equipment and modifiers for creating diverse and powerful builds.
The inventory will continuously be replenished, so dismantle it quickly. Combine items with each other, use obtained abilities in combat, or equip armor on your hero.
Between your quests, you can meet other characters at the underground tavern. Find out about each character's story and they will reward you with special perks.
Varied combinations of items and skills in the inventory
3 bosses with unique strategies, various enemies, and game events
5 characters in the tavern with their own stories and perks to upgrade
Adventure story of underground clans and the mystery of the sealed surface
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Underquest[/i] is a fun blending of a roguelite adventure and fast paced inventory management. What to keep and combine will determine your victory or defeat. [h2][u]The Story & Gameplay[/u][/h2] A rogue lite game that blends dungeon crawling with inventory management. You fight your way through randomly generated dungeons packed with beasties and bosses but instead of picking up loot like most rpg’s that you hoard and use to craft the ultimate build, you have to decide on the fly what to do with the loot you find in this game. You can combine items to create new attacks or moves, or you can dismantle items but you have to decide then and there. You play as Tristan and your character automatically attacks enemies (auto battler) and each attack brings loot into your inventory. As you gain loot you drag to combine spells to make new ones, get gold (just click on the gold to claim it) and get weapons and gear you can slot into your character's profile. As you explore the dungeon you will be faced with doors and have to choose which one to go through. Every door leads to a unique event and grants different rewards. The door will indicate what type of loot you will expect to be rewarded with (a chest, a weapon or gear). Some rooms have modifiers that make the fights easier or more difficult but always give some gold as a reward. As you battle up the ranks the difficulty increases and you will eventually fight 3 big bosses. Along the way you will meet some cool characters in the local tavern between runs. Each one you meet has a story to tell and will grant you perks and sell you stuff to permanently improve your character. Each new dungeon run makes you start over for obtaining gear and upgrading it but you keep the perks you buy outside of the dungeon from the characters you meet (such as increasing weapon damage or more health). [h2][u]Tips N Tricks[/u][/h2] 🔹 Merge coins together to get more gold from them 🔹 Experiment, merge spells that are not always the same 🔹 Forge the same pieces of equipment to enhance it 🔹 Merge bombs together to make a better one 🔸 To disassemble an item drag it to the hammer icon on the bottom right side of your inventory. Disassembling items gives you a bit of gold in return. There is no way to sell items at vendors so this is how you get rid of extra items. [h2][u]Heads up on save files[/u][/h2] Watch out so you do not accidentally overwrite your save file. If you click “new game” this will happen. [h2][u]Settings & Features [/u][/h2] Settings & features include; language, audio controls and low or high settings. The game will only run in full screen mode (even putting commands into properties will not force a windowed mode). There are three challenges to choose from; story, adventure or challenge. [h2][u]Overall Experience[/u][/h2] This game is fun and has a lot of replay-ability as the dungeons are randomly generated. It does get hectic however to battle enemies while doing inventory management at the same time. So you have to keep your eyes on the battle and combine items simultaneously. You do eventually get into the “flow” of things but in the beginning it can get a bit much with some fights. Overall I am having a good time with this game, it can be as long or as short of a game as you wish it to be. I went back and did all the content in the first dungeon (three dungeons total) so I am still working my way through the story campaign at a slower pace and doing all the side stuff. ⚔️ [hr][/hr] Otome Lovers wishes to thank [i]Otherside Bay Studio[/i] for providing a free review copy for this game. [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
Extremely short and lacks replayability The game is not a true roguelike , there are no randomized runs or procedural progression. Instead, you play through a linear story mode that took me about 3 hours to complete. Once you've finished the story and unlocked all upgrades (which also took less than 3 hours), there's nothing else to do. No additional modes, no real incentive to replay. I can’t recommend it in its current state, especially if you're looking for a game with long-term value or replayability. Buyer beware.
Рогалик очень понравился! С виду игра кажется простенькой, но это впечатление обманчиво. Понравилось: - Объединение стихий, чтобы создать заклинание, а потом уже объединение одинаковых заклинаний в более мощное. - Объединение предметов одного качества, для создания предмета более высокого качества. Потом уже по ходу игры можно будет объединять стихии с предметами. - Прокачка за монеты, будь то характеристики у героя или всякие плюшки у торговцев. - Юморные диалоги. - Местами хороший саундтрек.
Да! Это рогалик и еще один) Но он необычный по рисовке, которая может показаться странной, мне понравилась механика с апгрейдом всего, когда у тебя 2 одинаковых предмета ты получишь улучшенную версию вещи, Понравилась идея с комбинацией скилов ) А так тоже игра, в которую можно позалипать долго) ❓Рекомендую любителям жанра) Сколько раз вы терялись в подземельях в играх?
Simple indie inventory management rougelike. I like the skill system, but in the end, I frantically tried to empty my inventory, and I couldn't really watch the fight. Other than that, I had my fun with it.
[b][i]Смесь Roguelite, Dungeon Crawler и Auto Battler. Используя комбинации предметов из инвентаря зачищаем от врагов генерируемые подземелья.[/i][/b] Геймплей: https://youtu.be/FhxUDLJuvFU Расслабляющий, казуальный рогалик. Подойдет как взрослым, так и детям. Тут можно выбирать уровень сложности от простого режима истории до настоящего испытания. Ваш герой атакует врагов оружием автоматически, а вы объединяете и используете предметы из инвентаря. Вы можете сочетать различные заклинания, чтобы получить более мощные магические атаки. Еще вы можете усиливать бомбы и снаряжение, складывая два одинаковых экземпляра. Кроме этого можно покупать различные баффы, улучшения и способности во время забега у NPC в подземельях, а между забегами у постоянных торговцев в таверне. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[h1][b] TLDR: A clever spell-combining puzzle mechanic that's just engaging enough to carry you to the finish line, but the bare-bones world, poor storytelling, and lack of longevity make it feel like a proof of concept. [/b] [/h1] [h1]PROS: [/h1] ➕Cute chibi characters ➕Good puzzle elements ➕Roguelite upgrades [h1]CONS: [/h1] ➖Currency quickly becomes useless ➖Story is hard to follow ➖Low replay value ➖No spellbook that shows spell combinations - have to memorize it [h1] [b] Content (Game world/Narrative) – [3/10] [/b] [/h1] The game world only consists of multiple dungeons with very little diversity. The home hub is only two screens with a few NPCs to chat with, each only having a few lines of dialogue. Otherwise, there isn’t any exploration or secrets to find, it’s all very bare-bones and samey. The story is told in a confusing way that I found hard to follow. You get tidbits of dialogue given to you at the end of dungeon runs that act as a conversation between two characters. After about the 5th one of these, I became uninterested and didn’t care about the world or its lore. The game doesn’t do a great job at telling a story. [h1][b] Gameplay (Mechanics/Difficulty) – [6/10] [/b] [/h1] Gameplay loop consists of picking a dungeon route, going through the dungeon while solving your inventory puzzle to cast spells, all while gaining powerful passive effects and gear in order to survive the harder fights and boss(es) at the end. At the most fundamental, the mechanic consists of matching elemental sigils to create effects. Two earth sigils will make a healing spell, while an earth and an ice gives a protective barrier. This mechanic is expanded slightly as you progress allowing a 2nd tier of upgrades to be done and combining sigils with gear. As a player, you’ll spend the majority of the time playing the combine puzzle mechanic, but there are cases where you must quickly react to spells on screen, like clicking a flag before its activities to stop a spell, or interrupting projectiles as they fly to you. Your hero will auto attack targets, but you can choose which one they attack first. I rather enjoyed the subtle choices as it makes the game not only about the puzzle aspect. For difficulty, I played on the “Normal” option and found it generally easy. There’s a roguelite mechanic that the player pretty much must utilize to get to the harder runs to make them much more powerful. Often, my failed runs were due to poor RNG, but the game is often very forgiving. [h1] [b] Graphics (Quality/Technical) – [5/10] [/b] [/h1] Graphics are cute. Reminds me of chibi or Funkopop characters. Otherwise, it’s fairly basic and around PS2-fidelity. UI, which is really important for an inventory management game works good enough. There are some issues with clicking vs. clicking and dragging, especially when you unlock the ability to combine spells with equipment - this can cause you to use spells on gear accidentally when you’re simply trying to manage your inventory. Technical side is simple, not a lot of options. I didn’t notice any bugs. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [5/10] [/b] [/h1] It’s okay. There are only a few songs and the notes I kept hearing reminds me of Nightmare Before Christmas. No voice acting. [h1] [b] Replay Factor (Longevity) – [3/10] [/b] [/h1] Low value here. I casually completed the game in under 4 hours, leaving only the ability to replay again on a harder difficulty. Lacks any online components and almost all the achievements can be gotten in a single run. There are dialogue choices, but it doesn't seem to impact the story. [h1] [b] Final Verdict – [5/10] [/b] [/h1] Underquest (UQ) accurately describes itself as an inventory management roguelite. I found the puzzle elements to be good enough to complete the game once, but found it sorely lacking in most other areas. The game world and story were a letdown. I found the world to be repetitive and uninteresting while the story is told rather poorly through some sort of memory meant to imitate of conversation between characters. Also, UQ severely lacks longevity or any sort of interesting systems to keep the player around. After only a few hours, you’ll run out of roguelite upgrades to buy and be left with an ever-increasing useless amount of gold. After you beat the game, which took me under 4 hours, there’s nothing to do but replay it on a harder difficulty. But despite all of this, the inventory management spell mechanics were just barely enough to keep me interested to completion. I really liked when you get to the final dungeon tiers how the mid-bosses offer some crazy upgrades that really allow you to have some fun, but I just wish that I got more time to have this fun and not within the last half hour of the story. UQ has a good creative foundation with its puzzle combining system, but it greatly needs to be expanded upon for this to be a great game. As such, this is tough to recommend because it almost feels like a proof of concept. Overall though, I enjoyed it enough to finish, so I’ll give it a thumbs up. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $10 base price is a bit much. I’d suggest anything around $5 is a better price point considering the content. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
за 2 часа я прошел всю игру и убил всех боссов) мне понравилось разнообразие и вариативность) но показалось слишком легко) я так понял, это был легкий уровень сложности) дальше жестче) инвентаря не хватает, от этог горит) но в целом - пойдет )
The art is nothing to write home about, but the gameplay is a darn good time. Fast paced, but never overwhelming.
After playing the demo during Steam NextFest and now the full release; this game is fantastic. It's a good blend of auto battlers that still have things to click on and interact with, inventory management, and merging games with roguelike elements added in. The game itself feels deceptively simple; but will quickly hook you for one more run. I also love that while you're mousing over the inventory; battles slow down to give you more time for the strategic inventory management and skill usage parts of battles. You can then move the mouse back outside of the inventory area for seamless return to normal speed battling.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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