
Depths of Fear :: Knossos, a Greek-themed, 1st Person, Roguelike stealthy action-adventure where you play as Theseus out to kill the rampaging horror the Minotaur. Succeed in the beast’s slaughter or learn the meaning of fear trying. You will run. You will hide. You will fight. You will die.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Никакой заинтересованности, физика портит все впечатление. Плюсов нет, одни только минусы... Убогая анимация, убогое управление, забагованная, играть точно не буду и рекомендовать никому тоже.
"Depths of Fear :: Knossos" ist ein roguelike First-Person Action-Adventure. Wir sind Theseus, der große Held der griechischen Mythologie, König von Athen und Bezwinger des Minotaurus. Im Spiel selber können wir von einem Startgebiet aus in acht Labyrinthe, die jedesmal zufällig neu aufgebaut werden. Dort kämpfen wir dann gegen Saytren, Cerberusse, Centauren, Medusen, Hydren und andere Sagenwesen und natürlich auch gegen den Minotaurus. Wobei wir erstmal gar nicht groß kämpfen, denn wir haben erstmal keine Waffen, sondern nur eine Fackel. Die Waffen müssen wir uns erst beim Händler und Erfinder Daedalos gegen Goldmünzen kaufen. Wir können uns vor den mythischen Gegnern auch verstecken, denn die Labyrinthe sind vor allem eins: wahnsinnig dunkel. Ähnlich wie bei "Thief" haben wir eine Anzeige, die uns mitteilt, ob wir gerade gesehen werden oder nicht. Dummerweise sind die Labyrinthe aber so dunkel, daß wir hin und wieder unsere Fackel benutzen müssen, um überhaupt etwas zu sehen. Dadurch sind wir natürlich leicht zu sehen. Heller machen können wir das Spiel in den Optionen übrigens nicht. Das Spiel klingt in der Theorie sehr spannend, auch wenn es mythologisch vieles zusammenwirft, was eigentlich gar nicht zusammen paßt. Das Problem dabei: die Mechaniken funktionieren nicht wirklich gut. Gegner sehen Einen auch im Dunkeln und das über weite Strecken und reagieren zum Teil erratisch. Ein wirkliches Verstecken ist nur in den seltensten Fällen möglich. Also bleibt uns nur, davonzurennen, was das Spiel nicht wirklich unterhaltsamer macht, denn oftmals kommt es nicht auf Können, sondern einfach nur auf Glück oder eine nicht funktionierende KI an, die gern mal an Vorsprüngen hängenbleibt. Auch der Kampf ist nicht gerade gelungen, sondern fühlt sich sehr unpräzise an. Grafisch ist "Depths of Fear :: Knossos" pixelig gehalten und erinnert damit an ältere Dungeon Crawler. Das ist zwar nicht wirklich schick, aber durchaus passend. Die Sounds sind simpel, aber auch zum Genre passend. Das größte Problem des Titels: er macht einfach nur bedingt Spaß. Die grottige KI, zahlreiche Glitches und Bugs und die kaum funktionierenden Mechaniken rauben den Großteil Spielfreude. [h1]Wertung:[/h1] 6/10 Atmosphäre 5/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 4/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Tiefe der Langeweile. [h1][b]5/10 Gesamtwertung
A simulator of walking through ancient Greek labyrinths with a torch. Basically, we have to collect gold, which we will use to buy weapons, skill points, and books. Among the enemies are skeletons and satyrs. The game is boring with average graphics. Not recommended.
Whoever says that the music of this game is bad is a miserable idiot. Also ster.
Watched the STAR_ video years ago, and when I finally got steam, the game was unavailable, made me super sad. Glad to see it's back up, it's definitely got jank but it's exactly what I hoped for in terms of aesthetic from watching videos/listening to the OST.
one of my favorite underrated gems on steam. the game itself is flimsy and will sometimes break on you, but the lo-fi grecian horror atmosphere is one of a kind. it feels like a place i lived. genuinely creepy too
If you like mythology, this is great :D
To this date, this is a game my wife and I revisit regularly around Halloween. While it's rough around the edges, it truly is a unique horror roguelite experience that I haven't seen matched by similar takes in the genre. It's simple but an effective premise - you are navigating a pitch black proc-gen labyrinth while under pursuit by various Greek Mythology monstrosities. Very much in line with cat-and-mouse horror titles like Alien Isolation or Outlast, but with all the satisfaction in slowly progressing your abilities through the permanent weapon unlocks. Finding the balance between scavenging for supplies and gold in a level while trying not to get caught is what makes up the majority of the experience, and it's great. The intense synth-wave soundtrack is also highly underrated, which you get for free with the game. I don't know why this gets passed up so often, but you should absolutely give this a try if you love Greek Mythology, Roguelikes, and Horror games and slightly janky combat isn't a deal breaker for you.
what an atmosphere. this is one of the all time great one man productions. sure, there's some bugs and jank, but they're largely part of the fun, combining with the lo-fi visuals and dark synths on the ost to really put you right in the middle of a never-produced grindhouse take on clash of the titans. with a few simple animations, animal sounds and some oppressively inky darkness, you're thrown into the middle of a genuine nightmare and it's extraordinarily impressive how terrifying it can be while sticking closely to the theme and the old-school, goofy aesthetics. there's plenty of raw gameplay on top of that, with a hefty campaign that sees you taking on eight or so unique monsters in randomly-generated levels, plus an endless mode for when you finish that. though i never really used the special abilities available to purchase with "knowledge" in each level, there's still a nice sense of progression through gathering gold and getting better and better weapons-- plus other little mechanics like potions, or lighting torches placed in the environment by using your own, make things feel more interactive and give it that classic dungeon crawler vibe. as far as genuine complaints, i think a fair few mechanics are superfluous (the combat's floaty and unsatisfying, but at least the killable monsters go down fast), and the biggest problem seems to be the random generation. it's awesome that it produces such variation, and can serve you up a completely different level when you die and restart, but its seeming lack of control means you're often going to be served up the game's most obnoxious elements all right next to each other. towards the end i was getting tired of running from the man-eating ants straight into a turret that i narrowly dodged by leaping headlong into a lava pit. even then, though i can't really be mad-- there's so much variation that it's always going to be fun to try again. it's a shame the game's only available through resale keys these days because it deserves better. it's a bona fide classic in my opinion and i'm looking forward to trying this dev's newer stuff.
Noice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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