
A love letter to classic Infinity Engine cRPGs from the creators of ATOM RPG, Swordhaven is a turn-based \ RTwP, party-based, dialogue-heavy 85+ hour long adventure set in a world of Nova Drakonia.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the developers of ATOM RPG, Swordhaven is a love letter to Infinity Engine classics such as Baldur's Gate 1-2 & Icewind Dale, as well as other old-school cRPGs including Arcanum and Gothic.
The classic isometric look and feel of Swordhaven is combined with modern quality-of-life features such as the ability to smoothly transition between turn-based and RTwP modes and much more. The game focuses strongly on player freedom, complex roleplaying, and a deep, lore-rich story set in an original world reminiscent of 17th-century Earth.

Shipbound and travelling to Nova Drakonia, a mysterious, dinosaur-infested frontier of the Empire, you soon find your journey is anything but ordinary. A chance encounter with a fellow passenger entrusts you with a mysterious, possibly arcane artefact, gradually turning your mundane voyage into an exploration of your world's hidden past and leading you towards decisions that may shape its future.
Swordhaven's setting is crafted with meticulous attention to detail and realism, weaving a rich tapestry of lore and introducing the player to 200+ NPCs with witty, enticing dialogues with real choices, unique character portraits, schedules and behavior patterns, that give the world a truly lived-in feel.
From the sprawling politics of the colonisation-driven Empire to the local rivalries of nobles, clergy, and restless natives; from centuries of forgotten history to intricate religions and cults; from unique cultures to elusive races long thought to be myth; and from otherworldly plots to secrets yet undiscovered... everything awaits you, if you choose to seek it.

What makes Swordhaven unique beyond its world-building, are the systems we've honed over ten years of indie RPG development that started with the original Fallout-inspired ATOM RPG franchise.
The classless roleplaying system gives every stat and skill a meaningful niche, allowing for limitless character builds. Extra treasure and hidden secrets reward the observant; dialogue and lore favour the clever; intimidation and brute force empower warriors; and rogues have countless opportunities to bluff, steal... and more.
The battle system can seamlessly switch between classic turn-based strategy and dynamic real-time with pause, letting you play your way. Over a hundred weapon techniques, both readily available and hidden, as well as hundreds of weapons, armours, and unique artifacts provide for an astonishing number of builds.
The world features hundreds of original NPCs, each with their own portrait and extensive branching conversations written with wit, style, and personality.
The party system lets you recruit colourful companions, each with their own dialogues, skills, and personalities, ensuring they have something to say about most of what you do. Make poor choices, and some may even leave your side!
Craft weapons, potions, armour, and more, or hunt for rare recipes hidden across the world. Hundreds of weapons, pieces of armour, and other items await creation by you or your handy companion.
The UI blends classic design with modern customisation and attention to detail. Every item, from legendary artefacts to mundane gear, features hand-painted icons and lore-rich descriptions.
Explore countless mechanics: dig, mine, brew, craft, learn from books, roleplay through storybook-style text encounters, battle savage monsters, study combat techniques, discover artefacts, sneak, pickpocket, pick locks, and more... enough to keep you on your toes for 85+ hours of gameplay.
The world is vast, varied, and non-linear. Forge your own paths across the continent, explore the frontier city of Swordhaven, lose yourself in the wilds, delve into ancient dungeons, or open gateways to strange dimensions; all without ever feeling constrained by plot rails. There are dozens of distinct locations to discover and explore!
Adventure calleth, and Nova Drakonia awaits!
Venture forth and see it for yourself.
We shall expect you on these yellow sands…
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 867reviews | 76% | — | $540.2K |
| $17.49−30% | 35ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An Atom rpg but with sword and arrows. There are better CRPGs out there, but I still had a lot of fun with it. The devs have tried to move away from their Atom games, and it was clearly not an easy thing for them to do, so it was an interesting play.
Un RPG vraiment rafraichissant, fortement inspiré des classiques du genre tout en étant juste assez modernisé pour être plaisant à jouer. Je n'avais pas vu de RPG aussi "sandbox" depuis longtemps : énormément de quêtes (très intéressantes), beaucoup d'intrigues liées, pas mal de possibilités, de conséquences, de choix à prendre.. A tel point qu'on peut même vendre l'objet le plus important du jeu à peine arrivé au premier marchand venu pour vivre un peu sa vie. Les PNJs peuvent vous refuser de dire leur nom, il y a une ambiguité sur les choix que vous prenez, des quêtes entières peuvent être ratées faute d'avoir investi dans les bonnes statistiques ou d'avoir été au bon endroit au bon moment. L'univers en lui-même est assez unique : du low-magic médiéval sur une île, soit, mais du low-magic médiéval sur une île infestée de dinosaures et de reptiles, c'est quand même très marrant. J'ai senti que les personnages que je rencontrais appartenaient vraiment à ce cadre et avaient vraiment une histoire, et c'était vraiment super chouette. Néanmoins, j'ai senti que l'endgame et le midgame étaient un peu plus baclés, parfois décevants : ça n'enlève pas grand chose à la qualité d'un jeu autrement génial, encore plus avec tous les efforts mobilisés par la team de développement. Pour avoir communiqué avec plusieurs fois, ce sont vraiment de bons types et j'ai hâte de voir leur prochain jeu.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, French, Italian, German, Polish, Portuguese - Brazil, Ukrainian, Korean +2 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Насколько приятно меня удивили оба Атома RPG, настолько же я был разочарован Swordhaven. Казалось бы, игра в другом сеттинге открывает очень много перспектив, учитывая опыт прошлых двух успешных игр. НО... На деле, идея игры очень интересная, но вот реализация оставляет желать лучшего. Мир довольно пустой и не ощущается живым, квесты очень линейны и не вариативны по прохождению, локаций - кот наплакал, у компаньонов нет личных квестов и они никак не раскрываются. Вообще, складывается ощущение, что все еще играешь в ранний доступ и видишь много заглушек, которые потом должны будут ожить - в городе добавится район, в домах - NPC, в сюжете - новые взаимодействия и квесты, и т.д. Я не могу назвать Swordhaven плохой игрой, я прошел ее, но большого удовольствия не получил, геймплейно интереса не было, в отличие от Атомов. Если бы это была первая игра студии - вопросов к ней было бы намного меньше, но когда есть с чем сравнивать - тут как будто бы наблюдаешь регресс во всех отношениях. И да, отсутствие русской локализации тоже вызывает вопрос и влияет на итоговую оценку. Ребят, мне все равно, кто у вас там по национальности работает в студии, но вам, похоже, не все равно, кто купит вашу игру (раз в РУ регионе она доступна). Я просто хочу играть в хорошие игры. Так, может, давайте выставлять свой продукт в выгодном свете для всех игроков? Палец вниз в отзывах - хороший стимулятор делать игры лучше.
Nice game. Has a lot of jank but in a good way. Combat can be dull after a while as it is repetitive. Story is fine except the last few missions where it gets cranked to max in not a very good manner tbh. Some quests can be iffy in a way where it's difficult to figure out what is required. But overall, i'd say 7/10. Would recommend to turn based RPG fans.
7월 13일 기준 번역상태가 좋지않아도 참고 해보려고 했으나 도저히 안될것같아서 하차함. 왜 번역이 성경체로 된건지 궁금했는데 영어 원문이 현대식 어조가 아니라 의도된 고풍스러운 어조라고함. 문제는 이걸 직역해버리는 바람에 모든 역사속 그 어떤 한국의 문학에서도 찾아볼수없는 어조가 탄생함. 이게 지금 귀족이 평민한테 말하는건지 평민이 귀족한테 말하는건지 알아들을수가 없음. 발번역으로 유명한 Sun Haven이 선녀로 보일정도로 정말 고통스러운 경험임.
这个工作室的游戏都很精品,可以看出制作组很用心在做,喜欢核爆系列的一定不能错过
I really wanted to like this game but my god is it boring.
Good party-based CRPG in the mold of something like BG1
9/10
5/10 - neni to uplne spatna hra, ale nebavi me ji hrat. Predchozi atom hry sem nehral, ale trochu mi to pripomina Fallout 1 & 2. Bohuzel hra je moc zamerena na dialogy, ktery nejsou moc zajimavy a nejsou cesky, ale nejakou prapodivnou anglictinou. Souboju je pomalu a taky nejsou nijak zabavny. Pruzkum map je zdlouhavy a nudny. Vyvoj postav, dovednosti, sbirani predmetu - nic moc. Grafika je prumerna, hudba tam nejaka je, ovladani a optimalizace ok. Ta hra je proste cisty prumer a sed.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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