
A love letter to classic Infinity Engine cRPGs from the creators of ATOM RPG, Swordhaven is a turn-based \ RTwP, party-based, dialogue-heavy 85+ hour long adventure set in a world of Nova Drakonia.
Modeled estimate, not a reported figure. How we estimate →
About

From the developers of ATOM RPG, Swordhaven is a love letter to Infinity Engine classics such as Baldur's Gate 1-2 & Icewind Dale, as well as other old-school cRPGs including Arcanum and Gothic.
The classic isometric look and feel of Swordhaven is combined with modern quality-of-life features such as the ability to smoothly transition between turn-based and RTwP modes and much more. The game focuses strongly on player freedom, complex roleplaying, and a deep, lore-rich story set in an original world reminiscent of 17th-century Earth.

Shipbound and travelling to Nova Drakonia, a mysterious, dinosaur-infested frontier of the Empire, you soon find your journey is anything but ordinary. A chance encounter with a fellow passenger entrusts you with a mysterious, possibly arcane artefact, gradually turning your mundane voyage into an exploration of your world's hidden past and leading you towards decisions that may shape its future.
Swordhaven's setting is crafted with meticulous attention to detail and realism, weaving a rich tapestry of lore and introducing the player to 200+ NPCs with witty, enticing dialogues with real choices, unique character portraits, schedules and behavior patterns, that give the world a truly lived-in feel.
From the sprawling politics of the colonisation-driven Empire to the local rivalries of nobles, clergy, and restless natives; from centuries of forgotten history to intricate religions and cults; from unique cultures to elusive races long thought to be myth; and from otherworldly plots to secrets yet undiscovered... everything awaits you, if you choose to seek it.

What makes Swordhaven unique beyond its world-building, are the systems we've honed over ten years of indie RPG development that started with the original Fallout-inspired ATOM RPG franchise.
The classless roleplaying system gives every stat and skill a meaningful niche, allowing for limitless character builds. Extra treasure and hidden secrets reward the observant; dialogue and lore favour the clever; intimidation and brute force empower warriors; and rogues have countless opportunities to bluff, steal... and more.
The battle system can seamlessly switch between classic turn-based strategy and dynamic real-time with pause, letting you play your way. Over a hundred weapon techniques, both readily available and hidden, as well as hundreds of weapons, armours, and unique artifacts provide for an astonishing number of builds.
The world features hundreds of original NPCs, each with their own portrait and extensive branching conversations written with wit, style, and personality.
The party system lets you recruit colourful companions, each with their own dialogues, skills, and personalities, ensuring they have something to say about most of what you do. Make poor choices, and some may even leave your side!
Craft weapons, potions, armour, and more, or hunt for rare recipes hidden across the world. Hundreds of weapons, pieces of armour, and other items await creation by you or your handy companion.
The UI blends classic design with modern customisation and attention to detail. Every item, from legendary artefacts to mundane gear, features hand-painted icons and lore-rich descriptions.
Explore countless mechanics: dig, mine, brew, craft, learn from books, roleplay through storybook-style text encounters, battle savage monsters, study combat techniques, discover artefacts, sneak, pickpocket, pick locks, and more... enough to keep you on your toes for 85+ hours of gameplay.
The world is vast, varied, and non-linear. Forge your own paths across the continent, explore the frontier city of Swordhaven, lose yourself in the wilds, delve into ancient dungeons, or open gateways to strange dimensions; all without ever feeling constrained by plot rails. There are dozens of distinct locations to discover and explore!
Adventure calleth, and Nova Drakonia awaits!
Venture forth and see it for yourself.
We shall expect you on these yellow sands…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, French, Italian, German, Polish, Portuguese - Brazil, Ukrainian, Korean +2 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个工作室的游戏都很精品,可以看出制作组很用心在做,喜欢核爆系列的一定不能错过
Un RPG vraiment rafraichissant, fortement inspiré des classiques du genre tout en étant juste assez modernisé pour être plaisant à jouer. Je n'avais pas vu de RPG aussi "sandbox" depuis longtemps : énormément de quêtes (très intéressantes), beaucoup d'intrigues liées, pas mal de possibilités, de conséquences, de choix à prendre.. A tel point qu'on peut même vendre l'objet le plus important du jeu à peine arrivé au premier marchand venu pour vivre un peu sa vie. Les PNJs peuvent vous refuser de dire leur nom, il y a une ambiguité sur les choix que vous prenez, des quêtes entières peuvent être ratées faute d'avoir investi dans les bonnes statistiques ou d'avoir été au bon endroit au bon moment. L'univers en lui-même est assez unique : du low-magic médiéval sur une île, soit, mais du low-magic médiéval sur une île infestée de dinosaures et de reptiles, c'est quand même très marrant. J'ai senti que les personnages que je rencontrais appartenaient vraiment à ce cadre et avaient vraiment une histoire, et c'était vraiment super chouette. Néanmoins, j'ai senti que l'endgame et le midgame étaient un peu plus baclés, parfois décevants : ça n'enlève pas grand chose à la qualité d'un jeu autrement génial, encore plus avec tous les efforts mobilisés par la team de développement. Pour avoir communiqué avec plusieurs fois, ce sont vraiment de bons types et j'ai hâte de voir leur prochain jeu.
从核爆RPG就一直很喜欢这个组,剑湾的冒险对我来说依旧量大管饱,舔图可以到50个小时,算是非常优质的CRPG了。本作保留了很多核爆和特鲁多格勒的梗,幸运10依旧有趣,可惜本作的队友塑造比较差,没法像前作的老爷子一样令人印象深刻。如果有续作,不管是核爆3还是剑湾2,我都愿意继续支持。
Nice game. Has a lot of jank but in a good way. Combat can be dull after a while as it is repetitive. Story is fine except the last few missions where it gets cranked to max in not a very good manner tbh. Some quests can be iffy in a way where it's difficult to figure out what is required. But overall, i'd say 7/10. Would recommend to turn based RPG fans.
Nice enough game from authors of ATOM RPG. A lot of mechanics were retained from the previous game (and therefore, from Fallout), but with added low magic fantasy veneer. The writing became better (at least in English), but blander: post-apocalyptical USSR was a much more interesting setting than yet another fantasy world with no distinguishing features. Dialogues are nice enough, but often offer only illusion of choice. Especially the dialogue with the final boss: you can refuse to let him explain himself, but he will do so anyway :) Combat is slightly more interesting with the addition of combat abilities, but most combats are still fights agains groups of trash mobs that barely require any tactics beyond spamming knockdowns, and bosses are nothing but piles of HP with resistance to the said knockdowns and some other effects. There are no trick fights, no cool boss abilities, nothing even as simple as endless henchmen spawn. Prepare to be mostly not challenged. Only the final combat proved too hard for me, and that's only because enemies hit extra hard, and I made some out of combat decisions that didn't make it easier. Companions are mostly bland, and only voice their opinions maybe 3-5 times during the game, if that. You get ont at the start from a pool (I think this is based on your background, or maybe choices in the intro dialog), and you can find a few more in the game's world. Skill points are not abundant, and it's almost impossible to get even one skill to 200 (max. value). The problem is, with crafting, you NEED it to be that high, or you won't get access to the top tier of items... Combat abilities are tied to type of weapon, so you are forced to specialize in exactly one - and you better make sure that no two characters share the same type of specialization. All weapons you don't specialize in you might as well sell, no matter how epic they are: abilities are much more useful than pure stats. All in all, not a bad game, but not really a great one, either. Exploration is satisfying, the story isn't awful, combats are easy, but not offensively so, loot is relatively OK, character development forces you to make choices. It's short enough that it doesn't get on your nerves (40 hours for me, with the optional Cursed City quest).
Liking it so far.
nice little game, bit of a weak ending
Fun.
朋友因为知道我玩过两部核爆rpg所以送了我剑湾奇旅,通关之后他开始计算平均每小时花了多少钱让我自己折磨自己。 当然要说完全是折磨那肯定是言过了,但游戏体验相比atom肯定是差很多的。 感觉剑湾下水道就是这个游戏目前的缩影,充满了不明意义的堆怪(想在蛤蜊村和丰登村俩村子活下来真不容易啊)以至于我不得不几乎全程关闭回合制战斗,让节奏不那么拖沓(哦还有神秘bug会时不时重新打开回合制战斗)、所有的箱子都是锁着的(我不敢说100%,但98%绝对是有的)无论你是在别人家里开箱子,还是野外挖出来的奖励箱子无一例外需要你找/偷到钥匙或者撬锁、以及堵路的野生陷阱(柯琳女士最后一个任务的地下城不知道荒废了多久,但是捕熊陷阱的寒光依然在黑暗中闪耀),佐以让你有些惊喜的小彩蛋、在下水道里,是有四只乌龟的道场,在整个游戏中是我舔图时候发现的各种信件,巴尔塔矿场门口约定逃跑的信;废弃船只周围给家人的诀别信,希望女儿卖掉他发现的宝石,而他身边仅有一串弹珠而已;通向核爆废土的传送门又或者是把戒指丢进火山口、点开税法书的介绍等等等等,我是这些内容的忠实爱好者。 中文本地化做得不好,进了矿洞之后所有人都变成古风小生了,主人公面对抓过自己的奴隶主和他的同伴直言:“您与您的随从必将败退!”即使在这之前,基本的人名也是乱套的,疯子坎加尔又名张加尔康加尔昌加尔,某人的的姓名、她的自我介绍和选项中我对她的称呼是三个名字(圣者让娜是个典型,此外类似的错误在游戏里司空见惯),gyvate the poison seller,被翻译成“我是卖毒药的吉维特”顶在npc头上,就连结局几位同伴的未来也没翻译。 我本身对战斗不是很感冒,就不评价战斗系统了,即时战斗队友不知道为什么会自己换武器我没搞明白,当然轻松模式下最终战一群无人机对着精英护卫一轮齐射打出0点伤害我是很难轻松绷住的) 家园我还是很喜欢,不过游商似乎不像核爆rpg一样会随着主人公等级而改变自己的商品,最后家门口的商人还在卖沼铁……锻造系统我也很喜欢,但是制作技能点满之后造个斧子可以把握柄或者斧身省下来,疑似也对消耗品的耐久生效,比如一把用完的锤子疑似也会触发这个变成全新耐久的(笑)希望未来管家那里可以付钱托他购买一些锻造材料省得我到处跑。 任务的数量我觉得还可以但也可以继续填充的,我并不觉得有太多通马桶的支线任务,但主线感觉真的挺平庸的。提到任务,我对于丰登村谋杀案的凶手目前还没被添加进游戏里挺不满的,我在讨论区看到半年前大家就在讨论这件事。 由于主线敌人的设计,也许我们可以在游戏前中期添加更多暗示?西部贸易公司的不锈钢小刀和“酸中带甜的气泡饮”我都觉得挺好。随机事件似乎也可以继续填充。 总之我目前绝对是不推荐的,但是不是说游戏不会变好。希望剑湾奇旅能越来越好,很期待核爆rpg2。
1111
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 370K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Sekiro™: Shadows Die Twice - GOTY Edition | $306.2M | 352.3K | 95% | $59.99 |
Related
| Rollerdrome | $496.5K | 2.3K | 89% | $7.49 |
| 消失的航班,还有她她她!Lost in the secret! | $496.2K | 653 | 90% | $19.99 |
| Mini Airways - ATC simulator | $496.2K | 1.5K | 92% | $9.99 |
| Red Matter | $496.8K | 1.2K | 90% | $24.99 |
| Epic Chef | $496K | 752 | 78% | $24.99 |
| On-Together: Virtual Co-Working | $497.2K | 1.4K | 94% | $9.99 |