
Step into Twinsun's fantastical world in this action-adventure remake! Little Big Adventure - Twinsen's Quest brings brand new visuals, new music by the original composer, and smoother gameplay to the iconic classic released back in 1994.
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Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 814reviews | 89% | — | $540.3K |
| $29.99 | 413ratings | 78% | — | not modelled | |
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I grew up with Little Big Adventure, so discovering this game gave me a real feeling of nostalgia. The game keeps the unique atmosphere of the original: a strange, colorful world full of charm, with Twinsen and the planet Twinsun that I loved exploring as a kid. The remake modernizes the graphics and gameplay while still respecting the spirit of the original game. It’s not perfect, and some parts still feel a bit old-school, but that’s also part of its charm. What I loved most was rediscovering the feelings from my childhood. You can tell the game was made with respect for fans of the first game. It’s not just a nostalgic remake, but a great way to rediscover an adventure that marked an entire generation.
Little Big Adventure 1 Remake – A Faithful Return That Repeats Old Mistakes Remaking a cult classic like Little Big Adventure is a bold undertaking. The original, released in 1994, was quirky, ambitious, and wildly creative for its time — but it was also undeniably rough around the edges. The 2024 remake clearly sets out to modernize the experience while preserving its spirit. In many ways, it succeeds. In others, it feels almost too faithful to its predecessor. Let’s start with what works. Visually, the remake is a major upgrade. The world of Twinsun has been lovingly rebuilt with modern graphics that retain the charm and whimsy of the original while giving environments far more depth and clarity. Character models are expressive, lighting adds atmosphere, and the overall presentation feels polished without losing the slightly surreal tone that defined the series. It respects its roots rather than overwriting them. The combat system is another clear improvement. While still somewhat simple by contemporary standards, it feels more responsive and less clunky than in the 1994 version. Controls are tighter, animations smoother, and encounters more readable. The remake doesn’t reinvent the mechanics entirely, but it meaningfully refines them. For newcomers, this makes the game far more approachable. However, this is also where the central tension of the remake becomes apparent: its commitment to faithfulness sometimes works against it. One of the most noticeable issues carried over from the original is the excessive backtracking. The game frequently sends players across large sections of the map with minimal guidance, often requiring long returns to previously visited areas without meaningful changes to those environments. What might have felt adventurous in the 90s can now feel tedious, especially when pacing stalls as a result. The lack of a proper quest log is another frustrating holdover. In an era where players expect at least minimal tracking of objectives, relying entirely on memory or vague dialogue cues feels outdated rather than charming. While some may argue this preserves the old-school design philosophy, it ultimately creates unnecessary friction — particularly for players who cannot dedicate long, uninterrupted sessions to the game. These design choices highlight a broader question: how faithful should a remake be? The remake improves presentation and mechanical responsiveness, but it hesitates to re-examine structural weaknesses. As a result, it sometimes feels caught between two eras — visually modern, yet mechanically anchored in 1994. That said, there is still something undeniably special here. The tone, the world-building, the strange political allegory beneath the colorful surface — all of it remains intact. The remake preserves the identity of Little Big Adventure rather than diluting it into a generic action-adventure title. And that alone deserves recognition. Ultimately, Little Big Adventure 1 Remake is a respectful revival that modernizes the surface while leaving the foundation largely untouched. For longtime fans, this fidelity will likely feel comforting. For newcomers, it may feel uneven — a charming but occasionally frustrating relic dressed in modern clothes. It is a remake that honors the past — perhaps a little too much.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Portuguese - Brazil, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $17.99−40% |
| 78ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $17.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the second game, I played a lot in my childhood. When I saw that they did the remake of the first game, I was excited. However, this game... has problems. If you are a fan of the series, probably you will ignore, but if you never played the original games, you probably will not like. There are a lot of collision bugs, especially with stairs. You may climb really far and not aligned with the stairs, resulting in a falling or even being stuck in a place that you must not be. If you press the jump button a lot of times, the game plays the sound even when the character is not jumping. The detailed map shows your position wrong! The journal diary is an excellent idea, however, it seems that they not properly fill it. Sometimes it will draw useless information and misses the most important ones. Sounds like a left aside feature. The hearts and coins can usually fall in a place that you cannot reach. The navigation of the boats literally send the vehicles to rocks and obstacles. All of those problems don't exist or are smaller in the original game from 90s decade. My feeling is that this game was rushed and misses a lot of polishing, which is sad because it had a lot of potential to bring new fans. In the end, I really hope that a GOOD remake of the second game be developed. I love the second game, I played a lot in my childhood. When I saw that they did the remake of the first game, I was excited. However, this game... has problems. If you are a fan of the series, probably you will ignore, but if you never played the original games, you probably will not like. There are a lot of collision bugs, especially with stairs. You may climb really far and not aligned with the stairs, resulting in a falling or even being stuck in a place that you must not be. If you press the jump button a lot of times, the game plays the sound even when the character is not jumping. The detailed map shows your position wrong! The journal diary is an excellent idea, however, it seems that they not properly fill it. Sometimes it will draw useless information and misses the most important ones. Sounds like a left aside feature. The hearts and coins can usually fall in a place that you cannot reach. The navigation of the boats literally send the vehicles to rocks and obstacles. All of those problems don't exist or are smaller in the original game from 90s decade. My feeling is that this game was rushed and misses a lot of polishing, which is sad because it had a lot of potential to bring new fans. In the end, I really hope that a GOOD remake of the second game be developed.
当時まだ小学生だった頃、windows95に非売品で付いてきた懐かしいゲームのリメイクということで即買いでした。雰囲気やストーリー(ちょっと変更あるけど)、BGMは当時の物をほぼそのままリメイクされているので違和感なくプレイできました。そして何より…滅茶苦茶に動きやすいw 原作の動きにくさを知っている身からすると思うがままにトゥインセンが軽快に動いてくれるし、マジックボールがまさかの「敵へ自動追尾する性能」付きなのであっという間にクリアしてしまいました。敵に一度攻撃をくらうとハメられて抜けるのが難しかった点もきちんと修正されています。原作の難易度を10とすると、今作の難易度は精々2~3くらい、それくらい簡単になっています。原作の難易度をしっている人は少し物足りなく感じるかもしれませんw 自分はストレスなくサクサク進められて楽しいゲームでした。 原作の続編の2は日本では結局発売されなかったので、ぜひともこのクオリティで2も出してほしいです。
I'm really not sure what to say to be honest. I want to like this game, I loved the original. But, the jarring art style is very challenging to get past - not only because it looks like wacky kids art, but because so much of it looks like generic Unity assets. Many games made in Unity have the funky low poly style and possibly a very limited color palette they all look the same. Just look at screenshots of Albion Online and then Little Big Adventure. Same rocks, same trees, same sand, same water, same look and feel. One of the biggest things the OG game had going for it was the very distinct and unique art style. You strip that away and replace it with Unity assets and it's like having AI turn the Mona Lisa into a cartoon. The character models look unhinged. In the original they had a certain charm, which is completely missing in this remake. They massacred my boy Twinsen who now looks like a geriatric Sonic The Hedgehog on meth. Other than the obvious, above, the only improvement I can really think of is the addition of pretty clunky controller support. But, the movement feels awkward, there is clipping, it's all just very awkwardly done. My understanding is that this game was originally supposed to be done in Unreal Engine, which makes perfect sense, and would have been the right way to go - but for I guess budgetary reasons they pivoted to Unity and just spat out whatever this is. It's buggy: - Character got stuck behind a tree, no way to get out. No unstuck option, had to reload. - Enemies will shoot you through walls. - Character will clip through objects. This is just in the first 15 minutes of the game. The voice dialogue doesn't always line up with the written dialogue. The voice acting itself is unimpressive - there's no way to turn down or mute voiceover. I appreciate when effort goes into remaking a classic game, but a lot of the choices made with this remake are frankly very strange. If you've never played the original game before - maybe none of this matters and you can enjoy the game for what it is. If you spent a lot of time playing the original, you will probably be scratching your head a lot wondering why not just go back and play the OG. I'm kind of torn on whether I recommend this game or not. But, I think ultimately this remake doesn't really do or offer anything better than the original game, so it's going to be a no on the recommendation. Just get the original and play that - it still holds up.
This remake of the classic original is quite a surprise for a game. While the story is a little updated but stays true to the original, the gameplay is brilliantly updated - the magic ball is more fun to use, islands are not much bigger landscapes to explore with no tedium of loading in each location, and the graphical presentation is an absolute blast. BRING ON THE SEQUEL'S REMAKE!!!
got a lot collision bugs. Frist scene if Joey jump into the sea with you, the scene will stuck when meet your sister because Joey disappear. Second one i meet is when get the key going to the cave after got the ball in house. You cant go back to house because collision bugs. You will just crawl infinite forever. Come on!! This game released 2 years already. Are you going to tell me those oblivious bug you not going to fix or enhance the playing experience?
E uma excelente adaptação para as novas tecnologias de um jogo de conforto que como há muito tempo não é lançado.
Let me start off with this: Relentless was my first video game ever as a child. My dad bought it for me at CompUSA when I was 6 years old. I was immediately hooked. I beat the original game a few times and even picked it back up as an adult. When I heard of a remake of the original, I immediately wishlisted and waited for release. This game does so much right. It keeps a lot of the original music and graphics. Like when I was first captured by Funfrock and I got slapped by him, I remembered that from the original game. It really keeps the spirit of the original game. What this game does wrong is the gameplay. It is very difficult to use the magic ball. It hits on invisible corners and returns to you even though the path was hitting an enemy. Soldiers can stun lock you with their bullets (They have itchy trigger fingers!) as well. They also changed to story. They took the love element out of it-- Bye Zoe, Hi Luna. I find Luna more annoying than anything. I wish I was looking for Zoe instead. The first game felt more intuitive than the remake. Would I recommend this game? Only if you played the original and it holds a certain kind of nostalgia on you. If you are just picking this game up for no reason other than to play a game. No. Skip it.
Só tinha jogado o LBA2, quando veio com um kit sound blaster 16 de brinde. Finalmente to jogando o primeiro refeito. Isso por que não tinha vontade de jogar a versão antiga. Excelente jogo!
Players by region
Where this game's players are, estimated from review languages.
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