
A love letter to classic Infinity Engine cRPGs from the creators of ATOM RPG, Swordhaven is a turn-based \ RTwP, party-based, dialogue-heavy 85+ hour long adventure set in a world of Nova Drakonia.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the developers of ATOM RPG, Swordhaven is a love letter to Infinity Engine classics such as Baldur's Gate 1-2 & Icewind Dale, as well as other old-school cRPGs including Arcanum and Gothic.
The classic isometric look and feel of Swordhaven is combined with modern quality-of-life features such as the ability to smoothly transition between turn-based and RTwP modes and much more. The game focuses strongly on player freedom, complex roleplaying, and a deep, lore-rich story set in an original world reminiscent of 17th-century Earth.

Shipbound and travelling to Nova Drakonia, a mysterious, dinosaur-infested frontier of the Empire, you soon find your journey is anything but ordinary. A chance encounter with a fellow passenger entrusts you with a mysterious, possibly arcane artefact, gradually turning your mundane voyage into an exploration of your world's hidden past and leading you towards decisions that may shape its future.
Swordhaven's setting is crafted with meticulous attention to detail and realism, weaving a rich tapestry of lore and introducing the player to 200+ NPCs with witty, enticing dialogues with real choices, unique character portraits, schedules and behavior patterns, that give the world a truly lived-in feel.
From the sprawling politics of the colonisation-driven Empire to the local rivalries of nobles, clergy, and restless natives; from centuries of forgotten history to intricate religions and cults; from unique cultures to elusive races long thought to be myth; and from otherworldly plots to secrets yet undiscovered... everything awaits you, if you choose to seek it.

What makes Swordhaven unique beyond its world-building, are the systems we've honed over ten years of indie RPG development that started with the original Fallout-inspired ATOM RPG franchise.
The classless roleplaying system gives every stat and skill a meaningful niche, allowing for limitless character builds. Extra treasure and hidden secrets reward the observant; dialogue and lore favour the clever; intimidation and brute force empower warriors; and rogues have countless opportunities to bluff, steal... and more.
The battle system can seamlessly switch between classic turn-based strategy and dynamic real-time with pause, letting you play your way. Over a hundred weapon techniques, both readily available and hidden, as well as hundreds of weapons, armours, and unique artifacts provide for an astonishing number of builds.
The world features hundreds of original NPCs, each with their own portrait and extensive branching conversations written with wit, style, and personality.
The party system lets you recruit colourful companions, each with their own dialogues, skills, and personalities, ensuring they have something to say about most of what you do. Make poor choices, and some may even leave your side!
Craft weapons, potions, armour, and more, or hunt for rare recipes hidden across the world. Hundreds of weapons, pieces of armour, and other items await creation by you or your handy companion.
The UI blends classic design with modern customisation and attention to detail. Every item, from legendary artefacts to mundane gear, features hand-painted icons and lore-rich descriptions.
Explore countless mechanics: dig, mine, brew, craft, learn from books, roleplay through storybook-style text encounters, battle savage monsters, study combat techniques, discover artefacts, sneak, pickpocket, pick locks, and more... enough to keep you on your toes for 85+ hours of gameplay.
The world is vast, varied, and non-linear. Forge your own paths across the continent, explore the frontier city of Swordhaven, lose yourself in the wilds, delve into ancient dungeons, or open gateways to strange dimensions; all without ever feeling constrained by plot rails. There are dozens of distinct locations to discover and explore!
Adventure calleth, and Nova Drakonia awaits!
Venture forth and see it for yourself.
We shall expect you on these yellow sands…
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 867reviews | 76% | — | $540.2K |
| $17.49−30% | 35ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
***** Pretty tough game, fun twist at the end. Starts hard though, needs a bit of grinding to get past the initial weak levels. I just wish there were more clues as to finding companions, I was only able to find two.
1111
Se nota que es de ATOM team, buen juego. Si te gustan los rpg clásicos este sigue esa línea y lo hace de manera fenomenal.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, French, Italian, German, Polish, Portuguese - Brazil, Ukrainian, Korean +2 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice enough game from authors of ATOM RPG. A lot of mechanics were retained from the previous game (and therefore, from Fallout), but with added low magic fantasy veneer. The writing became better (at least in English), but blander: post-apocalyptical USSR was a much more interesting setting than yet another fantasy world with no distinguishing features. Dialogues are nice enough, but often offer only illusion of choice. Especially the dialogue with the final boss: you can refuse to let him explain himself, but he will do so anyway :) Combat is slightly more interesting with the addition of combat abilities, but most combats are still fights agains groups of trash mobs that barely require any tactics beyond spamming knockdowns, and bosses are nothing but piles of HP with resistance to the said knockdowns and some other effects. There are no trick fights, no cool boss abilities, nothing even as simple as endless henchmen spawn. Prepare to be mostly not challenged. Only the final combat proved too hard for me, and that's only because enemies hit extra hard, and I made some out of combat decisions that didn't make it easier. Companions are mostly bland, and only voice their opinions maybe 3-5 times during the game, if that. You get ont at the start from a pool (I think this is based on your background, or maybe choices in the intro dialog), and you can find a few more in the game's world. Skill points are not abundant, and it's almost impossible to get even one skill to 200 (max. value). The problem is, with crafting, you NEED it to be that high, or you won't get access to the top tier of items... Combat abilities are tied to type of weapon, so you are forced to specialize in exactly one - and you better make sure that no two characters share the same type of specialization. All weapons you don't specialize in you might as well sell, no matter how epic they are: abilities are much more useful than pure stats. All in all, not a bad game, but not really a great one, either. Exploration is satisfying, the story isn't awful, combats are easy, but not offensively so, loot is relatively OK, character development forces you to make choices. It's short enough that it doesn't get on your nerves (40 hours for me, with the optional Cursed City quest).
good game
Fun.
6/10
A part l'histoire, rien ne va dans ce jeu Que ce soit la valeur des skills en dehors des 4 paliers, le nombre de progression possible du personnage en mode normal, la coherence des skills par rapport a la difficulte des rencontres avec l'avancée dans l histoire, la gestion de l'Ac vs l'evitement, la performance des differents types d'armes (1H, 2H, bouclier, arc) , l'absence de respec, la gestion des fleches, la gestion du stealth, le lockpicking incomprehensible. Et le pire c'est la traduction des dialogues en français qui est tellement ahurissante que parfois les reponses aux choix se fait au hazard. ex bow est traduit par arc ... pour indiquer que le personnage s'incline, au debut ça surprend et puis on s'habitue
so scuffed
Fun RPG game, the only feedback I give is that we should have seprate movment point and action points.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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