
Continue the struggle for the Holy Land in Crusades: Book II, a tactical medieval wargame covering the Third and Fourth Crusades between 1149 and 1204. Command the Crusader Alliance or the Anti-Crusader Alliance across 102 historically accurate scenarios and four branching campaigns.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Crusades: Book II
Continue the struggle for the eastern Mediterranean in Crusades: Book II, a tactical medieval wargame covering the wars that followed the failure of the Second Crusade and the long contest that led to the Third and Fourth Crusades.
Beginning in 1149, the game follows a period of shifting alliances, fragile Crusader forces, and increasingly ambitious campaigns that reshaped the balance of the region. From the defeat at Inab and the rise of Nur al-Din, to Saladin’s victory at Hattin, the struggle for Jerusalem, the great operations of the Third Crusade, and the shocking diversion to Constantinople in 1204, this is an era defined by endurance, reconquest, siege warfare, and grand expeditions strained by distance and logistics.
Take command in Crusades: Book II, where 40-meter hexes and 10-minute turns place you in control of armies fighting across the Levant, Anatolia, and beyond. Storm fortresses, hold vital routes, defend ports, and fight major battles.
Recreate the campaigns of the later Crusading era from either side of the conflict.
Lead the Crusader Alliance, built around:
Armored knights and lance cavalry
Infantry armed with sword, spear, and axe
Crossbowmen and bowmen
Sappers and siege crews
Ballistas and other engines used to force fortified positions
Or command the Anti-Crusader Alliance, fighting with:
Fast cavalry able to strike, harass, and disengage
Horse and foot archers armed with powerful recurve bows
Spearmen and swordsmen
Onagers and other siege weapons used to break strongpoints and resist invasion
The historically accurate Order of Battle captures the changing military character of the 12th century: Crusader armies built around shock action, fortified defense, and siege assaults, facing opponents whose growing strength lay in mobility, missile fire, regional coordination, and the ability to concentrate force at decisive points. The result is a broader and more developed battlefield than Book I, shaped by reconquest, counterattack, and increasingly large-scale coalition warfare.
Crusades: Book II expands the conflict beyond the foundations of the Crusader states and into a broader struggle for dominance. The frontier is no longer a story of sudden conquest alone, but of repeated campaigns to seize, defend, isolate, and relieve the strongpoints that control entire regions.
Fight across battlefields where:
Castles, ports, and walled cities anchor strategy
Roads, crossings, and supply lines are vital
Field armies must cooperate with garrisons, fleets, and relief forces
Crusades: Book II captures the military character of the period through major sieges, open battles, raids, marches, relief attempts, and desperate defenses. Siege warfare plays a central role, with medieval engines and assault methods helping decide the fate of key strongholds and cities.
From Inab, Harim, Montgisard, Jacob’s Ford, Hattin, Acre, Arsuf, and Jerusalem to the storming of Constantinople, Crusades: Book II recreates an age in which the fight for the Holy Land became part of a far larger contest stretching across the eastern Mediterranean.
Crusades: Book II includes 102 scenarios covering a wide variety of engagements and battlefield situations, including:
A solo tutorial scenario
Five training scenarios
Historical battles
Variant scenarios
What-if scenarios
Specialized versions for both head-to-head play and play against the AI
The game covers actions from the years between the Second and Third Crusades, the Third Crusade, and the Fourth Crusade, including battles such as:
Inab
Ascalon
Lake Huleh
Butaiha
al-Buqaia
Harim
Bilbeis
al-Babein
Alexandria
Montgisard
Damietta
Hama
Jacob’s Ford
Kerak Castle
Hattin
Jerusalem
Tyre
Safed
Acre
Arsuf
Constantinople
Four dedicated campaigns containing 26 scenarios allow you to follow the major operations of the era through connected battles and strategic decisions.
Play through:
The Fourth Crusade
The Third Crusade: Anatolia
The Third Crusade: The Levant
The combined Third Crusade: Levant and Anatolia
These campaigns are branching in structure, allowing players to make strategic choices that affect which scenarios follow and how the wider campaign develops. Play from the perspective of either the Crusader Alliance or the Anti-Crusader Alliance as the conflict unfolds across multiple theaters.
A wide range of maps covers the major locations fought over during the later Crusading era, from the Levantine coast and inland fortresses to Anatolian battlefields and the walls of Constantinople.
All of Crusades: Book II's maps are built from careful study of real terrain and historical locations, helping create battlefields that reflect the operational realities of the age. Crusades: Book II also includes extensive 3D unit graphics representing the major armies involved, bringing the later Crusades to life in rich medieval detail.
Customize and expand your experience with a full suite of editors, including:
Campaign editor
Scenario editor
Sub-map editor
Use these tools to modify existing content or create entirely new medieval battles and sieges of your own.
Multiple play options include:
Play against the computer AI
Play-By-Email (PBEM)
LAN and live Internet play
Two-player Hot Seat mode
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]在六角格里重读历史的铁与血[/h1] 《Crusades: Book II》并不是那种一上手就急着给你刺激反馈的战争游戏。它的节奏很慢,规则也很硬核,甚至刚开始会让人有点不适应:骑兵冲锋不一定能马上撕开战线,围城战往往要一格一格地磨,部队也会因为士气、指挥、地形和疲劳而表现得不那么“听话”。但也正是这种近乎固执的慢节奏,让它逐渐显出一种老派兵棋才有的厚度。它不像很多战争游戏那样把历史当作背景板,而是把历史的气息拆进每一次移动、每一次攻击、每一次补给压力里。 游戏最有价值的地方,是它把后期十字军时代的复杂性做成了可操作的战场逻辑。六角格和10分钟回合让战斗被切得很细,玩家很难靠直觉乱打取胜。道路、渡口、城堡、港口、援军路线和攻城器械都会改变局势,很多时候真正决定胜负的不是某一次漂亮冲锋,而是十几个回合之前你是否站对了位置。它的乐趣不是爽快,而是“运筹帷幄之中,决胜千里之外”的满足感。攻下一座城、守住一条补给线,或者把敌军拖进不利地形时,那种成就感非常扎实。 内容量也足够支撑长期游玩,102个剧本和四条分支战役让它不只是几场名战复现,而更像一套关于东地中海战争格局的互动档案。从哈丁、阿克到耶路撒冷、君士坦丁堡,游戏呈现出的不是单纯的英雄史诗,而是联盟、远征、围困与消耗共同编织出的历史泥沼。叙事并不依赖传统剧情演出,却能通过战场本身传递时代气氛。 当然,它的美术与界面仍有明显年代感,人物肖像和单位图标谈不上精致,学习门槛也会劝退不少人。但如果你能接受这种近似老派桌游的严肃结构,它会给出一种少见的沉浸感,不只是单纯扮演英雄,而是站在历史缝隙里,慢慢看一场战争如何被战略计策、士气与耐心决定。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
This game is the tip of the Wargame Design Studio iceberg. They have a vast catalogue of 2D hex & counter wargames, ranging in scale from platoon level to divisional level, and covering all historical eras. And the engine for all is the same or similar, being based on an old design by the legendary John Tiller. Along with each game, you get a suite of editors, several manuals, and historical notes. The games can be played solo against a pretty basic AI, or against a human opponent via email or hotseat. You also get to choose standalone scenarios or full campaigns. And these are tweakable via the editors. Or you can make your own. The games are also quite mod-able. And they are constantly supported, improved & updated. Another aspect is the educational value, as the games provide a neat way to explore military history. Any one title can keep you amused for months, if not years.
We need PzC & PzB on steam!!!
I had this game from release at the WDS store, so don't let the little play time on Steam fool you. It is a great wargame and a piece of historical art. Granted, the graphics and UI can seem a bit outdated but they work smoothly and give you full control over your forces. The game itself is a marvel, a playable history book with the accurate order-of-battles being unique. For everybody who wants to re-live history in authentic game this is the way to go!
As with #1, have a lot of time in game before its release on Steam. If anything the scenarios are more fun than for #1. The 'Herding of the Cats' (aka Aintab) is a blend of utter frustration and demanding careful planning. I can't think of any other game that covers the Fourth Crusade. Game system is a classic easy to play hard to master
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Deadlings: Rotten Edition | $24.6K | 271 | 84% | $3.99 |
| 女巫与六便士 the sibyl and sixpence | $24.6K | 815 | 80% | $1.99 |
| Forsaken Quartet | $24.6K | 137 | 80% | $10.39 |
| Freedom Finger | $24.6K | 159 | 92% | $7.99 |
| Creature Romances: Kokonoe Kokoro | $24.6K | 577 | 76% | $2.99 |
| PAW Patrol World | $24.6K | 158 | 88% | $7.99 |