
Face relentless alien hordes, collect their resources and assemble an unstoppable squadron of mechs! In this Action Roguelite, discover game-breaking synergies, mix and match weapons and units, unlock upgrades, harvest and conquer alien planets.
Modeled estimate, not a reported figure. How we estimate →
About
Harvesting a foreign planet’s resources comes with its dangers.
Build up your grid: defend, position and improve your units and weaponry.
Survive the increasing onslaught that the planet harvesting awakens.
For the corporation, you must destroy to survive.
Survivors - Attempt to outlast 1000s of enemies over 20 minutes.
Auto-battler elements - Assemble a team of mechs, mixing and matching units and weapons to create game breaking synergies.
Roguelite - Runs are tough but you can unlock permanent upgrades for your grid and your mechs.
Corporate ladder - add new challenge modifiers to runs for added difficulty.
Grid upgrades - permanent upgrades that can be purchased using in game currency.
Two planets.
13+ unique enemies.
6+ unique bosses.
Thousands of different potential team combos.
80+ unique weapons.
80+ unique units.
10+ unit synergies.
15+ weapon synergies.
Original music.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Russian*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has decent fun factor, but it is extremely difficult. Most guns and mechs are really mediocre. After about 10 runs I have yet to get very far or win one. The upgrade tree prices are pretty outragous. It takes 2 to 4 runs just to upgrade most of the nodes.
One hour after starting this game I was seriously considering refunding; now I've collected 22 hours of playtime over two weeks and I'm happy I didn't. The mechanics aren't explained well but they make for a great experience: you can collect different robots, equip them with different weapons and stack bonus stats from all the resulting synergies to build up some crazy firepower. Once beating the standard map, you'll unlock a list of settings that nerf your units in several ways but, in turn, allow you to play a different map and challenge some final bosses after a successful run. Unfortunately that's also all the game has to offer: two maps with a final boss each, and some additional units and weapons that can be unlocked after a couple of runs. Still an easy thumbs up, as far as I'm concerned.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Описание:[/h1] Китайский пулевой ад. У нас есть гекс в котором мы размещаем боевых роботов которые стреляют в пришельцев. Все по классике - ходим, стреляем, качемся, умираем и затем становимся немного сильнее за счет общей прокачки. Графически не очень. Динамически норм. Перевод корявый. Есть десятки аналогов интереснее, но эта игра тоже имеет право на жизнь... [h1]Оценка: 5/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
It looks interesting on paper, but just feels... anemic? There's absolutely no "OOMPH!" to any of your mechs' (!!!) weapons. Moreso, both your units and enemies feel extremely floaty, which makes just playing the game so underwhelming. Also because of this, while there's theoretically a lot of weapons and mechs, they all just feel the same and boring.
abadonware! gamebreaking bugs dont buy!
Вроде, идея то неплохая - в режиме рогалика отбиваешься в волн врагов, набираешь себе в отряд мехов, им ставишь оружие, потихоньку улучшаешь пассивные навыки, выкупаешь места для новых мехов, подбираешь местную валюту, побеждаешь врагов, наверное ... Но: сложность в игре задрана невероятно высоко, главным образом из-за отсутствия баланса с волнами нападающих. Сначала их мало, потом, минуте на 5-ой (в игре нужно продержаться определенное количество минут), враги прут со всех сторон, да так, что от них банально некуда деваться плюс вас позже начинают окружать огненными кольцами и стремительно налетают боссы. Дальше вас уже душат слизняками, от которых на месте их уничтожения остаются облачка из яда и вам приходится просто переть через ряды вражин, но они вас моментально дамажат и вы отъезжаете в мир иной за несколько секунд. Да, можно подбирать павших мехов, да можно вынести с поля боя часть экспы и прокачать кое-что в меню, но прокачка эта настолько невнятная, что толку от нее почти нет, а улучшения стоят очень дорого. ВЕРДИКТ - игре не хватает баланса, интерфейс вообще из начала нулевых (выглядит крайне убого), прокачка пассивных навыков и открытие новых мехов нереально дорогие. Из плюсов могу отметить отличный музон.
Просто хорошо. Пару хоткеев добавить бы для полного счастья - продажи/покупки. Включения/отключения авто-аима
It's perfectly fine, not that much there but what is there is fun and well worth the price. A couple of things could stand to be more clearly explained, but you usually figure it out. Cheap game, got well more than my money's worth of fun out of it.
HAHA I played this game for 3 hours long ago. That means it is good. I barely remember, but I remembered that I forgot that one game, and now I am happy I found it. How about you find it too!? Also the sound track is pretty good, especially when on sale (like now at time of writing, ~4.5$ for both)
Just an overall great game and lots of play value for the price. Weapon choices and combos are well thought through. Mechs as well.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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