
Fight on the battlefields of early 17th-century Europe in a tactical wargame of religious war, dynastic ambition, and emerging modern armies. Command Imperial, Catholic League, Swedish, Protestant, French, Spanish, Bavarian, and more across 80 scenarios and 2 campaigns spanning the Thirty Years War.
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About
Thirty Years War
Fight across the battlefields of early modern Europe in Thirty Years War, a detailed tactical wargame covering the vast, interconnected conflicts that engulfed the Holy Roman Empire and much of the continent during the 17th century.
From the Bohemian Revolt and the early Imperial victories of the Bohemian and Palatinate campaigns, through the Danish Intervention, the dramatic Swedish Intervention under Gustavus Adolphus, and finally the French Intervention and wider Franco-Spanish conflict, Thirty Years War places you in command of the armies that fought through one of the most destructive and complex wars in European history. What began as a religious uprising in Bohemia quickly expanded into a continent-wide struggle involving dynastic ambition, shifting alliances, and prolonged intervention by nearly every major European power.
Take command in Thirty Years War, where detailed tactical maps and historically grounded orders of battle place you in control of armies fighting across devastated villages, fortified cities, river crossings, dense forests, and open continental battlefields. Every engagement is shaped by the realities of early 17th-century warfare: dense formations, matchlock muskets, evolving drill and discipline, mercenary armies, supply constraints, command friction, and the growing dominance of professional standing forces.
Recreate the major campaigns of the Thirty Years War across its evolving phases and shifting coalitions.
Lead the forces of the Imperial and Catholic League, including:
Imperial infantry and cavalry
Catholic League armies under Tilly
Spanish Habsburg forces
The later Bavarian army under Mercy
Croatian light troops and mercenary cavalry
Saxon contingents during their periods of alliance with the Empire
Or command the Protestant and anti-Imperial coalitions, including:
Swedish infantry and cavalry under Gustavus Adolphus
Danish forces
Saxon contingents during their periods of alliance with the Protestant cause
German Protestant armies under Mansfeld and others
French intervention forces
Palatinate and allied contingents
The historically accurate Order of Battle reflects the fragmented and mercenary-driven nature of the conflict. Armies are often multinational, understrength, and unevenly trained, with quality varying widely between veteran formations, levied troops, and hired mercenaries.
Thirty Years War covers the major phases and theaters of the conflict across Central Europe.
Fight through the Bohemian Revolt and the Palatinate Campaign, where early uprisings and Imperial victories secured the Habsburg position.
Battle through the Danish Intervention, where Protestant forces attempted to halt Imperial consolidation under commanders like Tilly and Wallenstein.
Experience the Swedish Intervention, where Gustavus Adolphus reshaped battlefield tactics and delivered decisive blows at battles such as Breitenfeld and Lützen.
Engage in the later French Intervention and the wider Franco-Spanish conflict, where the war evolved into a prolonged struggle between Europe's great powers, culminating in major engagements such as Rocroi and beyond.
The Thirty Years War sits at the crossroads between Renaissance warfare and the early modern battlefield. Infantry formations, firearms technology, cavalry doctrine, and command structures are all in flux.
Fight across battlefields where:
Matchlock muskets remain the standard type of musket
Flintlock ignition systems appear in limited and specialized roles
Dense pike-and-shot formations define infantry combat
Cavalry shock action remains decisive in many battles
Mercenary forces introduce variability in discipline and morale
Terrain, weather, and logistics heavily influence operational success
Artillery grows in importance but remains inconsistent in deployment
The game models the wide variation in troop quality and equipment across Imperial, Swedish, Spanish, French, Bavarian, Saxon, and other forces, as well as the unique challenges of mercenary armies operating across extended campaigns.
Thirty Years War includes 80 standalone scenarios covering engagements of all sizes, including:
Tutorial scenarios
Boot Camp training scenarios
Major historical battles
Smaller skirmishes and regional actions
Variant and what-if scenarios
Head-to-head and AI-focused engagements
The game covers key battles and operations from across the war, including:
White Mountain
Sablat
Wimpfen
Höchst
Lutter
1st Breitenfeld
Rain am Lech
Lützen
1st Nördlingen
Wittstock
2nd Breitenfeld
Rocroi
Freiburg
2nd Nördlingen
And many more actions spanning the full duration of the war.
Two structured campaigns containing additional scenarios allow players to follow the evolving war across its major phases.
Experience the conflict as a continuous struggle of shifting alliances, attritional campaigns, and decisive set-piece battles that reshape the political map of Europe.
A wide range of historically accurate maps are included, covering major battlefields, fortified cities, river systems, and contested regions across Central and Western Europe.
The game also includes extensive 3D unit graphics representing the major armies of the era, including Imperial, Swedish, Spanish, French, Bavarian, Saxon, and other regional and mercenary forces.
Design notes, campaign commentary, and a bibliography provide additional historical context and sources used by the design team to build this simulation.
Customize and expand your experience with a full suite of editors, including:
Campaign editor
Scenario editor
Sub-map editor
Use these tools to modify existing content, create new engagements, or subdivide larger maps into smaller tactical regions for custom scenario design.
Multiple play options include:
Play against the computer AI
Play-By-Email
LAN and live Internet play
Two-player Hot Seat mode
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
In the interest of transparency, I had spent a lot of time in this project before deciding to leave it. I spent years on this project (and to be fair, I know others had as well). The one thing I always understood about this title, is that its scope of this title, was going to eclipse any other title covering this period, irrespective of medium. I had a hand in some of the maps, with working with their 'map guy' Nick. And that was really one of the highlights of my time there (probably the biggest one); talking over wargaming with Nick. The biblography in the Notes: it's mine -what I submitted when I handed over the material that I had for it when I elected to move on. Like a lot of wargamers, I like to see how a designer connects sources to their design decisions, and I know how I did with this project, but that doesn't entirely follow that they actually were used to the end product that was published. I don't really want to get into a critique of the scenario design, as I am too close to the topic, and how I thought about things probably to be fair. I learned tons (or tonnes if you want) about working with the engine (this one, and, indeedm others) while working on this project. The engine is very powerful, and flexible. There is a huge scope to what can be done with the tools that are provided. I have been spending some time this past week re-gaining an understanding of some of the changes made by the engine to files: PDT, OOB, Weapons.dat, Loads.dat among others. For me, building, is actually a significant offshoot of the hobby, moreso than even playing right now. I mentioned 'moving on' several times, and to be fair, I did get compensated for my work, despite my never requiring it, requesting it, or even expecting it. I did not, however, receive a copy of the game as compensation (therefore I am not ticking that box ... I pay for all of my WDS material now and have for the past several years). WDS offers solid products, and I am sure there has been some learning curve moments coming to Steam; it is a big change, and requires addition resources to provide support to assist new players, potentially relatively unfamiliar with turn based hex and counter games (leastwise I have noticed that with the various conversations here). Their support has been awesome - for decades, and to David Freer's company's credit, it never missed a beat when transitioning after John Tiller passed away. I debated if I ought to even review this, but decided to go ahead with it anyways, as their efforts deserve support, especially in light that adjusting to a new and additional business model present their own challenges. A solid job.
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Languages: English
Another banger. These games have a way of diverting me from my normal historical interests into parts of history I would probably never delve into. I love musketeers man, 10/10.
I had this game from release at the WDS store, so don't let the little play time on Steam fool you. It is a great wargame and a piece of historical art. Granted, the graphics and UI can seem a bit outdated but they work smoothly and give you full control over your forces. The game itself is a marvel, a playable history book with the accurate order-of-battles being unique. For everybody who wants to re-live history in authentic game this is the way to go!
Very detailed tactical game. Enjoying it very much so far.
Я провів десятки годин в версії гри з сайту розробника і нарешті пишу відгук, отримавши копію в Стімі. Ігри Wargame Design Studio побудовані на оновленій версії системи, створеної в 90-х Джо Тіллером і на покращеній версії створеного ним рушія, що постійно оновлюється. Вони розбиті на серії: середньовіччя, стрілецько-пікенерська епоха, епоха линійних формувань, Наполеоніка, Громадянська війна, Світові війни й тактика малих загонів (сучасні війни). Кожна гра є відображенням певної війни або конфлікту, або їх частини. Порівняти можна з серією Тотал Вар, де майже однакова система відрізняється в кожній частині епохою. Thirty Years War присвячена Тридцятирічній війні, що вирувала в Європі в 17 столітті й стала найбільш руйнівним конфліктом в європейській історії аж до Першої світової. Цей унікальний історичний період розташований на межі між заходом лицарства й сходом линійних стрілецьких формувань. Важка закута в обладунки кавалерія все ще є руйнівною силою на полі бою, але нові лицарі обирають пістолі й тактику караколь. Професійні солдати-пікенери, які в Італійських війнах знищили порядок, що панував на полях битв тисячу років, тепер стали лише неприступним статичним щитом для справжньої сили - аркебузірів та мушкетерів. Линйіна тактика все ще надто вразлива, тому піхота використовує каре, похідні від страшних іспанських терцій. Артилерія збирає щедрі жнива в умовах, коли тисячі піхотинців змушені зближуватись на відстань пострілу з аркебузи. Як і всі інші ігри серії, ТРВ є суміщщю Scourge of war, Field of Glory та гексагональної тактики типу panzercorps, суто в такому порядку. На відміну від простих гексагоналок, гекси тут є лише засобом виміру відстані та розвороту формації. Моделюється висота, тип місцевості, відстань, укриття, направлення, тип формації та інші фактори. Поле бою має величезні розміри, які при найбільшому розмірі битви дозволяють рухати цілу армію на марші протягом кілометрів та перебудовувати її в бойові порядки на вигідних позиціях. Тим більше розміри поля достатні для будь яких маневрів. З Take Command/Scourge of war гра має споріднений ціпок командування, в якому гравець мусить слідкувати за командувачами армії, корпусів, дивізій та бригад, та слідкувати за тим, щоб всі батальони чи ескадрони бригади рухались поруч, під контролем власного командира. Це дуже важко посеред запеклого бою. Звичайно, як і в будь якій грі-реконструкції, тут представлені історичні офіцери, історичні розміри та розташування армій. Детализація армій та втрат в масштабі до 1 бійця. Гравцю доступно 70 сценаріїв (30 окремих битв з варіаціями). Потенційний час гри - сотні годин. Всі ігри та рушії постійно оновлюються розробником. Некисла для українського регіону ціна в цілому відповідає якості та обсягу гри. Гра має потенціал стати єдиною на декілька місяців для тих, кому подобається зарубатись в щось єдине. Як фанат жанру, я стверджую, що ігри серії є НАЙКРАЩИМИ варгеймами на ринку; досить складними, щоб змагатись з The war in the east, і досить грабельними, щоб пройти одну битву за пару годин після роботи без виснажливих ходів по 20 хвилин. Треба брати.
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