
ElectricVLab employs the technology of video games to explore the fascinating world of electricity and electronics. It allows you to build a wide variety of analog and digital electronic circuits, and observe their behavior in a visually rich, informative, fun environment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A quite interesting program. On screenshots, it looks kinda beta, but in reality, it's a finished product in which developers put some sincere effort. A lot of examples (with text annotations), and even more if you go to their website and download additional circuits created according to the electronics courses in some particular universities. It's simple in terms of functions and components. Sure, there are more serious programs for developing circuits or learning this, but these programs, first of all, much more expensive, and let's face it: you'll never "have time" to learn to use them outside of university class or if it's your job. ElectricVLab, on the other hand, is exactly enough to help you get familiar with basic circuit building. Something many of us tech people always wanted to do, but never had time, because of more complicated and practical stuff like maybe software engineering. Just launch and do it, without investing too much energy. And don't be disappointed hearing the word "basic". It's actually the most fun part of it. Because more advanced components are actually even simpler in many cases because they already have integrated circuits that do most of the stuff and you just have to tell it what to do. I'm in software engineering for more than 20 years but always wondered how exactly all this diode and transistor magic work when visiting the electronic component store or handling some old server hardware. I had this course in my university too, but you know how it is most of the time: you just make stuff as fast as you can and forget because there's just a lot of other stuff. So thx for this one, with it I don't need to learn yet-another 'MatLab' just to have a little bit of tech fun. Works on Linux through Steam Play.
I really like this game, the concept is great. As a programmer who's beginning to learn more about hardware, it's a nice learning tool and COULD potentially, be great. However, at the moment, it lacks depth. You can build circuits, and yes, things will go badly if you wire them incorrectly. LEDs will explode, resistors will fry, all that good stuff. You can interface with an arduino board which is _incredible_ if I'm being honest, but - and here's where my primary issues with this learning tool lie - there is no mechanism by which to import custom logic boards, or custom components (modded in, custom made, or otherwise) You might think "oh hey, but you can hook up an arduino and have it talk to pins on the board, surely that will let you play with complex real-life sensors and things of that nature" and sure, I could do that - but the cool part about this tool is you should be able to create working circuits that will work in real life without actually having to hook everything up, buy all the tools, so on. For example, let's say I want to wire up a breakout board sensor to my arduino eventually, in this game there's no mechanism to introduce my own components that would simulate it's inputs and outputs. It needs to take note from garry's mod's wiremod and introduce: 1. Custom mod-in components. Particularly, sensors, with a scripting/programming interface. 2. "LCD" screens which allow us to input values and render meaningful information, even if this doesn't directly reflect how it would work in reality (I wouldn't expect to be able to hook a sensor right up to an LED and display meaningful information in real life, in most cases) it's an incredibly fun tool. 3. Possibly even a very simple programmable chip This would mean circuits you build could interact with web components, physical hardware components, or other programs on your computer over ports, for example - you could build interesting things that actually _do_ something. Imagine writing a "GPU temp sensor" component in which you write functions to grab your GPU temp on your physical machine, and it reports that information to the circuit through pins. Then you can use an faux-LCD display to render it! THAT would be amazing. It would also make the steam workshop infinitely more useful! Right now, the only avenue for that is arduino and a lot of hackery, but these features would take this product to the next level and I could recommend it to anyone.
I was hoping this was going to give me some kind of instructional knowledge and LAB like experiments but you need a level of knowledge to even understand what the components are let alone how they interact and function. This is for someone with understanding or a qualification... if you know nothing like me then this is useless... very disappointing and unimaginative as far as education goes. Did I say this was as disappointing as F'? 2/10
Nice concept but the game needs serious improvements
I've been playing with electronic kits since I was a wee little kid. This is very legit! It fills the void of Radioshack quite nicely. Pros : You have most of the main components that you would need to make most circuits. No worries about burning up components because you installed them incorrectly. There is logic/programming using Arduino. Great for prototyping, tinkering, and learning. Plenty of instrumentation for troubleshooting. Cons : Re-mappable keys would be nice. Being able to "grab" the circuit board to move the camera would be more intuitive. This might require a key hold.. which I think would be fine. Occassionally, the program becomes unresponsive. This could be on my end. Summary : It's pretty great! If you have any intrest in electronics this is a great buy!
Хороший маленький симулятор электронных и электрических схем. Конечно, до уровня гигантов, вроде MicroCap ему далеко, но имеющийся набор электронных компонентов позволяет визуально смоделировать работу большинства самоделок на основе базовых цифровых и аналоговых логических элементов, транзисторов, элементов коммутации. Фантастические элементы (фейерверки, роботы, фонтаны и прочие) позволяют заметить связь между силой тока и сопротивлением проводника даже ребёнку. Фейерверки, кстати, реализованы очень красиво. Начиная с версии 1.37 версия для Steam поддерживает русский язык. Это приятно :-) Достоинства: 1. Хороший набор электронных компонентов в комплекте. 2. Неплохой набор инструментов. 3. Возможность экспериментировать с реальной платой Arduino (ввод, вывод, управление). 4. Хорошие визуализации для юных исследователей. 5. Набор уже готовых схем для знакомства с элементной базой и основными элементами электрических цепей. 6. Для тех, кто умеет читать, есть руководство пользователя ;-) 7. С версии 1.37 доступен интерфейс на русском языке. Недостатки: 1. Пока не нашёл) Вывод: просто хороший симулятор для моделирования электронных устройств на основе базовых электронных компонентов и Arduino. Стоит своих денег для покупки и за полную цену.
É bão! Agora premia eu, patrão 👇😳👍
Malzeme içeriği çok az. Kod yükleme vs. yok. Online ücretsiz versiyonlarını tavsiye ederim.
Parfait pour apprendre l'électronique !
I love this simulator, it's something I've been looking for, for a couple of months now. My only desire for change, is that it begins to include more components, especially in the Arduino or Pi form. I found a single Arduino component, but I would really love to get much further into developing with both boards, using this program's layout and graphics. I love it! Please add more components! I'll pay for the expansions as DLC if necessary!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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