
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its just disgusting to sell a full price game, just to have an in game shop and a freaking battle pass in it.
Straightforward online only dungeon crawl with many classic SAO characters to choose from, each character feels unique to play and can be customized with a variety of skins and accessories. There is a single player component with a story, but the main purpose of the game is to go online and play dungeon or boss raids. The game supports cross-play and only requires six human players to start a match, the rest of the slots will be filled with bots. I have played in several timezones and at all times of the day, and matchmaking has never failed. At most I have to wait 4 minutes, but usually it is much shorter. It depends on what quests you are taking on. I really like the graphics, presentation and music. Just don't go in expecting this to be the deepest game.. it really is just a simple dungeon grind where you work together with other players to clear the objective and have a chance to earn rare cosmetic drops and level up your characters. I’ve put in over 200 hours and still play regularly. I usually log in daily to complete missions and raise my battle pass to rank 15 each month, which unlocks all the rewards. It’s become part of my morning routine—about 30 minutes of chill gameplay. Highly recommended if you enjoy co-op dungeon runs and especially if you’re playing on a Steam Deck or portable PC. The game’s structure is perfect for handheld sessions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game dead, idiots like me that bought the premium edition don't get character pass volume 2, barely any content basically the same game now as it came out which was barebones, insanely grindy (but free) battle pass. why can't we just get a SAO MMO though if we do it'll probably get monetized crazy.
依旧依托答辩,刀剑系列常态了属于是,剧情依托、战斗依托、建模依托,其实我们都明白刀剑系列就是消费粉丝情怀的游戏,但还是要买,这没办法,毕竟刀剑的ip,最后的最后——花两百块买这个游戏的我是伞兵
straight butt cheeks, Hollow realization is so much better even tho it was made in 2016.
先下结论:质量对不住价格,不推荐原价买,等一坤年后打了骨折后可考虑。 作为一个能在NS上运行的游戏,在PC上的优化极其的差,我的4070S在2K屏下不能锁死144,时不时会有掉帧,而且显卡占用率能常驻70%以上,哪怕你根本没有进图开打只是在主界面待机也能达到如此高的占用率,同样的显示屏条件下群友的4080ti占用率为38%左右。而且吃掉了那么多性能的情况下画面建模等相比于前几作并没有什么进步,依旧是那么的拉跨,路人看到视频都会说是不是10年左右的游戏。 人物动作少且僵硬,单手武器角色走动起来那无处安放的另外一手无时无刻让你出戏,这破手就这么吊在半空中给你一种跟角色藕断丝连的感觉,其中以亚斯娜最为明显,这游戏甚至连连收刀姿态都懒得做。 可能是因为彼岸和异绊的接连惨淡吧,这作的制作预算应该被万代砍到了一个很低的地步,怪物以及地图迷宫全面级别的老素材复用,且没有制作任何主城和村镇,要么开打要么呆在主界面,整个游戏到处都透露寒酸、简陋的气息。感觉刀剑这个IP在万代手里基本接近无解了,你买吧,就要被万代持续喂代便,你不买吧,哪天万代看无利可图直接就把项目砍了,刀剑粉连代便都没得吃。 单机的主线剧情流程对比其他日式RPG来说算是比较短的了,剧情的话就不说了,jrpg都是那么白开水,演出那么多年过去了还是那么拉跨。这作宣传主打是联机共斗,然而实际上联机的内容也很少,一共就5个BOSS直战,6个迷宫,由于升级流程被设置得很长,好友列表里不少人在60级左右这个阶段要升级到可以打下个迷宫的等级需要重复打几十上百次而直接被劝退不玩了。如果你觉得这阶段已经很坐牢了?呵呵满级才是真正坐牢的开始,一共就这么5个BOSS直站,想刷到毕业不知道要打几千次?几万次?这样好玩吗?纯纯就是为了刷而刷。 再来是战斗部分,每个角色都只有三个技能可用,算上大招的话那就是4个,人物自身的攻击派生动作也很少,加上糟糕的打击感和略显僵硬的人物动作,且跟怪物几乎没有任何互动,20个人仅仅是在那里灌伤害,这样的结果就是整套战斗流程毫无爽感。连携机制更是代便中的代便中的代便,首先连携攻击不一定会命中,其次哪怕命中了对于接连携的话对于一些角色而言会打乱输出节奏会亏DPS,这就导致这游戏里很多功利分奴根本就不想按这个连携,接连携攻击的人数却影响BOSS的倒地时长?分奴根本不在乎。 EAC用的apex的同款小蓝熊,几乎鸟用没有,最大的作用大概就是拖慢你启动游戏的速度,每次启动游戏等这个小蓝熊读条都要两三分钟。乱七八糟的大小BUG一堆、这就不赘述了。重量级买断游戏加内购皮肤商店,孝子这时候可能会说了:“商店里的皮肤可以白嫖”,是可以白嫖,一个月就那么一张票,而且还要把通行证打到三分之二才能拿到,攒两到三个月才能换一个皮肤,这其中要打多久,你这游戏有什么吸引力能让人花那么多精力去打?哪怕你真的有这个精力去打,加上期间商店还会上架新皮肤,等你白嫖完商店里的东西都三年以上了,就这种质量你凭借什么能让玩家肝三年? 最后,有的人可能会说了,“二次元游戏是这样的啦,要求那么高没用。”,那你看看隔壁cy的relink吧,不是薄纱这游戏47都府县。
47時間ちょいやって面白いと感じた瞬間は一回もありませんでした 8000円で買うのは絶対にナシです
Thanks for adding Undine Asuna to the game through the paid store like 15 months after launch when the game is completely dead and you still have to play on 250+ping Asian servers with a hope of even matching with anyone on the same repetitive content that's been there since launch, what a joke. could've just added accessories for ALO Asuna and Kirito that could be also purchased with the tickets if you've saved enough but nah lets just make an alt of them and charge $20 each for em... I don't hate Japanese game devs/publishers enough. Ever since this game launched it felt like everyone but 1 person who worked on the game was sent to work on other projects instead, leaving this game to rot. Game has been on life support for this long and you're still charging full price for it, incredible, massive wasted potential with this game. Don't touch it unless you can get it for $10 on a cdkey site.
游戏整体还是不错的,部分剧情有点儿墨迹。 需要练的角色太多,很烦。(如果在所有剧情和任务中能任意指定自己喜欢的角色使用,倒是无所谓了,不喜欢的角色不练就行了。) 联机还要走大地图是超级无聊的设定,直接BOSS战不香么? 但以上都不是给出差评的主要原因……你把奥伯龙放到角色列表里,不给差评对得起桐姥爷?
I really tried getting into this game, but there simply is not too much with the game. The story mode is alright, but the rest of the game is just a grind for cosmetics that have abysmally low drop rates, with the only chance increase is a premium item you pay for with IRL money. The season pass is also rough, as it forces players to use characters / classes they do not necessarily like/play to reach incredibly high numbers weekly to unlock the next battlepass level. I've played since day one, but haven't been able to pick it up again since I've dropped it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 76.5K | 65% | $12.49 | |
| $38.2M | 41.2K | 90% | $39.99 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $9.6M | 79.8K | 84% | $7.99 | |
| $12.6M | 12.4K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 3.6K | 92% | $29.99 | |
| $3.5M | 3.3K | 78% | $18.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |