
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't even bother with this game. The game has confusing settings, such as HOW MUCH GRASS DO YOU WANT IN THE GAME LEVEL, that acts as if it's a trigger... but only has Low, Medium, and High as options. Not to mention that looking into the distance in levels lags the game to the point where you basically lose the ability to look in that direction.
傻福游戏,一部比一部烂
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做得一坨,而我预购了这一坨
Este juego me lo compre de salida habiendo jugado la beta con muchas ganas de que saliera el juego para ver todo el contenido que le podrían meter teniendo en cuenta lo grande que es el mundo de SAO. Ademas de no haber metido absolutamente nada decente tienen la poca dignidad de meterte dlcs con personajes que solo conocen ellos y los pocos que son los mas emblemáticos querido e importantes son los mismos que salieron en la misma beta ya sea en el mundo de SAO, ALO o GGO. Es un Juego que podría haber tenido un gran futuro y el mejor de todos los que han sacado pero viendo que a Bandai solo les importa ganar dinero fácilmente sin escuchar a su comunidad y trabajar mas bien poco, es un juego bastante desaprovechado y espero que algún da se darán cuenta que cobrar 60 por el juego y 25 por 4 personajes es un robo a mano armada. P.D.: Que vuelvan los servidores del SAO Memory Defrag :)
this game exists on the cusp of both being good and being mediocre Problems, in no short order: [i]Most, if not all, servers are based within Japan.[/i] Previously, there were three distinct regions: NA, EU, and JP. All the servers were consolidated together due to low player population on any server that wasn't JP during most hours. Unless you're playing single-player, you'll probably have 200+ ping if you're non-JP. [i]Slow update cycles, for those who are inclined.[/i] The development team [b]seems[/b] to be relatively small. While they're dedicated towards this game, the amount of content they can churn out may be a bit of a turn-off for those who are expecting substantial updates per season. [i]Always-on(ish) game.[/i] The game can be played in single-player and offline in limited function but key things will be missing. Any DLC characters will be disabled until you reconnect. Any shop-bought cosmetics, for those who prefer fashion before form, will also be disabled. The core gameplay is tied to the online matches, so you'll be unable to enjoy the full experience offline. [b]They are testing a single-player/offline mode that allows for full access to the game. Props to them.[/b] Aside from those problems, the core gameplay of a dungeon-raiding/boss fight experience is highly tuned though. Balancing in-game ensures no character is particularly weak, nor is a specific character a must-have for a team setup. Most characters have a clear identity within their class, and there's few instances of "oh this character is just x but better". [u]Ignoring the latency problems[/u], all the bosses have clear reads via the damage indicators that appear. The various equipment items you can equip have a degree of customizability, and can be tailored for a specific experience or boss. [i]The entire end-game turns into a loadout-setup simulator essentially. If you enjoy it, bonus content for you![/i] The game's alright, despite the steep asking price. So long as DIMPS continues to churn out content for the game rather than letting it fall by the wayside, the game is shaping up quite nicely since its rocky launch.
[h1] SAO: Fractured Daydream pourrait être génial… mais le système actuel gâche l’expérience [/h1] [b] Avis : [/b] Je suis une fan de SAO et j’aime le gameplay proposé par le jeu, mais le système actuel de drops et de micro-transactions est frustrant pour un jeu payant. Voici mes principaux points : [h3] Problèmes actuels [/h3] [b] RNG frustrant [/b] - Les objets rares ont un taux extrêmement faible (~1%), et il n’y a aucun moyen de les acheter avec de l’argent réel. Résultat : on peut refaire 50 missions sans rien obtenir → sensation de “farmer pour rien”. [b] Gameplay [/b] - Combats parfois bourrins, manque de fluidité dans les combos. - Manque de personnalisation des contrôles : impossible de choisir “Sprint maintenu ou activé/désactivé”. - Attaques dirigées par la caméra / direction non modifiables → réduit la liberté de mouvement et la précision. - Peu de variété dans les boss et les techniques ennemies, ce qui rend les combats répétitifs après plusieurs runs. - Caméra parfois rigide et angles peu adaptés aux combats de groupe. - Absence de feedback visuel et sonore sur certaines attaques → moins immersif. - Animations des personnages correctes mais pourraient être plus dynamiques pour renforcer l’immersion. - Pas d’options de personnalisation pour les poses et interactions en combat pour les personnages de base. - Sensibilité de la souris qui diffère selon les personnages effet de Yoyo. - Les barres de vie des ennemis deviennent envahissantes lorsqu’ils sont nombreux, au point de rendre les combats illisibles. L’idéal serait de pouvoir les retirer ou, mieux encore, d’avoir une option pour placer la barre de santé de l’ennemi ciblé en haut et au centre de l’écran. Ce serait selon moi le meilleur choix de design. [b] Micro-transactions abusives [/b] - Des skins à 15 € pour un usage limité, alors que le jeu est déjà payant. - Les prix actuels ne respectent pas le joueur et donnent l’impression d’un double paiement pour du cosmétique. [b] Matchmaking et population [/b] - Difficulté à rejoindre rapidement une partie (attente 10 min pour 5 joueurs). Les combats deviennent répétitifs et peu stratégiques, surtout avec les mêmes personnages de base. [h3] Ma vision pour un système idéal [/h3] [b] Version gratuite et payante équilibrée [/b] - Free : 8-9 personnages jouables, Chapitre 1 de la campagne, tout l’équipement gameplay accessible. Cosmétiques visibles mais non équipables. - Pay : 22 personnages + personnage personnalisable, tous les chapitres, cosmétiques équipables. [b] Personnage personnalisable Pay [/b] - Débloqué après avoir maxé un personnage, entièrement personnalisable (visage, corps, sexe, couleurs) et capable d’équiper n’importe quelle compétence débloquée. - Immersion complète : possibilité de changer l’entrance, les poses de victoire et les railleries → rend chaque personnage unique et vivant dans le multijoueur. [b] Système de progression et de récompenses [/b] - Jetons garantis par partie pour tous, échangeables dans une boutique pour cosmétiques ou tirages, sans doublons. - Plus de drops “pourris” ou RNG punitif. - Chaque combat a une valeur réelle et gratifiante, réduisant la sensation de tourner en rond. [b] DLC optionnels abordables [/b] - DLC à prix raisonnable (~15 € pour 4 personnages et campagne), accessibles aux Free, mais cosmétiques toujours exclusifs aux Pay pour être équipés. [b] Respect du joueur [/b] - Pas de micro-transactions abusives. - Prix accessibles et justifiés pour un jeu déjà payant. - Progression et builds équitables pour Free et Pay → pas de P2W. [h3] Bilan [/h3] [b] Avec ce système : [/b] - Les combats deviennent plus vivants et stratégiques grâce à la variété de personnages et de builds. - La population Free + Pay reste active → matchmaking rapide. - Les joueurs sont récompensés pour leur temps et leur investissement. - Les micro-transactions sont respectueuses et le jeu reste équilibré et motivant. - L’ajout de poses, entrances et railleries personnalisables pour le personnage Pay améliore l’immersion et donne un vrai sentiment de contrôle et de personnalisation. Actuellement, le jeu ressemble à une fusion ratée entre un jeu mobile et un jeu complet, avec un grind frustrant et des micro-transactions trop chères. J’espère que les développeurs prendront en compte un système plus juste, motivant et respectueux des joueurs payants et gratuits. [i] Je suis convaincu qu’une gestion plus centrée sur la vision des joueurs et le respect de leur temps aurait permis à ce jeu de durer bien plus longtemps. Malheureusement, les décisions actuelles ont progressivement érodé la confiance des fans. Merci quand même, Bandai. [/i]
只玩單人模式的內容絕對不值這個價格,要買這款最好就是衝著多人共鬥來的,有朋友也能讓遊戲疲勞減少許多。 合作方面比起多人共鬥更像是PVP(Party VS Party),每個人都為了搶經驗無所不用其極,等級低傷害就低技能也會少。 但要搶經驗除角色外裝備也很重要,裝備的掉落等級會隨著遊戲等級一同提升,這意味著你在100級前刷的裝備需要不停汰換。 而且作業感非常繁重,骸骨王活動結束後稀有裝備掉落率感人,幾乎每天就是開遊戲刷副本然後失望關遊戲。 這是我接觸的第一款刀劍作品,長期玩下來煩躁感多於有趣,如果不是粉絲推薦有特價在考慮入手。
O jogo é muito bom e arriscaria dizer o melhor de SAO que tem em gameplay, mas, o pacote de personagem volume 2 vender tão caro e fora da galera que já comprou o jogo premium e o pior de tudo é o jogo estar morto e não ter nem a opção de jogar com bot. Pra mim se o jogo tivesse como criar um lobby só com bots ou só com amigos e preencher de bot o jogo ainda seria muito bom, mas, duvido que a bosta da BAMCO faria isso e por isso aguardo um private server pra jogar. EDIT: Um acréscimo, dá sim para jogar ainda hoje por conta da junção dos servidores e sim ainda acha raid e mapas para fazer, porém, esse jogo falha em ser um coop online sendo que o objetivo é só rushar os locais até o penúltimo estágio, farmar xp e ir direto ao boss e acredito que essa parte eles poderiam ter feito MUITO melhor para realmente parecer um mmo e não para que independente da classe eu queira apenas fazer o maior DPS, gosto muito do jogo mas impossível recomendar com o conteúdo sendo 80% só online e do valor que é.
This game is an absolute single player masterpiece! For one thing, all in game dialog was RECORDED! No silent text with pointless sounds. And with the auto text advanced feature on, it plays out like episodes of the anime. The voice acting has actual anime quality effort vs what we got before this game. Gameplay is the best in the franchise history! You can swap to whoever you want mid combo to keep the game feeling fresh! Moreover, you can pull off amazing moves like recollection release! The combat is super fluid and snappy vs the clunk style of older sao games! The graphics are absolutely stunning! The visuals alone keep me coming back! It's like controlling the anime! The beautiful high fps support keeps the game smoother than butter! Honestly speaking the only thing this game is missing is an offline 1 vs cpu mode to let up have a free for all battle against whoever we want. If they ever add that it's the best sao game in history. I'm not interested in creating a character, or ignoring the story for online Gameplay. I love a story rich open world gaming experience! This is very much that gaming experience. I have zero complaints and the mixed rating are nonsensical given the amazing experience I've had. Couldn't reccomend this title enough.
Game is multiplayer only. There aren't many players, so you literally can't play and will be stuck in queues forever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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