
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刷刷刷方面比前作夺命凶弹有所增强,角色够多也挺有新鲜感,但是地图和新BOSS太少了,属于打几遍后就不太想玩的程度。 角色操作手感极其生硬,白瞎了这么多角色,近战操作衔接生硬,再加上鼠标转视角慢的要死,玩起来只想玩用枪的远程角色。 说实话,这类mmo游戏里,我玩过N年前的老网游疾风之刃,幻想神域,剑灵,soulworker,也玩了新上市到关服的蓝色协议, 相比之下SAO这些个作品感觉都是一坨,完全没得比,角色操作机制BOSS副本方方面面都差的太多,想拿它们当代餐根本做不到。 跟隔壁碧蓝RELINK都没法比。。原价买这个真的不如找个网游充钱买套时装玩,soulworker现在还在运营呢。碧蓝RELINK玩家 就更不推荐来买这个当代餐了。就碎梦边境的品质,想买的建议等待打折到150块钱一下再买来玩玩还能勉强接受。
Don't even bother with this game. The game has confusing settings, such as HOW MUCH GRASS DO YOU WANT IN THE GAME LEVEL, that acts as if it's a trigger... but only has Low, Medium, and High as options. Not to mention that looking into the distance in levels lags the game to the point where you basically lose the ability to look in that direction.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一坨屎,最智障的游戏,tmd,40块钱买了一坨屎而不是一款游戏
做得一坨,而我预购了这一坨
Great for SAO Fanclub. Good co-op game with high competition that team win will got MVP but too slow released new content.
「遊戲強制連線與反作弊系統(EAC)導致技術性衝突,無法正常進行單機體驗,且遊戲機制與購買前的預期不符。」
un jeu dont je comprends l'esprit et l'objectif, mais étant un énorme fan j'ai été déçu de ne pas enfin avoir l'openworld SAO que toute la commu attends, oui le jeu est bon et très accès multi se qui en fait une alternative multijoueur viable de SAO, mais pour les 20ans c'est décevant. Bref, un jeu bien mais ce qu'on attendait.
this game exists on the cusp of both being good and being mediocre Problems, in no short order: [i]Most, if not all, servers are based within Japan.[/i] Previously, there were three distinct regions: NA, EU, and JP. All the servers were consolidated together due to low player population on any server that wasn't JP during most hours. Unless you're playing single-player, you'll probably have 200+ ping if you're non-JP. [i]Slow update cycles, for those who are inclined.[/i] The development team [b]seems[/b] to be relatively small. While they're dedicated towards this game, the amount of content they can churn out may be a bit of a turn-off for those who are expecting substantial updates per season. [i]Always-on(ish) game.[/i] The game can be played in single-player and offline in limited function but key things will be missing. Any DLC characters will be disabled until you reconnect. Any shop-bought cosmetics, for those who prefer fashion before form, will also be disabled. The core gameplay is tied to the online matches, so you'll be unable to enjoy the full experience offline. [b]They are testing a single-player/offline mode that allows for full access to the game. Props to them.[/b] Aside from those problems, the core gameplay of a dungeon-raiding/boss fight experience is highly tuned though. Balancing in-game ensures no character is particularly weak, nor is a specific character a must-have for a team setup. Most characters have a clear identity within their class, and there's few instances of "oh this character is just x but better". [u]Ignoring the latency problems[/u], all the bosses have clear reads via the damage indicators that appear. The various equipment items you can equip have a degree of customizability, and can be tailored for a specific experience or boss. [i]The entire end-game turns into a loadout-setup simulator essentially. If you enjoy it, bonus content for you![/i] The game's alright, despite the steep asking price. So long as DIMPS continues to churn out content for the game rather than letting it fall by the wayside, the game is shaping up quite nicely since its rocky launch.
Este juego me lo compre de salida habiendo jugado la beta con muchas ganas de que saliera el juego para ver todo el contenido que le podrían meter teniendo en cuenta lo grande que es el mundo de SAO. Ademas de no haber metido absolutamente nada decente tienen la poca dignidad de meterte dlcs con personajes que solo conocen ellos y los pocos que son los mas emblemáticos querido e importantes son los mismos que salieron en la misma beta ya sea en el mundo de SAO, ALO o GGO. Es un Juego que podría haber tenido un gran futuro y el mejor de todos los que han sacado pero viendo que a Bandai solo les importa ganar dinero fácilmente sin escuchar a su comunidad y trabajar mas bien poco, es un juego bastante desaprovechado y espero que algún da se darán cuenta que cobrar 60 por el juego y 25 por 4 personajes es un robo a mano armada. P.D.: Que vuelvan los servidores del SAO Memory Defrag :)
我是吔系大王!系中系。 通行证虽是免费的但肝得要似,一个接一个,本来游戏性和手感就粪,新内容还少,能吃得下的是这个👍 我是这个👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
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| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $12.6M | 12.5K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |