
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is multiplayer only. There aren't many players, so you literally can't play and will be stuck in queues forever.
This game shot itself in the foot, it has fun gameplay but it gets weighted down by the requirement to grind to max level and then to grind for max level gear. Like grinding for end game gear usually has a gameplay loop, but what if that gameplay loop was the same thing you were doing since level 1? Thats the problem this game has, you literally just spam the same dungeons, sinking hours to gain even 1 level. The game also copies the worst mechanics from JRPG MMOs which is time gating their content to be available a few days per MONTH, when the very concept of this game is that you can replay and relive experiences of the games you played!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
| $17.4M | 77.3K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $12.6M | 12.5K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這啥鬼東西,打擊手感超級爛,還動不動就連線中斷,明明玩起來感覺就是在單機還會斷線有夠傻眼 建議特價到骨折在入手
Game just feels rougher than a sandpaper bilbo baggins. i think i'm mainly mad that its like the 3rd sao game that has dlc characters from in the old shows, before it was released. why were they not additional when the game is at a triple a price. why is the progression not sepperated from multiplayer? why camt you just make a actual mmo like in the shows? why is it always a bare minimum copy amd paste kirito simulator. why cant a be the main character that the never had to save people that could have been saved? why cant we have nice things?
O jogo é divertido e oferece uma boa variedade de modos, personagens e chefes, o que mantém a experiência interessante. No entanto, ele depende fortemente do modo online, e isso traz alguns problemas. Em certos horários do dia, é difícil encontrar outros jogadores (De vez em quando é você e mais 19 bots em um mapa), o que afeta bastante a jogabilidade. Além disso, a ausência de servidores na América do Sul gera uma latência (ping) alta, causando Delay nas ações — o que prejudica principalmente nas esquivas e defesas perfeitas, importantes para ganhar mais pontos. E ainda tem o ponto principal, o valor do jogo, realmente muito caro para o que oferece e não vale a pena comprar fora de promoções. E se já não fosse caro o suficiente, tem DLCs a parte, fazendo com que fique muito mais caro se quiser ter acesso a todos os personagens. Pagar R$ 350,00 ~ R$ 400,00 em um jogo mediano e não ter acesso a todo o conteúdo é de quebrar as pernas mesmo. Enfim, só vale a pena comprar em promoções e se você for muito Fã da franquia. Nota: Levei cerca de 190h para Platinar esse jogo.
O jogo é muito bom e arriscaria dizer o melhor de SAO que tem em gameplay, mas, o pacote de personagem volume 2 vender tão caro e fora da galera que já comprou o jogo premium e o pior de tudo é o jogo estar morto e não ter nem a opção de jogar com bot. Pra mim se o jogo tivesse como criar um lobby só com bots ou só com amigos e preencher de bot o jogo ainda seria muito bom, mas, duvido que a bosta da BAMCO faria isso e por isso aguardo um private server pra jogar. EDIT: Um acréscimo, dá sim para jogar ainda hoje por conta da junção dos servidores e sim ainda acha raid e mapas para fazer, porém, esse jogo falha em ser um coop online sendo que o objetivo é só rushar os locais até o penúltimo estágio, farmar xp e ir direto ao boss e acredito que essa parte eles poderiam ter feito MUITO melhor para realmente parecer um mmo e não para que independente da classe eu queira apenas fazer o maior DPS, gosto muito do jogo mas impossível recomendar com o conteúdo sendo 80% só online e do valor que é.
只玩單人模式的內容絕對不值這個價格,要買這款最好就是衝著多人共鬥來的,有朋友也能讓遊戲疲勞減少許多。 合作方面比起多人共鬥更像是PVP(Party VS Party),每個人都為了搶經驗無所不用其極,等級低傷害就低技能也會少。 但要搶經驗除角色外裝備也很重要,裝備的掉落等級會隨著遊戲等級一同提升,這意味著你在100級前刷的裝備需要不停汰換。 而且作業感非常繁重,骸骨王活動結束後稀有裝備掉落率感人,幾乎每天就是開遊戲刷副本然後失望關遊戲。 這是我接觸的第一款刀劍作品,長期玩下來煩躁感多於有趣,如果不是粉絲推薦有特價在考慮入手。
游玩时间200+h,目前历时两周左右(我肝好 从基本没玩过电脑游戏到熟练操作适应了一段时间,电脑默认键位还挺阳间,能自行修改 从0到150级,从被摸一下就死掉变成了一招大招直接表演血条消失术 能联机,并不会单独一个人做任务而感到无聊,还有自由行动大家一起打地图boss,摸清套路了其实低等级也能磨(前提是你肝好 可能还会遇到老玩家来带你练级(笑 整体游戏就是升角色等级然后去整理武器词条,要爆炸性输出就去调整成针对的属性装备,我比较懒直接全点攻击了() 人物角色也得练,目前最高130级,大概每15级左右就会加1000多生命和1000多攻击力 能加好友邀请去自己的小木屋一起组队,但是目前我还没试过(孤身一人打游戏 等级你坚持去打救援行动/boss战/同盟行动很快就能上去,不算很肝 每个角色都很有特色,还有服装,就是得肝(笑 还能抢最后一击(好像俗称lk来着?)这个就看个人操作了 能防御能闪,你只要练结衣把结衣的被动拿了,配件带上延长无敌时间你就能在一片枪林弹雨里洗澡( 莉法这种alo角色是可以飞的,也采用了alo本身不能飞太长时间的设定,可以在空中打人 无PVP成分,环境安详 以上是个人觉得不错的点↑ 以下就是个人觉得不太好的点↓ 偶尔会断连(也跟我家网络有一点关系),虽然几率很小,但是确实会突然给你退出,卡到起始页 匹配队友必须满足5个人或者以上才能开,这个算能理解()但是别人有两个人但是其他人都只有自己其他都是npc的时候真的会爆炸()分数都被抢了 自由行动那头龙仇恨基本全给远程了,哪怕远程基本没伤害(我诗乃莫名其妙被追着满地图跑) 在朋友小木屋的时候不能发文字,交流很吃力 米特这个锁链是不是给的太夸张了()冷却还快,怼脸直接开打 坦克走得慢我能理解,但是为啥射击手也慢啊(诗乃/死枪),你说你都能换成手枪了,速度是不是该调一下,每次赶路打boss我Ctrl键都要按冒烟了( 贴图聊天能接受,但是希望能再多点(毕竟都交流不便了) 人物等级非常之肝,目前米特和猫骑士爱丽丝有1.5倍经验加成,但是我打到快吐了才俩都是38,不敢想那些爆炸性伤害的人是怎么做到满级的(真的会死 然后就是匹配比较慢,老诟病了 个人还是比较推荐的,之前比较倾向于手游(if/vs),日常基本上没事干就喜欢这种肝的游戏,角色很多,匹配基本上就是大杂烩了,但是队伍角色不能重复,其他队也是一样(近期米特爱丽丝满天飞,到底有多少人买dlc了,刀剑你是懂做生意的) 我个人看到奥伯龙还是会想拿刀就是了(灭了这须乡 切换就是抓时间按x,不像其他的有一堆七七八八的东西(特指if) 但是玩久了确实就会感到无聊,但是地图大,还自由确实没话说,最好是跟朋友一起玩,能开语音一起跑图 当然还会遇到一点乐子人(事情全出自诗乃,我拿诗乃在那打地图boss,有俩人在我身旁反复上下跳刷存在感,我发贴图说来帮忙结果被无视了) 上位自由行动全是卷王,两个boss两边跑,打完这个另一边刚好刷新了赶路过去把另一个打了,如此往返,真打自由行动建议还是打下级的,不卷 死了的时候一群人来救你,根本不怕死,挺好 ——简单来说,只要你肝好,等有打折了刀剑粉可以买来玩玩,至于非刀剑粉那还是别来了()性价比不高
Underrated Gem, game is actually a pretty fun roguelike. Game is a solid 4/5 High score due to the fun actor.
One of the best SAO game IMO. the movement is a bit clunky but after sometime it's alright. Not enough end game content however and it's too pricey.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.