
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一回目の極後休止し復帰したが、人口が少なくまともにプレイできない。 一マッチに10分ほど待ち、始まったと思ったら7割NPCで倒すまでに時間がかかり最新に追いつけない。 チーターでもいいから来て即狩りでもしてくれ()
I played the heck out of this game back in October to November, the game died on December-ish to February. The game was great when it had life, now it's a barren waste land, if only you could start an encounter with just a handful of players, the game isn't a challenger ranks of league of legends, so queue times shouldn't be treated as such. If ever this game gains any traction ever again; from a full overhaul/rework. I'd probably recommend it, as of now, it's a dead game, it's no longer worth it to support. it being a forever live service killed itself, they didn't learned from their past games, where it was only being played mostly by solos, plus the grinding on this game is abysmal I thought Diablo 4 on season 1 was bad, this takes the cake, no, take the whole platter, everything on the grinding table was atrocious, whoever cooked this mess needs to go back where they got their degree from; or burn the college down because what they teach is hot garbo at this point.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I'm seeing ppl say the game is dead or multiplayer is broken bc they get stuck with bots and others are teamed up. You'll be stuck at lower tiers, or something that ppl just want to complain about. Look i started a week and a couple days ago and already im in tier 3 almost tier 4 so you wont be stuck down in lower tiers so forget about that. Multiplayer isnt broken most ppl are just partied up! The game has been out since Oct. i think. Most ppl have groups of ppl to play with but that doesnt mean you wont get paired at all with someone you will at some point or you can join a discord server with ppl that play the game as well that can possibly help you. The game yes isnt full lobbies all the time or close to it at time but its still fun and enjoyable to play. I'll even admit i was nervous about getting it when i saw the mixed reviews but most of the reviews in my opinion are just ppl wanting to hate on it. Make your own judgement on the game. I think youll like it.
現代のゲームではない シンプルにおすすめしない SAO好きでもきつい 最近のSAOは求めていることをことごとく裏切る
Feels like a cheap mobile game with no content and meaningless upgrades, the story isn't interesting and leveling take ages
"Azure Night" gave a good review of the game. Read it before you consider buying.
●▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬●Sword Art Online: Fractured Daydream●▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬● It's like a Fatal Bullet II! but a bit worse. I want to like this game but each time I play it, it reminds me how bad it can be ●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬●Positives●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬● There's some positives to this game despite the negative review, I'll go over my favourites. - Interactive: Due to how it's non game canon yet non show canon, it's fun to see interactions from characters who haven't met (like Llenn and Kirito) or who were enemies (like Death Gun and Sinon) it makes for more of a fun game that's already lacking, and gave it more funny side remarks from characters like Oberon. - Lots of modes: I haven't tried all the modes yet so I can't go into detail, but there's lots of modes besides the main story, so it's nice to have a variety of things and especially grind a bit like in Fatal Bullet with a mode like Free roam. - Weapons: It's not diverse like in the Underworld games, but it does have weapons from previous games such as guns from Fatal Bullet and even going as far back as swords from Lost Song! - Different story from before: Unlike the past Sword Art Online games, this one follows no real story from the actual anime, it's its own story, and that means it's pretty creative despite the problems it has. Many people don't like non-canon games from SAO but it's one of my favourites since it adds a sense of new characters and more varieties. ●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬●Negatives●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬● There's so many issues with this game, it'd be a long book to list them out equally so I'm just going to state what I find problems with mostly. - Glitches/bugs: I understand it's hard to make a perfect game, but it's so frustrating how many bugs are in this game, and what that means. I had to restart a couple missions because one of the characters were supposed to move and they were stuck inside a gate and couldn't move. - characters are lacking extremely: Given that the last Sword Art Online game that was made (Last recollection) and how it boasted about having the biggest character roster in SAO games, you'd expect as much from this game. Although that's a dead wrong. There's hardly any characters to choose from outside the main characters, and DLCs just add to the fire, I think all the characters should be unlocked through progression instead of DLCs, it ruins the game, that's already ruined. - locking onto targets: When you lock onto enemies (E by default on keyboard) it will lock onto the enemy, but you cannot move the mouse by any means. It's nice to lock onto enemies but it's also hard to fight them when all you can see is their underbelly because the camera angle is weird. - Free roam penalty? Why is there a penalty if I leave a 1 HOUR session of free roam? What if I have to leave because of something major, or what if I just got board? Do I go AFK if I don't want to get a penalty but don't want to play free roam anymore? I can't do that because they'll kick me for being inactive for too long. Which means if you played free roam for 50 minutes and did all that grind just for something to come up and it kicks you, they basically said "too bad, you shouldn't have anything else to do for a hour". I understand free roam is also a place where you can grind with other players but given its name, I would've expected a mode where you can slash and shoot at enemies whenever and where ever without penalties, nor a time limit. Most of the map is filled with high level enemies anyway so if you're just starting out and you pick free roam, it's best to stay near spawn. ●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬●Conclusion●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬● With the majority of this review being negative, it's decided that this game is unfortunately not one I can say I love. I want to love it, since it's supposed to be like a Fatal Bullet II but it just fails on all fronts, and it's too late for them to add in any characters without any of them being DLCs.
สั้นๆ : ไม่สมราคา รอลด 90% ค่อยซื้อถึงจะคุ้ม เพราะสิ่งเดียวที่จะทำให้คุณตื่นเต้นและสนุกไปกับเกมนี้คือเนื้อเรื่องและอนิเมชั่นคันซีน นอกจากนั้นมันไม่มีอะไรอีกแล้วและคุณจะสนุกไปกับมันไม่ได้เลย ยาวๆ : สำหรับคนที่ชอบแนว RPG เก็บเวล หาของ ลงดัน แล้วซัดสกิลสาดคอมโบ เกมนี้ไม่ใช่คำตอบของคุณ ระบบเกมเปลี่ยนไปเป็นการลงแมพที่โคตรกว้างแบบเกม FPS แนวโดดร่มลงไปเก็บของมาบัพก่อนลุยเควส แต่ประเด็นคือ แมพกว้างแต่ไม่มีอะไรให้ค้นหานอกจากมอนกีกี้ที่ดาเมจแรงพอจะฆ่าคุณได้ใน 3~5 ฮิต ระบบคอมโบที่เคยมีในภาคก่อนๆถูกเอาออกไป สกิลทั้งหมดถูกเปลี่ยนให้เป็นแนวเกม MOBA ที่มี 3 สกิล 1 อันติ แล้วก็เปลี่ยนป้อมศัตรูให้กลายเป็นบอส นี่มันเกมโมบะชัดๆ! สามารถเลือกเล่นตัวละครได้มากขึ้นและไม่อวยดาบคู่จนน่าเกลียดเหมือนภาคก่อน? ก็เออสิ! ก็นี่มันเปลี่ยนเป็นเกมแนวโมบะโดดร่มลงไปตีบอสเพื่อจบเควสไปแล้วนี่หว่า! เล่นได้พร้อมกัน 20 คนหรอ? ก็เออสิมันกลายเป็นเกมออนไลน์ไปแล้วไง! มันก็ต้องเล่นพร้อมกันสิ! ผมจะไม่พูดถึงดรอปเรทมันมันเป็นเรื่องปกติของทุกเกม ของดีๆหายากเป็นเรื่องปกติ สิ่งที่เกมนี้ไม่มีก็คือความสนุก แม้ภาคก่อนๆมันจะแย่แค่ไหนก็ตามแต่มันก็ยังมีความสนุกและยังกลับไปเล่นได้เสมอ แค่ได้กดคอมโบตีมอนสักชั่วโมงก็หายคิดถึงแล้ว แต่ภาคนี้ไม่มีเลย ทันทีที่เล่นเนื้อเรื่องจบก็อยากจะรีฟันด์มากๆเพราะนอกจากเนื้อเรื่องแล้วมันไม่มีอะไรเลยและไม่คุ้มราคา ขนาดระหว่างเล่นเนื้อเรื่องก็ยังเบื่อจนออกเกมไปหลายรอบมากและใช้เวลาหลายวันกว่าจะเล่นแต่ Chapter เกมไม่สนุกเลย ย้ำสั้นๆปิดท้าย : เกมไม่สนุกและไม่คุ้มราคา ถ้าอยากจะเสพเนื้อเรื่องแนะนำไปดูในยูทูปเถอะครับ ด้วยความหวังดี
ip是好ip,每一代都买,每一代都只玩了几个小时(除了妖精和夺命),为什么隔了这么久才来评论,因为我忘了,这游戏在我印象里已经没有多少分量了,今天打开就过来留个评论,给你个好评吧万代,因为刀剑是我入坑二次元的契机。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $12.6M | 12.5K | 90% | $29.99 |
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| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
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