
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
많은 사람들이 사지 말라 하는 데에는 이유가 있다
現代のゲームではない シンプルにおすすめしない SAO好きでもきつい 最近のSAOは求めていることをことごとく裏切る
I'm seeing ppl say the game is dead or multiplayer is broken bc they get stuck with bots and others are teamed up. You'll be stuck at lower tiers, or something that ppl just want to complain about. Look i started a week and a couple days ago and already im in tier 3 almost tier 4 so you wont be stuck down in lower tiers so forget about that. Multiplayer isnt broken most ppl are just partied up! The game has been out since Oct. i think. Most ppl have groups of ppl to play with but that doesnt mean you wont get paired at all with someone you will at some point or you can join a discord server with ppl that play the game as well that can possibly help you. The game yes isnt full lobbies all the time or close to it at time but its still fun and enjoyable to play. I'll even admit i was nervous about getting it when i saw the mixed reviews but most of the reviews in my opinion are just ppl wanting to hate on it. Make your own judgement on the game. I think youll like it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 3.7K | 92% | $29.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
| $16.2M | 77K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $12.6M | 12.5K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一回目の極後休止し復帰したが、人口が少なくまともにプレイできない。 一マッチに10分ほど待ち、始まったと思ったら7割NPCで倒すまでに時間がかかり最新に追いつけない。 チーターでもいいから来て即狩りでもしてくれ()
ip是好ip,每一代都买,每一代都只玩了几个小时(除了妖精和夺命),为什么隔了这么久才来评论,因为我忘了,这游戏在我印象里已经没有多少分量了,今天打开就过来留个评论,给你个好评吧万代,因为刀剑是我入坑二次元的契机。
ソードアートオンラインがマルチレイドのゲームを販売するということで結構気になったため購入しました。 まず初めにソードアートオンラインのゲームの中ではかなりいい作品になってるんじゃないかなぁと思います。 今まで操作していたキャラの他に「ヒースクリフ」や「死銃」「オベイロン」といった敵キャラも操作できるところは魅力の1つではないかと思います。 またスキンの種類もそれなりに豊富で衣装を変更してクエストに挑むといったおもしろさもあります。 ここからは少々批判的な意見となってしまうのですが、色々な方が仰る通りコンテンツはかなり少ない方です。 ダンジョン形式のCo-opクエストやボスレイドにしてもステージ数が圧倒的に少ないです。 故に人口もかなり減少しているかと思います。運営側も初心者応援でプレイヤーランクが上がりやすくなったりと色々と対策はしていますが正直厳しいと思います。 もし購入を検討されている方がいるのならば友人と遊ぶことを推奨します。
喜欢我等级制mmo不合理吗,没四黑来玩这游戏不如找个牢坐
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"Azure Night" gave a good review of the game. Read it before you consider buying.
●▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬●Sword Art Online: Fractured Daydream●▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬● It's like a Fatal Bullet II! but a bit worse. I want to like this game but each time I play it, it reminds me how bad it can be ●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬●Positives●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬● There's some positives to this game despite the negative review, I'll go over my favourites. - Interactive: Due to how it's non game canon yet non show canon, it's fun to see interactions from characters who haven't met (like Llenn and Kirito) or who were enemies (like Death Gun and Sinon) it makes for more of a fun game that's already lacking, and gave it more funny side remarks from characters like Oberon. - Lots of modes: I haven't tried all the modes yet so I can't go into detail, but there's lots of modes besides the main story, so it's nice to have a variety of things and especially grind a bit like in Fatal Bullet with a mode like Free roam. - Weapons: It's not diverse like in the Underworld games, but it does have weapons from previous games such as guns from Fatal Bullet and even going as far back as swords from Lost Song! - Different story from before: Unlike the past Sword Art Online games, this one follows no real story from the actual anime, it's its own story, and that means it's pretty creative despite the problems it has. Many people don't like non-canon games from SAO but it's one of my favourites since it adds a sense of new characters and more varieties. ●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬●Negatives●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬● There's so many issues with this game, it'd be a long book to list them out equally so I'm just going to state what I find problems with mostly. - Glitches/bugs: I understand it's hard to make a perfect game, but it's so frustrating how many bugs are in this game, and what that means. I had to restart a couple missions because one of the characters were supposed to move and they were stuck inside a gate and couldn't move. - characters are lacking extremely: Given that the last Sword Art Online game that was made (Last recollection) and how it boasted about having the biggest character roster in SAO games, you'd expect as much from this game. Although that's a dead wrong. There's hardly any characters to choose from outside the main characters, and DLCs just add to the fire, I think all the characters should be unlocked through progression instead of DLCs, it ruins the game, that's already ruined. - locking onto targets: When you lock onto enemies (E by default on keyboard) it will lock onto the enemy, but you cannot move the mouse by any means. It's nice to lock onto enemies but it's also hard to fight them when all you can see is their underbelly because the camera angle is weird. - Free roam penalty? Why is there a penalty if I leave a 1 HOUR session of free roam? What if I have to leave because of something major, or what if I just got board? Do I go AFK if I don't want to get a penalty but don't want to play free roam anymore? I can't do that because they'll kick me for being inactive for too long. Which means if you played free roam for 50 minutes and did all that grind just for something to come up and it kicks you, they basically said "too bad, you shouldn't have anything else to do for a hour". I understand free roam is also a place where you can grind with other players but given its name, I would've expected a mode where you can slash and shoot at enemies whenever and where ever without penalties, nor a time limit. Most of the map is filled with high level enemies anyway so if you're just starting out and you pick free roam, it's best to stay near spawn. ●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬●Conclusion●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬● With the majority of this review being negative, it's decided that this game is unfortunately not one I can say I love. I want to love it, since it's supposed to be like a Fatal Bullet II but it just fails on all fronts, and it's too late for them to add in any characters without any of them being DLCs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.