
A deceptively cute hard-core platformer where you will die all the time, All The Time ! Die; keep trying.
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Languages: English
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Switch is a hard-as-nails puzzle platformer. Let me repeat, it is HARD!! It's possible to play with keyboard controls but not even God himself could beat these levels with the keyboard. Controller is an absolute must. It's fullscreen only (fine with me) and Windows/Mac (not so fine - Linux would be nice). I'm now going to attempt to explain the switching mechanic. Please bear with me. You start off as the little skinny guy who can jump with the A button. So far so good. Now, if you press B (or in my case RT which I prefer) you then 'Switch' into a fat guy and can then jump again in mid-air to gain extra height. Once you've completed a double jump (and not before) you can then scale a wall, Meatboy-style, by alternating between the two buttons. If there's a narrow vertical gap then the alternation is not necessary, you can just jump with one button. Now, the Switch mechanic does not only affect your guy, oh no, that would be too easy. It can also affect elements of the level, causing them to disappear and reappear, so you have to jump/switch at only the right moments as things change all over the place. Are you still with me? Hang in there. So next we have the shooting (X) button which you will often need to use in conjunction with your jump/switch buttons to shoot things in mid air to get rid of things or reactivate them before landing on the edge at the last moment and then quickly adapting to climb the block you've just activated... I could go on. Confused? So you should be, it's as complicated to use as it is to explain. After hours of gameplay I still can't honestly say I've become comfortable with it, it still feels unintuitive and is part of the challenge. The level overview is not just the usual static list. Your little guy hops along from doorway to doorway to enter the various sections and then hops between the lines and pages to select the one you want. The levels all have fabulous names. My favourite is 'Wait, What?' - I think this could be applied to many different levels here! 5 sections with 15 levels in each, 75 total. [h1]Sound & Vision[/h1] Artwork is slick and beautiful, with pastel colours and clean lines occasionally enhanced with a fancy element like fire cannons. There's a different background tune for each section and I love them all. [h1]Difficulty[/h1] There's a 3-star rating system. Beat the level any way you like for one star, collect the water droplet for 2, beat the time limit for 3. If you get the droplet and beat the time all on the same attempt it declares "Excellent!" but trust me, this ain't gonna happen except for a few levels in the Beginner section. You'll be trying for the droplet first, then trying for the speed run without the droplet to collect the stars one by one. With that said, you're already doing well if you can get one star. Section 1 - Beginner - is the only section that gave me any mercy. Once I was into the 2nd section I was already out of my depth. The difficulty comes at you from two angles - puzzling and platforming. Some keep you sitting there scratching your head wondering how on earth this is even possible, for others I could see what to do but repeating/dying over and over and over, inching my way painfully forward as my brain memorised each separate action and repeated it with pinpoint timing. It's not only the level designs that produce the difficulty. Most other platformers use 2 buttons - jump and shoot. Here you have jump/shoot/switch that adds yet another layer of difficulty to an already tough challenge. It's fiendish! On the flip side, beating a level in this game gives me a huge rush, it's a proper challenge. [h1]Open Levels!![/h1] Many of the games I play - and puzzlers are especially guilty of this - have linear level progression. Everything is locked and you progress one level at a time. If you get stuck, you have only one level to work on and it can get frustrating. Here, you can play any level you like at any time. I could hug the devs! Of course, it's better to play the earlier/easier levels first but it's entirely my choice, as it should be. [h1]Value[/h1] I'm writing this before release so I don't know the price. I'm going to take a guess and say $15, that's what I'd be happy to pay for this. Any less and it's a bargain. There are many hours of gameplay and the star ratings allow for plenty of replay value. [h1]Steam[/h1] Steam cloud supported but no achievements or cards. I don't think it matters, there is more than enough challenge here without achievements. [h1]Verdict[/h1] Every aspect of this game is first class. If you can ever complete it, even with one-star solutions, you can count yourself an expert. Highly recommended.
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[quote][b]This review was made possible by[url=https://steamcommunity.com/groups/indiepromo] IndiePromo. [/url] [/b] [i]I received a reviewing copy of this game for free. However, my review is honest.[/i] [/quote] [i]Skip to the bottom for my Final Thoughts[/i] Switch - Or Die Trying is an indie puzzle-platformer made by Threye Interactive. You must travel across multiple letters in an attempt to save your friends - various letters of the alphabet. [h1]Graphics[/h1] Switch - Or Die Trying - is described by the developers in the Steam store page as a cute-sy game with adorable characters, and they're not wrong. The graphics in the game are pretty well done and fit in with the children's storybook/picturebook storyline. Anytime you wish to change levels, for example replaying a level to try to get a higher score, you are quite literally put into the pages of a storybook, and you can choose the level you wish to play by walking around and selecting the page, which is quite neat in my opinion. My only problem with the art in the game is that it can be pretty dark and I would expect a storybook to be more colorful, but it isn't too hard on the eyes. [h1]Audio & Soundtrack[/h1] Switch - Or Die Trying - features interesting music that unfortunately becomes a bore after several loops. It is very cheerful and fits with the theme of the game, but the constant looping of the song drove me pretty close to insanity, and I had to mute the audio. The song was by no means bad, but I usually have no problems listening to looping songs, but the songs in Switch - Or Die Trying didn't do it for me. [h1]Gameplay[/h1] Switch - Or Die Trying is, like I previously mentioned, an indie puzzle-platformer. According to the Steam store page, there are 75 various levels that you can make your way across. You can change your form between a lowercase i and an uppercase I, each switch providing you with an extra jump (effectively double-jumping). Being in upper or lowercase form does have an effect on the gameplay, sometimes you will have to switch forms in order to advance further into a level where the opposite form cannot. One thing I can say for certain is that the gameplay is brutal. I could barely pass the first few levels, especially those that had a wave of ink that would kill you if you couldn't do the levels fast enough. [h1]Storyline[/h1] Switch - Or Die Trying begins with your character - the letter I - sleeping with an angel and a devil bantering about your current state of affairs. Nothing was really explained too well, but from what I could deduce from the little exposition and the Steam store page, you are looking for your friends - other letters in the alphabet. As you progress through the levels, you can save letters of the alphabet, and it's pretty safe to assume the rest of the game is rescuing your buddies. The only quarrel I have with the game is the fact that there isn't a lot of exposition provided, and I had to resort to looking at the Steam store page, which isn't a very good sign that the game can provide the amount of exposition natively. [h1]Final Thoughts[/h1] Overall Switch - Or Die Trying - was a pretty cute-sy game that was a decent amount of fun. Unfortunately, I couldn't really figure out the story too well from gameplay and the music really ate at my brain and ears. The gameplay itself is very difficult and a lot of fun, so if you enjoy tough platformers like Super Meat Boy, I would recommend trying Switch - Or Die Trying. Rating: Graphics: 6.2/10 Audio: 5.5/10 Gameplay: 7.3/10 Overall: 6.3/10 [quote]Like the review? Consider checking out and following[b][url=http://store.steampowered.com/curator/31837076/] My Curator Page [/url][/b] for more! [/quote]
First time I ever asked for a refund via Steam. The game itself is kinda cute, but the controls are horrible! I played the game with an Xbox One wireless controller. The game require finely tuned controls, but they are far from it which results in a very frustrating gameplay. I've played many games with "bad" controls and always gotten use to it, but this is just way too bad. I find this game impossible to play and I would never recommend it to anyone.
Switch – or Die Trying, according to its Steam description, “is a 2D puzzle platforming game with a heart-warming narrative, that mixes classic platform mechanics with a nimble ‘switching’ twist.” It is the most recent title from indie Indian developer Threye Interactive and has all the features and charm of an indie game. It features unique characters, which are letters of the alphabet. It is a fun and whimsical, however, it is not without its faults. The protagonist is a letter “I” who awakens to find himself alone and has been abandoned by his friends for being too self-centered. Thus, “I” embarks on a quest to reunite with his friends and rekindle their friendship. It is also worth noting that this story does take awhile to really take off. The gameplay is simple, featuring controls only for a jump, double jump, and switch. The switch transforms a lowercase to a capital “I” and vice versa. Some platforms can only be reached or unlocked by jumping and switching simultaneously, so timing is a crucial element. I highly recommend using an Xbox controller over your keyboard because it can be difficult to time moves given the distance between the keys it uses. In my experience, this game is incredibly demanding. A split second decision can mean the difference between finishing or starting a multi-phase all over again. To read more, head on over to the official website - http://bit.ly/GCypher7484
对于这款游戏给一个十分好评,游戏简单,操作也很简单,游戏大小68.8M更是让我眼前一亮。就是这样一款操作简单,游戏内容非常简单的游戏,却让我觉得十分有魅力。游戏内虽然都是英文但是一般都看得懂,除非你根本不懂英文。对于游戏体验我觉得非常好的,每一关都有时间限制,而且也有收集任务,不过真的很简单,当做休闲小游戏也是不错的。
My initial impression is mixed. I really want to like this game. It is a very interesting and unique idea. The graphics and music are appealing. But there are two very serious problems, either one of which would mean that I cannot recommend this game. 1. For a game that advertises as being "hard-core", and "you will die all the time", the restarts are TOO SLOW. This is cardinal sin number one for this type of game. I don't want to listen to a sound effect and wait for a full second of black screen to try again. 2. For a game with a time goal on every level (and from what I'ven seen so far, generally very tight), there absolutely needs to be a single button to press to restart the level. Instantly (see point 1 above). May I suggest the Select button? Worse than this, how can it possibly be the case that there isn't even a "Restart" option in the pause menu? Who possibly thought this was a good idea? From what I can tell, the only way to restart the level is to (a) find a way to die (see point 1 above), or (b) open the menu, exit the level, confirm the dialog that pops up, and select the level again. We're talking approximately 10 seconds here. Each time you want to start again.
Really amazing game! Its hard and I like the challenge. Definitely worth playing.
[h1] Everything is a level [/h1] The level selection is a level and the world selection is a level. They should even make their main menu a level. Why leave that? :D It's a really HARD game. So hard you can even die while selecting a level. Makes you think a lot and really hard to get the special points! REALLY HARD! P.S. : Good Game. Makes you think alot! [b] [i] This game is a REAL challenge! [i] [b]
Desinstala - Ou Morres a Tentar.
omg! Still made game without change in controle settings?
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