
Make your way through this thrilling old school style point and click adventure game and try to solve the mysterious circumstances plaguing Bayou Island.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I buy and play almost EVERY P&C adventure game that comes out and have been a fan since the Lucas Arts days with games like Indiana JOnes and the Fate of Atlantis etc... So naturally I gave this a shot... I am sorry its just not good . The voice acting is bad, the characters sound like they were typed in and auto spoken with microsof sam...that plus the characters are boring the puzzles are typical and its not fun enough to get me beyond the early start without getting so bored I shut it off. I REALLY love adventure games...look at my library but this is no Monkey Island and pales to comapre to anything from Wadjet Eye or Daedlic... save your money for a better game.
Я люблю квесты. Даже одно время прямо залипал в них (Ядерный Титбит, Чапаев, Колобки и т.д.) Но этот крайне неудачный представитель этого жанра. Сюжет в игре пресный и скучный. Музыкальное сопровождение никакущее. Геймплей прост до безобразия. То есть, вам не приходится ломать голову над решением задачи. Применение предметов очевидно. Единственное, что можно отнести к плюсам, это рисованная графика, которая выглядит довольно мило. Не стоит обращать внимания на эту игру. Тем более, нет никаких стимовских плюшек, да и русский язык отсутствует.
To recommend or not to recommend... This short adventure was created by a single person and is their first release. As such, it's no Return to Zork. Yet it has a low price and the developer is active and has responded to feedback with updates and edits. So should yo buy the game? Yes, if you: * like classic adventure games * want a quick game that isn't too difficult * want to support a new developer who is making a genuine effort No, if you: * hate short games * expect perfection * don't like classic adventure interfaces The game can be completed in half an hour, and while there is nothing spectacular about the story, music, or artwork, it's still pretty impressive for just one guy. I've seen worse games from full studios. This llama approves.
1/5 Simply not worth it I feel sorry downvoting a point and click adventure, but I have to do it this time. This isn't a horrible game, I think the designer is on a good track, but I felt like playing more of an experiment rather than a real game sold up here. I finished it in less than 1hr with no effort, and for 5€ this is insufficient. What's good: I like the style of the graphics, it also fits the whole atmosphere of the game. I liked the sound effects and the music too. Unfortunately, the rest is poorly executed. First of all there is barely a plot, which is a big problem for a point and click adventure. The entire game ends without explaining much, and the general feeling of this experience is of a game that is trying hard, really hard, to accomplish something (being funny, consistent), but falls short. Talking about the gameplay instead: the animations are clunky, they need to be smoothed over. Horizontal scrolling needs a logical rework (every time you click on the screen the character stops). Even though voices are good and clear, they are ruined by dubbing. Dubbing is out of sync most of the time and sentences between characters are separated by way too long pauses. Subtitles are fixed in the top center of the screen, which can be disturbing. I see potential in the guy that developed this, but this is not enough for recommending this kind of product as of now.
No boats were harmed in the making of this review. [h1]Story[/h1] You play a cruise ship captain named Chris that somehow arrived at this mysterious island. How did you get here? Where is your boat? Explore to find various odd ball characters and items to find out. As you talk to the other residents, learning that this island is named Bayou Island, you learn what goes on in the first area. Everyone here seemed to have washed up on the shore not knowing how they could of. There is also a correlation with boats disappearing as well. However Chris is a different story, having another passenger with him. There is not much ways to grab hold onto the plot, as a lot is mysterious and questioning, especially the ending twist. As the price tag suggests, Bayou Island is a short. But the second half seems rushed compared to the first half, especially how the ending is so abrupt. There are a lot of questions other [h1]Gameplay[/h1] With the ease of point and click mechanics, it is very easy to play. A wheel of options shows what you can possibly do. The only thing you might have to get used to is selecting the "use item" before clicking on an item. With the game's short stay I was not able to remember to use it every time, but I do see why it was made like that. Combining items is used by dragging an item to another so perhaps it was to not confuse the game. On the puzzle side most of them were easy, taking no time at all. Some requiring you to just talk with the residents as the others needs items that are just laying around for anyone to steal. One had you playing an instrument, but it did not make sense what the character did in result of it. I do know that if you play an instrument behind someone inside a building, it will sound like it's inside the building. Not outside, especially when the person saw you coming inside. Other than this, another puzzle did not make sense at all. It is a combination but getting it is full of red herrings. It's not something obvious, it's not something based on the amount of certain items (which I initially thought), but based on time. With the descriptions of the objects not being useful till now, it's very weird considering the clue you get. The main red herring seems to be for something else that was originally planned but was scrapped. [h1]Sound[/h1] The music accompanying each area goes well with the surroundings. The music in the Day of the Dead store, and the area behind it, has a Latin flare to it. Making it seem like Chris did get washed up on the Day of the Dead, which is possible but no decorations are shown outside of the shop. The voice acting can be better. There are some that did well, such as the bartender, but the one for Chris is not as much. Sometimes it gives off a sarcastic tone while other times he pauses where it seems it should not. There are parts where it works of course, but not throughout the whole piece. [h1]Art Style[/h1] The art style is pleasant to look at, with the Day of the Dead area is the best. Backgrounds having some sort of color pallet depending where the area might be. While they do tell you boats disappeared, why can one be seen in the background? Some areas have weird proportions in the backgrounds, such as the bar's counter looking taller than Chris even though the bartender is the same height as you. The characters do seem to have time put into them to make them unique. However one design is not on the store page, which also only has the side perspective. [h1]Performance[/h1] Bayou Island runs well, not putting pressure onto your computer. The only options you do get is volume and you can go into windowed mode by hitting escape. Though I could not find a way to exit out of the game without going to windowed mode and closing out of that. [h1]Replayability[/h1] Of course with point and clickers, the only reason to really replay is for achievements or seeing the different choices you could of made if able to. Bayou Island currently has no achievements and no trading cards so replayability might not be there. You can go back and see all the hints towards the ending twist, but that’s about it. [h1]Overall[/h1] + Appropriate music + Art +/- Voice acting can be better +/- Puzzles spike in difficulty at the end - Ends abruptly Looking more into it, I do see that this is the developer’s first game. Originally going to be a two parter, with the first part having a different system in interacting. I will recommend a few things. The subtitles may work better on the bottom of the screen, and perhaps being able to skip by just clicking than having to press a skip button. Putting in a few animations can help, such as putting a 'waking up' animation instead of having the drunk man sit up and go to sleep immediately. Is Bayou Island so horrible that you shouldn’t buy it? No. With the problems it has, it still has all the aspects of being a good point and clicker. There are things to learn from and I hope this developer continues making games. [code] Bayou Island was provided by [url=http://saveorquit.com/author/ripwitch/] SaveorQuit[/url]. [/code]
[i] Bayou Island - Point and Click Adventure[/i] – второсортный point & click. Мы капитан корабля, который потерял своё судно и жену. И в общем-то не слишком интересная завязка для сюжета. Да и концовка разочарует. Однако в таком крохотном сюжете раскрывается другой плюс – английский. Малое количество слов и бедность диалогов всегда минус почти любой игре. Но в [i] Bayou Island[/i] не нужны огромные тексты, все подано максимально лаконично, и я даже не терял ход события еле-еле зная английский. Отдельные благодарности озвучке: ни один из моих 9 преподавателей иностранного языка не произносил так чётко и так правильно слова. Логикой действий игра тоже не в состоянии похвастаться. Здесь нет нагромождений, когда, чтобы войти в сарай, нужно решить головоломку, попутно задействовав ранее найденный предмет, как это у [i] JetDogs Studios[/i]. Напротив, всё слишком просто: нашёл флюгельгорн поиграл возле суеверного продавца, тот сделал вид, что у него нет ориентации в пространстве, а далее дело техники - свиснуть книгу. Картинка выполнена в духе рисования пастельных мелков, выглядит бедно. Музыка не может покрыть всю пустоту, но имеющийся материал вполне пригоден. Присутствуют баги: иногда в игру не заходит, пропадает или отстаёт озвучка. При том, что игра не сильно ужасного качества, её утопили в отрицательных отзывах. Чтож, я тоже плюну.
It's a cute concept, but it's very short and has low production value. Rather than performing animated actions (besides walking and one or two other things), the character will just state "okay, I did this thing" without moving. Every time you open your inventory, you can't just click on an item to use it--you first have to remember to click the "Use" or "Look At" icons on the right side of the inventory, THEN click on the item you wanted, or else the inventory will just close itself when you click on an item. There are many spelling/grammar mistakes in the captions, which gets distracting, and adds to the low production value. Again, cute concept, and the music was fun, but I think it needs a lot more work.
[h1]Good production values, but way too short, and ending is too rushed[/h1] Now, I was pleasantly surprised with this game's graphics, sound and music - they are of quite high quality, especially the backdrops and music, which were both very nice, and fit each other very well. All dialogues are also fully voiced (with the exception of a few here 'n' there - not sure if that's due to a bug causing the sound to not activate, or whether the developer just didn't insert audio files for those particular sentences, for whatever reason), including your character's commentary on every single interactive item. But this game was far too short, and ended really abruptly. And I mean [b][i]really[/i][/b]. I seriously thought the plot was just about to thicken, and we were about to enter the 2nd chapter, when suddenly "The End" appeared. I literally was like, [b][i]HUH????[/i][/b] To be fair, the story itself is resolved. But the whole gaming experience ended up being unsatisfying because of how little gameplay was involved, and how rushed (and a bit absurd) the ending felt. Things might have been better if there were a longer lead-in to the conclusion. My total actual playtime was only around 30 minutes. (I left the game running while going to get lunch and doing a few other things.) I would say you could complete this game in maybe 15 minutes or so, if you didn't have to wait for your character to walk sloooooowly from one place to the next. There's no way to adjust walking speed btw, and you also can't fast-travel between locations. While there were many minor but irksome issues with user ergonomics (such as having to click specifically on "Skip" to fast-forward dialogue, instead of being able to click anywhere on the screen, for instance), as well as some bugs (like the Tiki Bar waiter whom you can still talk to even though he's supposed to have left the screen), the biggest issue for me was that [b][i]everything ends just as it's getting better.[/i][/b] Just when you're just starting to feel comfortably settled in this gorgeous virtual world you've been transported to, you are suddenly, forcefully yanked out of it. It's not a nice feeling at all. I also hated the main character's (the guy you play) voice acting. It was excruciatingly slow and completely expressionless. All the other characters in the game were voiced so much better. [h1]To summarise...[/h1] I'd like to see more stuff from this developer. I think the potential to produce a really awesome point-&-click adventure game is there. [i]Bayou Island[/i] was a miss for me because of all the abovementioned reasons, but I did have fun playing it and I have no doubt - if the same high production values are adhered to - that future products by this developer will be a hit if the same mistakes are avoided.
[h1]Kleines Eiland, kleiner Spaß[/h1] Wenn Hobbyprojekte kommerzialisiert werden, bedeutet es ja manchmal, dass da was Tolles, Innovatives entstanden ist (siehe Dear Esther, The Forgotten City). Das ist bei dem kleinen Point und Click-Abenteuer [i]Bayou Island[/i] des britischen Front End-Entwicklers Andy Howard nicht der Fall: Das Spiel bleibt amateurhaft mit einigen Schwächen und manchen Stärken, die für mich den ca. 1-stündigen Ausflug gerade noch zufriedenstellend abschließen ließen. [b]Hau den Lukas – Stärken[/b] Erfrischend vertraut ist einem einfach eine ganz klassische Point und Click-Spielwiese ohne Experimente und technische Fehler. Die Geschichte von einem Mysterium auf der namensgebenden Insel selbst reißt dabei keine Bäume aus, ist aber bis zum übermütigen Ende durchaus spannend und nett erzählt. Was heraussticht ist neben der Musik aber die komplette Vertonung des Spiels: Und ich meine, die ist sogar semiprofessional gelungen! Gefallen hat mir zudem die Grafik, die einen zusammenhängenden Stil erkennen lässt, den ich mit zusammengebastelten Transparentpapierflächen beschreiben würde. [b]Schnell weg von dieser Insel – Schwächen[/b] Und dann gibt es die Schwächen, die selbstredend vorhanden sind: Die Geschichte ist zwar zu Ende erzählt, man merkt aber deutlich, dass einiges geplant war, nie umgesetzt und dann ein übereiltes Ende eingefügt wurde. Auch die Rätsel sprühen nicht gerade von Einfallslust: sie sind – bis auf eine Ausnahme – sehr simpel und linear. Dass diese beiden Fehlstellen für ein Abenteuer Hauptbestandteile sind, erklärt auch die leicht ins Negative tendierende Bewertung (44% positiv) auf Steam und meine eingeschränkte Empfehlung. [code]Ein Nischentitel, dessen Bewertung durch seine Mischung aus laienhaften Rätseln, übereiltem Ende und einigen Qualitätsmerkmalen (Grafikstil, Voiceacting) durchmischt ausfällt. Als kleiner Happen für den Point und Click-Liebhaber aber durchaus ein Anspielen wert.[/code] Lust auf Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe [url=https://steamcommunity.com/groups/archaeoplays#curation]The Archaeologist plays…[/url] aus.
Bayou Island is a point and click adventure with a 1990's nostalgic feel to it. The game was created by a one person indie game developer, who probably did all artwork and voice acting himself. There is a lot of potential. The game is not perfect, but good enough. Easy to Medium difficulty of puzzles, with one suddenly difficult one near the end. If you enjoy point & click adventures I suggest you give it a go. However due to the shortness of the story I'd suggest you get this in a bundle or buy full price to support the developer so he will create more point & click games. The Good: + Classic adventure point & click + Good music The Bad: - Short for the price The game can be completed in about 30 minutes, depending on your point & click experience. 5 minutes of gameplay so you get a good impression of the game: https://youtu.be/cBhVz_NG6P8
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