
Dive into the cyberpop world of Beat Souls! Dodge and dance your way to a high-score in this intense rhythm action game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 79reviews | 77% | — | $16.7K |
| $9.99 | 97ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why so many negative reviews? Beat Souls is a fun game! Using a controller you move your character left and right with the directional pad (or left thumbstick), jump with A (on an Xbox controller), change the color of your "ghosts" with X, and line up the ghosts to hit the notes with the shoulder buttons. Some reviews claim that this is not a rhythm game, but I have no idea how you're supposed to beat the hardest tracks on the hardest difficulty without listening to the beat of the notes. I for one had a lot of trouble following what was going on using only my eyes, so I listened to the beat of the notes as I was hitting them (rather than the beat of the song) which made things easier. The tracks start out fairly easy but some of the later tracks can get pretty crazy. The music is not the most memorable, but it worked fine as background music for a rhythm game. I probably won't remember any of the tracks after uninstalling the game, but they were catchy enough while playing. It took me 23 hours to perfect (no damage/full combo) all 55 tracks on both difficulties, at which point there isn't really much point in replaying the game as I don't think you can improve your score any further, but if they add any more tracks (like they've done once before) I'll definitely be back. Still, even if they don't add any more tracks - 23 hours for $10? That sounds like a pretty good deal to me. I'm honestly a bit surprised that this game has received so many negative reviews. I was pleasantly surprised, and can definitely recommend Beat Souls, especially if you're someone like me who enjoys rhythm games and don't mind replaying the same track over and over (and over) again in order to get that perfect run.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beat Souls is a solid game with some Beat Saber vibes (without the VR), but nothing like Guitar Hero. It has a good mix or difficulty levels and the music is good. It essentially is a rhythm game that requires some intense mental multi-tasking and definitely feels satisfying when you 100% that stage that you just kept missing. There isn't any type of real story or additional modes. It also has some intense visuals and would not be appropriate if you are photosensitive whatsoever. If you're undecided, at least check out the demo! I have enjoyed my time quite a bit.
美少女+音游的组合很常见,不过这次的玩法是躲避,普通难度对新手而言是友好的,熟悉之后可以游玩困难难度和无限模式。 [table] [tr] [th] [/th] [th][h3]⠀评⠀价⠀[/h3][/th] [/tr] [tr] [td][h3]▣ 玩法⠀⠀⠀⠀⠀[/h3][/td] [td]机制挺特别的,既需要让角色左右移动上蹿下跳躲避障碍物,又需要把角色两侧的魂球切换到正确的颜色与对应轨道上对应的魂球相撞,比起一般音游对手速的考验,更多的是对反应力的考验,不同机制的叠加也拉高了难度的上限。 这种玩法存在的一个问题是,它缺乏跟着节奏按下按键的打击感。诚然,躲避操作本身可以卡上一些节拍,但这种情况带来的反馈是有限的,尤其是对于低难度的谱面,玩家很多时候就是提前找好位置站在那等着躲避下一次障碍。 [/td] [/tr] [tr] [td][h3]♬ 音乐⠀⠀⠀⠀⠀[/h3][/td] [td]音游音游,音乐自然重要,本作原创音乐数量是不少,也算是比较动感的,但是很难给人留下深刻印象,并且风格较为局限(似乎都来自同一位艺术家?),容易审美疲劳。当然,还有一个原因是注意力都在障碍上,音乐的存在感被降低了。[/td] [/tr] [tr] [td][h3]✿ 画面⠀⠀⠀⠀⠀[/h3][/td] [td]游戏的色彩非常绚丽,几个角色也挺可爱,躲避和跳跃的动作设计很有活力,但是花里胡哨的特效看久了有点恍神,有时候容易看不清下方障碍,这点从商店页的截图就能看出来。[/td] [/tr] [tr] [td][h3]❈ 其它⠀⠀⠀⠀⠀[/h3][/td] [td]支持中文,但是汉化不全,令人疑惑的是最基本的菜单什么的没有汉化,反而一些台词做了汉化。[/td] [/tr] [/table] [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Unsure what others qualify as a "rhythm game" and what they would categorize this as if not rhythm. While the music leaves a lot to be desired, buying this one on sale definitely feels worth the price tag for the content and difficulty. The higher level tracks can take a few tries to no damage/full combo and the mechanics are more unique than a lot of newer games in the genre. While I wouldn't pay more than $10 for it, I would still recommend it on sale to anyone who enjoys games of the musical variety.
[h1]音ゲーなのに眠くなる[/h1] <昔買ってレビューを書いていなかった作品> 発売日に購入して失望した作品。 発売前から期待していてアクションと音ゲーを混ぜた作品がどんな面白さになるのかと期待していたのだが、蓋を開けてみればアンビエント系中心の楽曲でスローテンポなデジタルサウンドは眠気を催す代物だった。 キャラデザも魅力的ではあったが楽曲のジャンル選びが致命傷だった。 多分、制作者がこの手のジャンルの曲が好みなんだろうが、ニーズを調べるべきだっただろう。あとプレイヤーのこちらとしては音ゲーと言えばいろんなジャンルの楽曲が入っている印象なだけにこれは大きな肩透かしだった。 あとゲームとしても難易度の低い楽曲から強制的にプレイする形なので丁寧にゲームを学べると言えば聞こえはいいが、遊びの幅に選択がないとも言えるので退屈なだけだったのも残念。 他にも4年ぶりに起動してみたがいまだにウィンドウサイズの変更がなかったりと「遊び方を強制する」制作者のエゴも感じた。 2025年現在は当時より楽曲が増えているそうだが、再インストールしてみたらデータがすべて消えていたこともあり到底再開する気はなかった。…まぁ仮にデータが残っていたところで印象が真逆になることはないだろうから結局のところ「期待外れの肩透かし」という評価に落ち着く。
概ね公式の紹介文で間違っていない。 独特のアクションはなかなか面白い。 音楽も、「ノイズは妖怪のストレスが形になったもので、騒音の源です。」というだけあり、音楽と呼べるほどでもなく、その質は全て低い。プレイヤーとしては残念だが、ハイスピード避けアクションゲームらしいのでしょうがない。 キャラ毎のイメージに合った[strike]曲[/strike]ノイズというわけでもなく、似たような[strike]曲[/strike]ノイズばかり。 誠実な開発元ではあるかも知れない。 一般的にイメージされるところの「リズムゲー」・「音ゲー」を期待して買った俺が悪い。 これなら好きな音楽をかけて自分が反復横跳びした方が楽しい。
3/10 i would try the demo before you pick this up. i got it from a bundle and would have refunded if i could super basic music, nothing special super basic gameplay jump over spikes move left and right to pick up things with your balls move your balls left and right change the color of your ball to pick up the other color game play never evolves past this
Ритм игра про аниме девочек, только и девочек мало и ритм странный, но любителям жанра можно пробовать. https://youtu.be/SIO0PFAyLM4
[quote]关注[url=https://store.steampowered.com/curator/39039781/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问斗鱼鱼吧社区参与互动,活动好礼送不停![/quote] [h1]美少女和音游的奇妙化学反应[/h1] 美少女与音游的结合会带来怎样的版本答案?在《Beat Souls》中,玩家将体验到非传统下落式音游的玩法,控制角色在五条轨道上不断躲避障碍物,同时捕捉节拍灵魂以获得更高的分数。合理的难度曲线让新老玩家都能有不错的游戏体验,夸张的用色和四名萌系可选角色也为玩家带来了爆炸般的视觉体验,作为一款轻度向的音游,不乏其亮点。 [h1]写作音游读作跑酷[/h1] 比起传统的音游,本作其实更像是一款披着节奏游戏外衣的跑酷游戏,游戏中,玩家将面对随着音乐下落的障碍物、地刺和双色节拍灵魂,同时也需要玩家做出对应操作,AD控制左右,WS跳过地刺,左右移动节拍器,上下变换节拍器的颜色,中期开始便需要玩家双手协调操作,整体的体验较为新颖。至于像跑酷这一点,本作与MUSE DASJ类似,也拥有同样的FEVER条设定,但区别也较为明显,MUSE DASH还是按照传统音游风,在节奏点进行躲避和打击,而本作则需要提前进入位置等着节拍灵魂或是障碍物撞过来,从而导致虽然障碍物确实押上了节奏,但玩家的操作却与音乐节奏错开,对于一款音游来说颇为微妙。 本作共包含3名角色的攻击45个关卡,结合价格差不多一块钱一首歌,性价比还不错,音乐的整体风格以运动感极强的电音类为主,在前期游玩时也可以有不错的体验,且前期低难度的曲子时长也会较短,可以缓解音游老手在前期的枯燥,不过可能由于曲子都是同一作者创作,整体的风格会比较接近,中后期较容易产生枯燥感,希望能够加入更多风格的曲目。 https://steamcommunity.com/sharedfiles/filedetails/?id=2590781847 [h1]萌与亮眼同在的视觉冲击[/h1] 游戏主打萌系画风,从角色立绘到游戏过程,萌系要素始终贯穿其中。不同于许多音游角色仅仅能作为立绘展示和曲谱封面,本作的四名角色都是可以作为自机来使用,且拥有着能为FC提供帮助的不同技能,从运动少女到猫耳娘,各类属性的自机还是能给玩家的游戏过程增添不少乐趣,且在游玩某个角色关卡的同时,也能看到作为敌人的该角色在顶端做出各种动作,配合自机的闪转腾挪,有不低的动作感。场景上,本作采用了高饱和度且对比鲜明的用色,物理意义的“亮眼”,各种亮色背景和高难度密集的谱面note给玩家带来爆炸般的视觉冲击。 https://steamcommunity.com/sharedfiles/filedetails/?id=2590781886 [h1]总结[/h1] 与传统的音游相比,本作在玩法和美术风格上都做出了特色,在保持了音游内核的基础上加强了对路人玩家的吸引力,虽然存在争议之处,但也确实让路人玩家和音游老手都能得到享受,为受众较窄的音游圈子注入了新的活力。 以上测评仅供参考,只代表个人意见 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url]与关注[url=https://store.steampowered.com/curator/28359939]我们的鉴赏家[/url],一起当肥宅w[/quote]
畫面花里胡俏的,沒中文不過其實也沒啥需要看翻譯的地方,音樂超少……總共就35首,刨除掉1分鐘都不到的短曲可能就剩不到20首了,玩到很後面才知道人物的左右移動跟身邊兩個球的移動是分開的……一手wasd一手上下左右
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.9K | 131 | 95% | $14.99 | |
| $9.5K | 90 | 72% | $4.99 | |
| $1K | 12 | 92% | $4.99 | |
| $41 | 1 | 100% | $1.99 | |
| $0 | 0 | — | $2.99 | |
| $0 | 0 | — | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.7K | 76 | 86% | $14.99 | |
| $16.7K | 81 | 88% | $9.99 | |
| $16.7K | 64 | 59% | $7.99 | |
| $16.7K | 168 | 77% | $4.99 | |
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| $16.7K | 105 | 70% | $4.99 |