
Swirl W@tch is a tense stealth-action roguelite that takes place on an over-exploited gas giant. Infiltrate industrial installations, evade or eliminate guard ships, commit corporate sabotage and grow the movement to unlock new gear. Can your actions free this otherworldly world?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
honestly, i never normally have a good first play of a game but dang, this game hits the spot in terms of damn good action and stealth, even if its mentally taxing, im honestly glad i got gifted this game even if its outside of my normal range of games to play, go check skipydogs review for a better one than mine
Excellent game , really underappreciated. The stealth mechanic is done very well, and I can't wait for more unlocks
Excellent game mixing stealth space submarine action with Metal Gear Solid reactive enemies and gadgets. Has that "one more run" feel to it. Plays well on the Steamdeck too.
The first game in a very long time that has made me slow down and actually think before thrusting my ship into a corpo death squad. [i]Swirl W@tch[/i] is an incredible title, and one I believe at the time of writing to be [i]criminally[/i] underrated. The art style is beautiful, almost psychedelic in nature. The music is a stellar example of something that perfectly matches the game's energy, whilst being quite unique. The lore, expanding upon [i]Hyperspace Dogfights[/i] and [i]---Red---Tether-->,[/i] is quite a peculiar read when you can find it. The gameplay manages to blend together so many things that on paper shouldn't work together at all - submarine sonar, an equipment wheel, [i]Asteroids[/i]-like controls - but in practice result in a very unique, streamlined experience packed with oodles of brilliant game design. Although there may be a bit of jank, mainly owing to the small development crew, it's certainly not enough to overshadow all of the game's shining positives in my eyes. Oh, and it's difficult. Very difficult. [i]Swirl W@tch[/i] is not the kind of game where you can reasonably flawless every mission, take down every guard on the map, or rescue every potential new recruit - and that only adds to the feeling it's aiming for. After all, the Swirl W@tch is an underfunded, understaffed rebel cell of Floatoids wrestling themselves free from corporate indenturation. You don't have much to work with, but the onus is on you to push that toolkit as far as you can possibly take it. Give it a shot, and spread the word. A thousand limbs uplift you!
Swirl W@tch is such a unique game and it pains me to see it so small. The game sorta borders what would be classified as a roguelite or just a game with procedural missions. -the objectives themselves you have to complete are usually not all that complicated but that is not problem with the game there are many other things going for it, and even if the objectives themselves are simple on paper many things work against you to make it more interesting. -Swirl W@tch is a game that restricts your information, and you spend time trying to build up that information as well as working towards your objectives -Swirl W@tch is hard, its AI is very smart and adaptive, so while most mistakes wont end your mission you are punished for them. It is a hard game and the progression is also pretty slow, but its still been very enjoyable working through and developing your tactics. -Swirl W@tch combat is quite discouraged and quite difficult but it is very fun. Its not the practical way out of most situations but its a nice bit of diversity in playstyles and a process to master. -The also has a fair amount of movement as well, but its not overly punishing even for someone like me who has not played many games with movement mechanics. Over all, Swirl W@tch is a very unique and interesting stealth game, I hope this provides a bit of information that the trailers do not cover
This game is a ridiculously cool and unique take on the stealth game genre!
This game goes hard.
I guess I'd compare it to Delta V's piloting + MGS V's stealth/interrogation mechanics (including some holdovers like the alert countdown), all inside the atmosphere of some gas giant. Also a roguelite. Very satisfying weapons. too. Keep in mind the game repeatedly kept itself open in steam after being closed for some ungodly reason - keep that in mind. If you have a problem with stuttering like I did, try reinstalling. Fixed it for me.
Это довольно странная игра, на самом деле. Когда я её покупал, я ожидал, что геймплей в ней будет крутиться вокруг сложностей управления своим кораблём и обнаружения вражеских кораблей в условиях атмосферы газового гиганта, что, в общем-то, довольно интересно. Однако геймплей тут из себя представляет вполне себе чистокровный стелс-экшен, а космические корабли бороздящие просторы атмосферы газового гиганта - это лишь оболочка, которая оправдывает и объясняет конусы зрения у противников и возможность понять, что тебя обнаружили. На самом деле, такой геймплей смотрелся бы гораздо привычнее в обёртке какого-нибудь условного коммандо с обычными людьми вместо высокотехнологичных кораблей. В этом плане я был несколько разочарован, так как мне бы больше хотелось, чтобы акцент был на сложностях управления, обнаружения и исследования, чтобы обращение со сложной машинерией типа того же корабля ощущалось именно как обращение со сложной машинерией, а не простое накидывание удавки на шею врагу или раздалбывание молоточком условного самогонного аппарата, каким тут ощущается промышленный саботаж на орбитальной газовой помпе. Я в целом я не то чтобы фанат таких вот стелс-экшенов, однако если смотреть на игру именно под этим углом, то ситуация резко выправляется, ведь с этой точки зрения мне сложно, да и не хочется придираться к этой игре. В каждый момент времени нужно отдавать себе отчёт в том, что и как ты делаешь, а также где находятся ближайшие важные точки, вроде тех, в которых можно прятать противников, чтобы те не очнулись, где проходят маршруты патрульных, с которыми ты ещё не справился и какие есть препятствия, за которые можно было бы спрятаться рядом. При этом всё осложняется тем, что изначально игрок не может отслеживать вражеские корабли просто потому что. Для этого нужны коды транспондеров соответствующих кораблей, которые можно получать при допросах или нужно тэгать противников специальными приспособлениями. До этого момента противники остаются невидимыми, если не засечь их эхолокатором или лидаром. Разве что отмечаются совсем уж близко находящиеся противники, но отмечаются они просто треугольничком, поэтому не понятно, что конкретно это за корабль и в какую сторону он смотрит. Ещё есть пассивный эхолот, который улавливает окружающий шум, в том числе и шум двигателей противников. Но это работает только если противник движется, а также есть объекты, которые тоже издают шум, но противниками не являются. В общем, если кратко, то ты никогда не можешь быть уверен, что почти прямо под твоим носом нет противника. Иногда из-за этого приходится перестраивать планы прямо на ходу, но чаще это приводит к перестрелке и поднятию тревоги, что почти никогда не заканчивается хорошо. Подводя итог, я могу однозначно порекомендовать эту игру всем, кто ищет хороший и интересный стелс-экшен, лично мне он очень даже понравился. Тем не менее, тем, кто ищет то, что искал изначально в этой игре искал я, лучше пройти мимо, так как тут этого нет почти совсем
Probably the best stealth game I've ever played (among Thief, the MGS series, Splinter Cell, Dishonored) in regards to pure information warfare. Your ability to track guards in this cloudy gas giant is only slightly higher than their ablility to find you, resulting in a tense cat-and-mouse action that never gets stale. It does get a little unforgiving in later levels: you'll find ships with imperceptible engine noise and LIDAR resistance, snipers staying completely still far from any visible guard beacons, and proximity mines normally only detectable via sonar. Thankfully, all of these threats can be overcome with the right equipment and map knowledge. There's an absurd amount of equipment and passive gear to choose from, and some of their interactions are so varied that (imo) they promote this game from regular stealth-action game to true immersive sim. Flares can distract enemies, but if you land a frontal hit, you can blind them for a few seconds. Any hacking weapon can shut down laser fences, mines, comms equipment, and of course, guards. The wrench can sabotage structures, create zones of sound-muffling foam, and even pry open crates that have been locked from a previous combat alert. The aesthetics and sense of scale of this game are refreshing after the many brooding lone heroes and human foes that otherwise define stealth games. By way of the spaceship-scale missions and the gas giant environment preventing anything from being seen with the naked eye, the field of view is zoomed out and abstracted enough for imagination to fill in the blanks. Everything from the mission command's dialogue to the expanded descriptions of equipment tell the tale of a desperate cephalopod people and their struggle against an overwhelmingly evil megacorporation. The only issues I have are how long each run is at higher difficulties (over an hour), and the stylish but eye-strainingly saturated visual design. If you have the patience and adjustments to look past those things, definitely get this game. If you enjoy it, tell others. Games like this definitely deserves more attention.
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