
Swirl W@tch is a tense stealth-action roguelite that takes place on an over-exploited gas giant. Infiltrate industrial installations, evade or eliminate guard ships, commit corporate sabotage and grow the movement to unlock new gear. Can your actions free this otherworldly world?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolutely awesome game! There are many tools and gadgets to use to your advantage, each of them being quite unique in their function and the ways they can be used There are many, and i mean [i]many[/i], ways you can decide to deal with your enemies using the various tools you're given The game even lets you go as far as blowing them all up and cause havoc to everyone involved while remaining undetected by them, if you play well enough, that is if you're unfortunately detected, it is not the end. You can still blow them up, or flee and make them think that you're gone for good as you continue to sneak around under their noses. Your enemies also have various craft, some for general guarding while others are to specifically track down you with more special use cases, each with their own strengths and weaknesses. Although, the best way to take them down is by no means limited to their weaknesses, for many of them, it is possible to use their own strengths against themselves Overall one of the best games I've played
I have nothing to say beyond this being my favorite indie stealth game. I hope the hours I put into this game speak for me on how good this game is.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never knew you could have stealth done with entire ships But hey, honestly, I am not here because of stealth. I absolutely love the way this looks, the various little notes, how the UI gets shown (and how notes get thrown in the world). The aesthetic value of this for me is quite high, and I haven't even gotten too far in yet :D Another interesting aspect is the universe itself. You don't really get it explained much, just get thrown right in through a bunch of sims and into missions. But the helpful "what's this" sorta button is always there to explain what's up... Like what the heck is this area full of emplacements. Also, sneaky drifting controls that just come up naturally as you mess around with the movement mechanics. Also, ability to evade things really makes it feel much more satisfying to play. You don't just grind a single level, hovering on a reset button, but you try to work around what you got... And if all else fails, extract! Just uh, don't do that right in the middle of an enemy base as they chase you :P
I was surprised by how good this turned out to be. This great stealth game.
Excellent game , really underappreciated. The stealth mechanic is done very well, and I can't wait for more unlocks
This game goes hard.
I guess I'd compare it to Delta V's piloting + MGS V's stealth/interrogation mechanics (including some holdovers like the alert countdown), all inside the atmosphere of some gas giant. Also a roguelite. Very satisfying weapons. too. Keep in mind the game repeatedly kept itself open in steam after being closed for some ungodly reason - keep that in mind. If you have a problem with stuttering like I did, try reinstalling. Fixed it for me.
Swirl W@tch is such a unique game and it pains me to see it so small. The game sorta borders what would be classified as a roguelite or just a game with procedural missions. -the objectives themselves you have to complete are usually not all that complicated but that is not problem with the game there are many other things going for it, and even if the objectives themselves are simple on paper many things work against you to make it more interesting. -Swirl W@tch is a game that restricts your information, and you spend time trying to build up that information as well as working towards your objectives -Swirl W@tch is hard, its AI is very smart and adaptive, so while most mistakes wont end your mission you are punished for them. It is a hard game and the progression is also pretty slow, but its still been very enjoyable working through and developing your tactics. -Swirl W@tch combat is quite discouraged and quite difficult but it is very fun. Its not the practical way out of most situations but its a nice bit of diversity in playstyles and a process to master. -The also has a fair amount of movement as well, but its not overly punishing even for someone like me who has not played many games with movement mechanics. Over all, Swirl W@tch is a very unique and interesting stealth game, I hope this provides a bit of information that the trailers do not cover
This was quietly and surprisingly amazing. If you aren't going to read anything else, know that I also consider this one of the best stealth games I've played, like most of the other reviews here. It's very much like playing Metal Gear Solid V if you and all of the guards were all submarine-spaceships floating in the thick murk of a gas giant's atmosphere. The sound design is great, everything clicks, beeps, or chirps just like it should. After a while playing the sounds become natural and you can hear whether your sonar ping has found anything without looking at the visual feedback, because the sound tells you. The guns sound good, the gadgets all sound good, everything is good. The visuals are very bright, but if you can cope with that, they do the job just fine - arguably better than more detailed graphics would, as the wireframe computer-aided-abstraction look fits very nicely with the idea that you can't really SEE anything, and this is all being processed from sensors on board. I like them, they're stylized and fresh. The gameplay is excellent, easily one of the best tuned stealth games I've played. You can take it slow, you can go fast and risky, but there's tradeoffs to both and everything in between. It manages to hit the feeling of stealthy bits and then dropping into frantic action that MGSV had, but if anything, actually gets the blend a little better - you're surprisingly tough in combat with the early foes, with several health chunks, each of which seems to regenerate to good condition if not entirely broken, and the enemy counters that by having a lot of reinforcements and numbers, and eventually a vast and overwhelming superiority in firepower. Once you're detected, you'll be hounded across the level very effectively, but if you can break line of sight and hide (actually hide, since they'll investigate the last place you were spotted, and there's no guaranteed "I'll just sit in this box and be safe" spots, really) then you can still benefit from a little stealth even during an alert, but its very difficult. Waiting out the alert drops back into stealth gameplay, but the enemies are all harder to fool now, and probably have reinforcements. There's a lot of things to do when you're floating stealthily around as well, with the enemy information and control loop being nicely visible, mostly (but never entirely) predictable, and so you can set up several emergent results by learning how the enemies behave. Gear unlocking is a little slow, this is really my only criticism of the game at all - there's a lot of gear, and you... don't get all that much all that fast. If you're lucky, one or two per successful mission, but sometimes less. Generally, the variety of enemies and gear and stuff is dense enough that it's not really a problem. If you like stealth action games, you should get this.
This game is a ridiculously cool and unique take on the stealth game genre!
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Players by region
Where this game's players are, estimated from review languages.
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