
Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.
Modeled estimate, not a reported figure. How we estimate →
About
Enter the Chronosphere combines turn-based tactics and real time action. Follow the crew of the Starseer as they combat a galactic threat: giant spheres that are consuming reality itself. Fight to the center of procedurally generated chronospheres, unlocking new characters, alien weapons and powerful synergies.
A shooter that gives you time to plan your next move.
Between each turn, bullets hang in mid-air and enemies are frozen. When you move, so does everything else. Alternate between bold action and careful planning. Dodge through a field of bullets, reload your shotgun, knock enemies into pits, call an artillery strike, or heal up just before you get hit in the face.
Mix weapons, gear and gadgets from different worlds to create powerful builds. Incinerate enemies from afar with sweeping lasers, fire your shotgun around a corner with bouncing bullets, modify your chainsaw to implant alien eggs, and then detonate your hatched minions like living bombs.
Every chronosphere contains biomes from the worlds it has consumed, each with its own enemies, objectives and gear. Choose a chronosphere to run. Retrieve coordinates from a bug-infested hellsphere, unlock a shiny new six-shooter in the wild west, or take on the smallest sphere (because you’re really meant to be working).
The rules of physics melt inside a chronosphere: anticipate distortions, mutations, and plunderable paradoxes. Do you stabilize your wounds, or your reality? The deeper you go, the weirder it gets.
From the “comfort” of their starship home, our heroes pursue the galaxy’s greatest threat: The mysterious chronospheres. Unlock new characters with alien skills and stories. Complete missions to learn new abilities or to expand the game with new threats and challenges. Conquer special chronospheres for massive rewards. Listen to the crew argue over whose turn it is to do the dishes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Already in Early Access I can tell this is going to become one of my favorite Roguelites. I haven't personally played anything with the same style of gameplay that sort of mixes turned base with real time combat. There is a surprising amount of content in the game considering it just launched in early access less than two months before this review. There are so many different weapons and styles to suit different playstyles, and I'm still unlocking new ones along with new passive equipment and gadgets. The characters also play pretty different from what I've played so far. I've found some very good challenge in the game so far, especially with some of the Irregular Spheres. I'm very happy with the gun diversity and obviously more will be coming in the future. Maybe I need to unlock more of the passive equipment (Gear I think is how it's referred to in game), but it would be nice to see some different Gear that changes your build a little more or more ways to find synergies between them. Although that could just be a me problem. I also think another good addition would be some sort of different events that can occur in run. I was thinking optional portals that show up with extra challenges or something to that affect. I am loving the game and very much looking forward to see how it continues to shape up in early access and the eventual full release.
Good enough for 6-8h, then get repetitive, boring and visually tiring. Worth trying though Debriefs and crew interactions are mid at the best, glad there's option to skip it all together. Major cons - - There is no straight white male character representing me. - Frog's first ability is kinda meh, I feel like it should have higher range to be usable and safe enough. - Noisy visuals that get's annoying at the end. Pros - Fun OP builds, at certain point you just obliterate everything on the screen. - Bear is cool
糟蹋了美术,有优秀的部分,但大部分比较糟心。 枪设计得挺有意思的,但大部分是废物,有的不仅伤害低不消除子弹还挡视线,杀怪没收益,导致手里的武器顺手的话还不如不开武器房的怪;容易误操作和暴毙,特别是近距离的武器和炸弹,炸弹被弹回来立即爆炸没有手段能躲,有爆炸效果的枪遇到怪一个冲刺还容易把自己炸死,还有就是经常就是刚要爽起来的时候也是最容易暴毙的时候。
bd丰富度还可以,爽局可以开无双,但问题是玩家生存能力说强实际上也不强,那个矿区层敌人一大堆还会下崽,怪不仅密集弹幕量还大的要命,还有近战敌人砍我的弹幕,请问制作组玩过自己做的关卡吗 另外不稳定选项我个人抓取率特别低,一般只抓一两层,主要是从第二层开始词条对敌人的机制方面的提升实在有点大,望而生畏,再加上后期装备成型,高级道具没有合适的改造可能还不如手上的装备,加上不显示装备数值挑选起来也很麻烦 此外滚雪球的效应特别强,如果前期没能避免受伤后期回血完全不够用,如果是希望当割草肉鸽来玩不怎么推荐,毕竟爽局可能突然暴毙 希望制作组能平衡一下怪物数量和杀怪奖励,还有不稳定选项的收益问题
It is remarkable how often I look at a choice this game puts in front of me and go, "Okay, so I know this isn't the correct decision, [i]but.[/i]" and then some portion of the enemies turn into exploding cows and your lizardcritter flying kicks them and makes them [b]double explode[/b] and it's [i]great[/i] Anyway, if you're into turn based bullet hells this is probably your jam. If you've never tried that combination of words because there's, like, three of those in existence or whatever, this might be your jam, game's a hoot.
一款俯视角射击rg佳作,上次玩这么上头还是挺进地牢。 +随着游戏进程解锁的敌人和道具/武器 +随机性丰富 -没有rg的精髓重roll导致bd建立困难 -枪械、道具之间不够平衡,甚至有稀有武器不如普通一把狙击枪好用的情况 -boss战缺少奖励,而且几个boss包括最终boss没有随机机制 另外有个翻译错误,英文的minion被翻译为莫名其妙的小黄人,直译仆从,奴仆都更好懂些
好玩
Player 4h. Felt much longer, which is good. It makes you think hard only to just misclick and then having to fix your mistakes. 10/10 would buy again,
A unique take on turn-based bullet hell roguelikes. Well worth trying if that mix-up of genres sounds like your kind of thing. The art and music is equally unique with the clockwork chronospheres really standing out for me. Gameplay is really satisfying, even though some mechanics can be a bit messy at first. Otherwise, this game feels so polished that it's easy to forget it's in early access. Deserves way more attention! Performance is decent, but a 165fps cap would be nice instead of skipping from 140 to 240. Uncapped causes my CPU to get a little warm but nothing concerning. Minor gripe though! Only thing I don't care for is the "story." Needless babbling in a poor attempt to give the characters personality through poorly written exposition. Just skip through it.
Listen, its messy, its weird, and takes a minute to click. but my god when it clicks is it amazing, build variety and scaling are off the charts, fun, lovable cast with really solid art. overall game is really fun but kind of complicated with some room for improvement but it is a very unique game. I will be returning just for the satisfaction of moving non-stop and pumping out dps and then slowing everything down to bump back 3 grenades at enemies. 8/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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