
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 72% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Супер игричка - мега забъркваща !!!
ugbutcyjxi
Un juego cargado de retos que está muy bien desarrollado y que cuenta con la dosis de atracción necesaria para que pases horas y horas gestionando y tratando de sobrevivir a la hecatombe. Muy recomendable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $29.99 |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simcity after the bombs fell
Игра очень хороша для тех кто любит выживать после апокалипсиса рекомендую
The Good: Surviving the Aftermath is a post-apocalyptic piñata stuffed with glee, spilling candy like a looter’s jackpot in a fallout flea market! You’re the wasteland’s head honcho, cobbling together shanties, scrap farms, and flamethrower turrets like a deranged architect moonlighting as a junkyard poet. The vibe’s grimier than a mutant’s unwashed armpit—rubble heaps, toxic fog, and colonists who smell like despair and diesel. With 130+ buildings, from latrines to laser grids, you’re sculpting a gritty paradise like a sculptor with a blowtorch. Dispatching specialists—scarred trackers or brawny bone-crushers—to loot derelict malls or clobber raiders is like directing a spaghetti western with extra explosions. Catastrophes like acid rain or rogue drones crash the party like uninvited in-laws, and adjustable difficulty lets you pick your poison: cozy campfire or apocalyptic inferno. It’s a survival sim that grabs you like a radscorpion’s claw and won’t let go! The Bad: Alright, there’s a wee crack in this irradiated armor—no sweat for a fallout kingpin! The tutorial’s as useful as a paper fan in a nuclear blast, leaving you to puzzle out systems like a concussed prospector reading hieroglyphs. Early game’s a crawl, with resources trickling in slower than syrup through a rusted pipe, and you’re playing nanny to every colonist’s boo-boo like a begrudged camp counselor. The story’s thinner than a cockroach’s resume—you’re chasing some bunker MacGuffin, but it’s less compelling than a radiated soap opera. Event decisions, like bartering with creepy drifters, land softer than a feather in a dust storm—don’t expect epic consequences. It’s got vibes of other survival games, but who needs a fresh recipe when you’re grilling mutant steak? Grab a wrench and keep swinging. The Ugly: Bumps in the road? Pfft, just pebbles in this apocalyptic parade! The graphics are bleaker than a vulture’s Tinder profile—your colony’s a monochrome pile of junk, like a landfill threw up on a spreadsheet. Huge settlements make your PC groan like it’s hauling a nuke through quicksand, especially when disasters pile up like bad debts. Bugs scuttle in—colonists might freeze like they’re mooning a meteor shower, or water tanks empty faster than a bar at last call. The world map’s clunkier than a three-legged mule in a hazmat suit, with navigation slower than a snail’s funeral. Surviving the Aftermath is the scrappy cousin of SimCity and Fallout, but it’s the one who rolled up with a tire iron and a smirk, ready to brawl. The Verdict: 8/10 City-Building Survival Sim
Enjoyable game
Base game is great fun for those who love survival city builders.
Paradox is so bad.
Meh. This game managed to make surviving in the post apocalypse kinda boring. Way too tedious. Part of that might've been intentional. Another part of that is the horrible tutorial. This is a game you really need to watch like 10 hours of YouTube videos on before you start playing. The tutorial is worthless. Honestly might not seem bad if it's your first city builder, but compared to others it's severely lacking. I find myself looking for basic quality of life things and I can't find them even after spending time on google/reddit/steam. Other things, like food consumption, don't really add up and aren't super clear unless you find the specific page in the in game codex. Sigh. Could've been way better.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $189.7K | 1.4K | 61% | $4.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 13.9K | 97% | $6.99 | |
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 11.5K | 93% | $9.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 10.6K | 89% | $9.74 |