
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 72% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From the same developer that made Surviving Mars, I would say that this is far more poorly made than its predecessor. Although it features similar play style, of surviving and sustaining after an apocalyptic world. There are too many bugs that are not rectified, and other quality of life features. There isn't a campaign that you will follow except for building the Doomsday Bunker as a completion to survive the aftermath. There will be four types of Specialists in this game, Scout, Scavenger, Fighter, Scientist. It is possible to have similar traits under one, meaning high damage with high scavenger abilities. Scout and Scientist is useless in later game when the technology tree and map is fully explored. QoL features that can be implemented such as a button to select all Specialists when in base. When trading it be best that we know how much can be set for trading rather than an amount that is set by them, as sometimes we might have intention to have it reserved. The third speed should have been the second speed. The resource pathing could have been better configured, such as it always promotes the shortest path to the nearest storage, than to allocate between next possible needed construction followed by filtered storage. This results in most of the time the resources are taking more than double trips to collectively sort the items under one storage. It is sad that they have no intention to refine this further. There are other two scenarios that you can play, Cold Rush, and Endless Winter. Cold Rush is pretty interesting, and I would prefer that this to have its setting inside the Custom Game. Cold Rush features an explorable world where resources and abandoned buildings are scattered across the map, with the end objective in mind to work towards the trainyard to escape the map. Endless Winter is basically just winter season throughout the whole round, with no other seasons available for you. This also means that you won't be able to plant any trees, with wood being the finite resource. The base achievements require around 100 hours to complete, with Customised Calamities being the hardest. I tried after having the fifth try, to have the best combination. The DLCs could have been packaged under one DLC, with New Alliances being the best. It is not needed to have all the DLCs, as they feature not much changes in the gameplay.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game doesnt even save, i tried saving after playing for 5 hours and it just wouldnt save, i tried everything
123
Хорошая гомза
хорошая игра
I don't have any of the DLCs or other add-ons, so maybe it gets better, but base game seems a bit tedious.
The game is very uncomfortable to play. Too many random events, too many annoying things to take into consideration. I even cannot start a game from first attempt bc pollution easily blocks the crucial resources.
Entertaining game
Herlig spill, med variable vanskelighetsgrad
Muito Bom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
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| $28M | 51.5K | 85% | $29.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 13.9K | 97% | $6.99 | |
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 11.5K | 93% | $9.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 10.6K | 89% | $9.74 |