
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I sell my pollution to other citys.
My first thirty-six hours have been pretty fun. Still playing the first map I started and finishing everything else before the main quest. I'd recommend on sale for anyone looking to burn some time. Once annoyance is when the AI stops the guys building a roadway and there are pieces missing. Something I've never seen in any other similar game go wonky. Outside of that, good!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普普通通,陸陸續續玩了好幾次,對於有在玩這類遊戲的人來說難度不高,設計跟架構算是有趣 所謂難度不高是指,想挑戰最高難度(外加DLC全開)是沒什麼意義的事,自定義遊戲那邊,雖然可以把難度調到非常高,但自定義的部分沒有鎖定合理性,就變成最高的難度基本上是根本無法玩,開局沒有水 + 樹木的設定,基本上遊戲馬上結束。 就算把最高難度下降一點點,開局的隨機狀況其實真正影響難度落差,以經驗來說,開局有水灘跟沒水灘難度差非常多,有水灘的話基本上都只有過了前期都可以輕易破關,有沒有水灘根本可以設成一個選項了,我為了解隱藏成就,導致又有一些額外的限制,難度又更高了 而且這類遊戲要挑戰最高難度的情況下,除了前面講的開局水灘的部分,每一個步驟和決定都很重要,偏偏遊戲中又充滿一些不明所以的bug,要是沒有第一時間發現bug,基本上整個存檔可以直接刪掉重玩了,我是指自我挑戰的部分,休閒玩家的話難度不要調那麼高,基本上蠻容易可以過關
It's a great city builder with a twist. I've started it over just trying to build a better place and learning new things all the time.
Nicely done colony survival builder with lots of things to do, not only building the colony, but also sending heroes to overworld, establishing outposts, trading, fighting raiders... I really liked you do not need to micromanage all the logistics, people will always find ways to bring the materials and products where they need to go. There will be catastrophes hitting your settlement that make the game challenging and it is fun and engaging to deal with aftermath.
Под вечерок, самое то! На чиле.
good game
this game is fun and has nice mechanics
Tuto hra je skvělá
Coming from Surviving Mars, I've expected a somewhat similar game. Don't get me wrong, it isn't bad, but I just expected a little less strategy and more city builder. But it's still a solid game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 10.1K | 94% | $9.99 | |
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| $3.6M | 11.5K | 93% | $9.99 | |
| $3.6M | 10.5K | 89% | $9.74 |