
Explore, loot and fight in an open world action game set in a post-apocalyptic future after a devastating meteor strike. Assemble your team and take the fight to the enemy or choose a stealthy approach to gain the upper hand. Expand your base to research new gear and get ready to survive the fall.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 683reviews | 68% | — | $431.7K |
| $9.99−60% | 23ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
такой потенциал и такая скуууууууукаааа... в игре нет души не могу даже заставить себя допройти ее... день сурка на максималках
I liked it. Old school without being boring or difficult to learn. Somewhat flat and linear story, with few surprises, but enjoyable overtly adult tongue in cheek dialogue. The game mechanics are simple and effective.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Turkish, Korean, Ukrainian
| $24.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just... boring. Not for me.
I have enjoyed it so far, mixing exploration, combat and survival with base and survivor management.
Ein wunderschönes Survivalspiel mit großem Potenzial – bitte weiterentwickeln! Survival The Fall hat mich wirklich überrascht. Die Atmosphäre, die Geschichte, die Welt und das ruhige, glaubwürdige Survival‑Feeling sind hervorragend umgesetzt. Es ist eines dieser Spiele, die man nicht einfach „durchspielt“, sondern in denen man sich verliert. Ich finde es schade, dass manche Reviews das Spiel wegen Dingen kritisieren, die nie Teil des Konzepts waren (z. B. Autos). Solche Kommentare helfen kleinen Entwicklerteams nicht weiter. Gute Bewertungen und konstruktives Feedback sind wichtig, damit Projekte wie dieses weiter wachsen können. Ich möchte deshalb ein paar Ideen teilen, die das Spiel sinnvoll erweitern könnten, ohne seinen Stil zu zerstören: Ideen & Wünsche für zukünftige Updates: -Mobiles Mini‑Camp: Unterwegs ein kleines Lager aufschlagen, Kaffee kochen, Müdigkeit reduzieren. -Muli / Packtier oder ziehbarer Wagen: Realistische Möglichkeit, mehr Loot nach Hause zu bringen, ohne Fahrzeuge zu brauchen. -Zweiter Begleiter (Hund): Nicht steuerbar, aber mit Befehlen wie „Such Chemikalien“, Feinde frühzeitig bemerken, ablenken. -Modularer Basisbau: Gebäude verlängern, Module frei platzieren, vielleicht sogar eigene Grundrisse wie in Sims‑Art. -Aktive Basisverteidigung: Erst manuelle Verteidigung, später automatische Geschütztürme oder Sensoren. -Mech‑Anzug statt Fahrzeuge: Langsam, schwer, teuer – aber perfekt für Lasten, Verteidigung und Endgame‑Content. -Schützengräben & taktische Verteidigung: Mehr Tiefe für Basisbau und Angriffe. -Ego‑Sniper‑Perspektive: Zielfernrohr‑Ansicht für präzise Schüsse. -Waffenmodifikationen: Komponenten, die Waffen verändern (Magazine, Griffe, Schalldämpfer, Optiken). Das Spiel hat eine starke Grundlage und ich hoffe sehr, dass die Entwickler weiter daran arbeiten. Ich unterstütze das Projekt gerne und freue mich auf alles, was noch kommt!
BUG影响游戏体验,经常导致人物卡在交互位置无法移动
L'ho comprato senza aspettarmi nulla... invece ho trovato un gioiello. Gioco divertente 8/10
I'm sorry to leave a bad review, but it really did get boring after just a couple hours. It just has no depth, guns and upgrades are irrelevant when you can just win ever battle with crowbar. ZzzzZZzz...
Disappointing execution of good ideas Survive the Fall has a lot of potential with its neat concepts and solid visual aesthetics, but in its current state, it feels rushed, unfinished, and barely playtested. Characters and enemies get stuck in textures. I couldn't finish a side mission because an enemy clipped into a wall and became unreachable. On top of that, squad AI is poorly implemented, and teammates constantly block doorways and narrow paths. Ammunition randomly disappears from the inventory for no reason. The crafting economy makes zero sense because crafting ammo back at your own base costs more resources than crafting it out in the wild. Melee combat feels awful and frustrating. The base-building mechanics ultimately serve very little purpose in the overall gameplay loop. It feels like the developers ran out of time and pushed out an unpolished build, so I cannot recommend it in its current state.
неплохо, но одноразово, многовато глюков с проваливающимися в текстуры предметами и монстрами ... иногда невозможно пройти квесты... квесты топорные, в основе гринд для базы который потом перерастает в гринд на базе когда склады разрываются от ресурсов но темпы производства не позволяют нормально всё это репроцессить, четыре печки в обвесе долго и нудно делают Т3 ресы, неделями, т.е. за игровой день пару шестеренок получается сделать ... ну вобщем баланс не ахти с открытием пустошей (3й акт) не появляется ничего кроме страдание и желания побыстрее всё это закончить.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.2K | 775 | 78% | $19.99 | |
| $396.9K | 596 | 73% | $19.99 | |
| $155.5K | 546 | 64% | $11.99 | |
| — | 0 | — | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $1.6M | 4.6K | 87% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $431.8K | 1.8K | 72% | $7.99 | |
| $431.6K | 1.7K | 89% | $19.99 | |
| $431.6K | 799 | 91% | $14.99 | |
| $432.1K | 3.2K | 92% | $7.49 | |
| $432.3K | 2.7K | 56% | $5.99 | |
| $432.3K | 640 | 88% | $24.99 |