
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 1 → 2.71/day in the week after.
About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 87% | — | $1.6M |
| $11.99 | 736ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI隊友蠢到爆炸了。家裡有口井,卻可以因為睡覺睡到渴死,不會自己喝水,還需要玩家一個一個慢慢操控喝水。指派建造任務,周圍明明就有樹木,卻要跑到很遠的地方筏木;指派種植任務,可以橫跨大半張地圖跑去已經廢棄的前據點種田。雖然上述問題能夠透過劃設區域的功能將他們限制住,但這功能跟屎一樣,要是臨時被拆家且打不過需要快速撤退,隊友們將會被這爛機制給害光,因為只要玩家攝像機一移開,他們就會自己跑回去送死,並且在劃設區域外無法使用暗殺/勒暈功能,簡直爛,都已經由玩家操控了,卻因為跑到指定區域外就無法動作,在末日環境下簡直毫無機動性可言。最後我自己都只能將基地的大門設置成不能外出,以防止這些蠢AI跑走,但要是被拆家導致圍牆破洞,這些AI就跟野狗一樣四處而逃,毫無邏輯性,機制拉垮,玩家也無法同時顧慮那麼多隊友。 隨機生成的地形也十分糟糕,山脈就山脈,石頭就石頭,硬要做成坑坑窪漥的,野外和殭屍戰鬥的時候都被這些雷霆地形給搞死了,翻越石頭和滑坡應是能因為奇怪狀態而卡住,反覆原地抽搐。 敵人機制也超蠢,任何遊戲中非玩家可控制角色的箭矢/彈藥/土製炸彈/汽油彈,它們都是無限的,這意味著隨便一批掠奪者小隊,只要其中有人身上攜帶土製炸彈或汽油彈,他們就能跟瘋子一樣無限投擲這些高傷害且損毀建築的物品,並且他們的投擲物是沒有CD限制的,可以連續扔炸彈。我遊戲前期遇到一批拿槍又拿炸彈的掠奪者,當時眼看打不過就待在基地內,結果那炸彈跟不要錢似的一直飛進來,整個營地的人都被這無限炸彈流給炸暈炸死了。不小心惹毛搶劫犯,他們也都是無限資金地一直派遣雇傭兵來攻擊玩家。檢而言直,敵人的炸彈/汽油彈/子彈/箭矢/雇傭兵資金都是無限的,這很蠢,因為當玩家還在為了生存發愁時,這些地方軍閥就跟蟲子一樣一雍而上,很明顯不公平且損害遊戲體驗。 搶劫犯機制沒做好,嚴重影響遊戲體驗。他們上門勒贖時,我因遊戲介面無法正常交互,導致沒有繳交黃金而被滅聚落。 陷害機制做得很差,NPC聚落內也會莫名死人,但凡有非該聚落人員在附近,他們就會直接開打,而不是思考因果關係。我曾因為待在某個暈倒的傢伙邊坐在篝火前取暖,那傢伙因為沒人照顧就死了,整個聚落的人就直接包圍並攻擊我。 任務指引做得很爛,我解尋找衛星電話的主線任務,但因為地圖上的"NPC都是活的",持有衛星電話那名任務角色被團體踢出並死在野外,最後身上的物資與衛星電話不知道被誰撿走,任務指引的箭頭也一直只向該角色的墳墓,但裡頭就是沒有衛星電話,因為衛星電話已經被路人幹走了,而任務指引箭頭卻沒更新,導致我找不著衛星電話而卡住主線任務,嚴重影響破關。 AI的交互動作永遠優先於玩家操控,常常因為他們的閒聊導致工作被打斷,甚至連背包/地圖介面都能夠被他們的對話框給擋住導致閱讀困難,並且很多NPC對話無法忽略或無視,他們會限制玩家面朝向且無法交互周圍物品。在野外與人互動,常因殭屍戰鬥導致中斷對話,但投降的敵人對話卻無法被中斷,導致NPC無法攻擊殭屍,而玩家也因為那該死的必須回復NPC,否則朝向鎖定導致戰鬥操作困難。 戰鬥系統有個嚴重缺點,就是一次鎖定一名敵人的操作方式太難使用了,若今天有6名敵人,我要想鎖定當中的其中之一,我個滑鼠最多可能要滑動六下才能鎖定到我需要的那位,這在急迫的戰鬥中是雞肋又費時,並且該鎖定方式還可能不小心鎖定到中立NPC,進而導致中立人員向你宣戰,我曾因與劫匪爭鬥時,勿將槍口指向友好營地人員,我並沒有開槍,但卻因這個行為導致我們宣戰了,這是個十分糟糕的機制。戰鬥是即時的,但操作方式卻是拉垮的。 蠢到爆的AI隊友與糟糕的遊戲機制造就太多非玩家可決定的不可抗力因素,這不是操作問題,而是設計問題,殭屍末日遊戲? NO! 這是末日AI保母遊戲,簡直拉爆了。 這是我第三次卸載這款遊戲了,再玩就是小狗。惱。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一个特别有潜力的游戏。玩家可以在丧尸末日世界组建自己的基地,地图上还散落着众多人类聚集点!阵营也分掠夺者和想偏安一隅的小团体。 这个游戏的亮点就是它的交互性,每个人都有自己的性格,甚至都有自己偏好的食物口味。我自己玩了几十小时,剩下的一百多小时都是联机带着女朋友一起玩的,然后她就真沉迷进去了,恨不得下班回家就打开电脑玩隐形异变。过了一阵子我都有点玩腻了,之后我就带她接触幻兽帕鲁,我俩玩了五十小时之后,她就不爱玩了。她说她还是想玩隐形异变,我说为啥?她说,不论是AI队友还是AI的其他势力成员,她都喜欢这些AI人类的交互性,喜欢人与人之间的对话,喜欢能用对话改变游戏进程的玩法,而帕鲁没有这些。(这里不是踩一捧一,我知道帕鲁的卖点根本就不在这一块,是没法进行比较的,而且这俩游戏我都玩了很久,我都很喜欢,我只是用这个事例阐述一下有的玩家真的是因为交互性而喜欢隐形异变的) 需要注意哦,这个游戏虽然有RPG的养成(人物技能),但它的RPG属性是很浅的,它的定位其实是偏硬核生存的,这方面有点像僵尸毁灭工程,但它的沙盒模式同时又可以看作是殖民类剧本模拟器,这一点又很像边缘世界。虽然有了燃烧瓶就很容易起家了...但我觉得这是细节上的问题,并不耽误它的设计理念是偏硬核生存的这一事实。 我对游戏设计一窍不通,但我也打了很多年的各种各样的游戏。我对这个游戏的期待是,未来可以看见更丰富的对话,人与人的交互(这一点已经做得很好了!但是我觉得制作商可以更上一层楼)。 还有一个很关键的一点:内容量 这个游戏的机制非常出彩,但是内容量,说实话,不是很多。我对这方面的期待是,未来可以看见更庞大的经济系统,更多的武器种类,更多的功能性建筑。如果能把内容量提上去,这个游戏绝对会成功好几倍的。 总之是很好的游戏,而且集硬核生存与殖民类剧本模拟器的玩法于一身的游戏就这一家。我是推荐入坑的。 我个人来讲,我感觉这钱花得真的很值,看见女朋友能笑着玩这游戏玩得这么开心,我也跟着一块开心。
Пока хз, игра ощущается сырой, ну и конечно политическая хрень в меню, причём только для тех кто играет на русском, я как беженец из Украины и всю жизнь проговоривший на русском не понимаю о чём думал разраб, если ему это так важно пусть идёт митингует или ещё что-то.
Stop forcing politics into games. I play to relax, not to see virtue signaling on the main menu. If you want to help people, donate your proceeds — don’t put up political banners. And for the record: Russian is spoken natively not only in Russia, but also in Ukraine, Belarus, Kazakhstan, Kyrgyzstan, Moldova, and many other countries.
Imagine Project Zomboid and State of Decay had a baby. The combat mechanics could be better
Я живу всю жизнь на Донбассе всё было хорошо пока Украинские националисты не подняли восстание против действующей власти начали ущемлять восточные регионы за русский язык и за поддержку действующей власти, затем после переворота новая нацисткая власть развернула своё оружие против мирных жителей Донбасса, а Россия пыталась нас защитить и не позволить тотальному уничтожению русскоязычных граждан, Украина спустя 8 лет обстреливала и объявляла блокаду жителям Донбасса тем самым отказавшись от своих граждан Россия пыталась мирным путём урегулировать конфликт 2 Минских переговоров, но Украина была не в какую была против, и в 2022 году наш великий президент Путин В.В. объявил Специальную Военную Операцию, чтоб защитить мирных жителей Донбасса которые были не согласны переворотом на Украине в 2013-2014 году. Тем самым выставляя Украину жертвой вы в очередной раз доказываете тем самым что вам было абсолютно всё равно на мирных жителей Донбасса и не писали что вы осуждаете гражданскую войну в Украине против мирного населения, так что будьте так любезны уберите свой баннер что Украина жертва этого конфликта, Украиан это агрессор накаченной западным оружием.
This should be a real interesting game, but realization is sooooo bad. They took mechanisms from Project Zomboid, but they didn't do them properly. You never understand how much food needed to your workers, you don't understand how to manage them properly, because there is no tutorial/hints or any explanation. You can put person to scavenge around, but only items that you find in first car/house, how to scavenge all other resources around - no understanding. People have unlimited ammo around and a lot of more others issues. And the most annyoing - game is created for controller only, controlling is very limited and bad.
这游戏怎么转视角这么低帧率啊,还是我掉帧啊!!你们也是一样吗???我这个配置不应该啊
Bob has got to be an alien. How did you do this Bob? Great game. Fun alone. Fun with friends. Impressed by everything, especially the AI.
O melhor jogo de sobrevivência zumbi que você provavelmente nunca ouviu falar. Survivalist: Invisible Strain se compara ao gigante Project Zomboid, mas não pelo realismo extremo ou pelas mecânicas idênticas, e sim pela forma como o seu mundo é organicamente vivo. Com 16 horas de jogo, ainda não canso de me surpreender com o quão prazeroso e imprevisível ele consegue ser. O jogo entrega um sistema de clima maravilhoso, estações do ano dinâmicas e o gerenciamento de base é extremamente satisfatório. Porém, o verdadeiro brilho aqui está na inteligência artificial dos NPCs. O sistema de diplomacia e comércio com outras facções faz total sentido — desde a personalidade deles até os itens que possuem para negociar. O dinamismo do mapa é impressionante: nada surge do além. Você vê, em tempo real, NPCs coletando recursos e erguendo novas bases pelo cenário, ou batendo à sua porta implorando por refúgio e ajuda. O mundo simplesmente respira e evolui sem depender das ações do jogador. É fantástico e subestimado. Não sei como esse jogo passou batido pelo meu radar por tanto tempo; faltam palavras para descrever essa obra-prima oculta.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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