
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
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About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Imagine Project Zomboid and State of Decay had a baby. The combat mechanics could be better
Я живу всю жизнь на Донбассе всё было хорошо пока Украинские националисты не подняли восстание против действующей власти начали ущемлять восточные регионы за русский язык и за поддержку действующей власти, затем после переворота новая нацисткая власть развернула своё оружие против мирных жителей Донбасса, а Россия пыталась нас защитить и не позволить тотальному уничтожению русскоязычных граждан, Украина спустя 8 лет обстреливала и объявляла блокаду жителям Донбасса тем самым отказавшись от своих граждан Россия пыталась мирным путём урегулировать конфликт 2 Минских переговоров, но Украина была не в какую была против, и в 2022 году наш великий президент Путин В.В. объявил Специальную Военную Операцию, чтоб защитить мирных жителей Донбасса которые были не согласны переворотом на Украине в 2013-2014 году. Тем самым выставляя Украину жертвой вы в очередной раз доказываете тем самым что вам было абсолютно всё равно на мирных жителей Донбасса и не писали что вы осуждаете гражданскую войну в Украине против мирного населения, так что будьте так любезны уберите свой баннер что Украина жертва этого конфликта, Украиан это агрессор накаченной западным оружием.
Initially it is a fun game, but it's too painful to enjoy: - There are some major balancing issues and no real tutorial on base management. I died 6 times before I figured out how to run a base properly. Food in particularly seems to be one that needs to be reworked. My people kept dying of starvation or robbed neighbors and were shot dead when they tried. No fishing in base vanilla version and hunting is clunky. - Recruiting seems to need reworking. Social system is cool but should be expanded. It is really challenging to recruit neighbors and building relationships is a challenge with limited social options. - It is hard to make gold in early game to set up a type of economy so you can purchase items from neighbors. - The music score is one of the worst I have ever seen for a game in this genre. It sound like a mix of 80s Urban with Opera in the mix with some serious vibes thrown in there. Doesn't really work for a genre like this. - The raiders are overpowered and take down walls too easily. - Takes forever to progress and get much done and feels like too much grinding versus having fun. - There are not that many camp policies to help fine tune your base building and the ai on the characters seem to act really dumb and put themselves in unsafe situations. - For a RPG/base building game, both are clunky and neither work well. I swear my characters chose to avoid hitting their opponents.
O melhor jogo de sobrevivência zumbi que você provavelmente nunca ouviu falar. Survivalist: Invisible Strain se compara ao gigante Project Zomboid, mas não pelo realismo extremo ou pelas mecânicas idênticas, e sim pela forma como o seu mundo é organicamente vivo. Com 16 horas de jogo, ainda não canso de me surpreender com o quão prazeroso e imprevisível ele consegue ser. O jogo entrega um sistema de clima maravilhoso, estações do ano dinâmicas e o gerenciamento de base é extremamente satisfatório. Porém, o verdadeiro brilho aqui está na inteligência artificial dos NPCs. O sistema de diplomacia e comércio com outras facções faz total sentido — desde a personalidade deles até os itens que possuem para negociar. O dinamismo do mapa é impressionante: nada surge do além. Você vê, em tempo real, NPCs coletando recursos e erguendo novas bases pelo cenário, ou batendo à sua porta implorando por refúgio e ajuda. O mundo simplesmente respira e evolui sem depender das ações do jogador. É fantástico e subestimado. Não sei como esse jogo passou batido pelo meu radar por tanto tempo; faltam palavras para descrever essa obra-prima oculta.
I... didn't really care for this game honestly. Didn't click with me. Some of the reviews favorably compare it to Kenshi and as someone with hundreds of hours in Kenshi... no. It's a giant sandbox game with factions where you control a group of people, so I guess that's where people get that from. But nothing else really feels very similar. The UI and QoL as far as usability and controls go is... atrocious. Just downright terrible. Sound balancing is also terrible. There's a lot of game mechanics that are poorly explained, which I guess is another similarity to Kenshi, except that things like keeping yourself fed regularly are actually far easier to accomplish in Kenshi. If you are familiar with Kenshi, you will truly understand the impact of what I've just said. Basically it's just too janky to be enjoyable, even if parts of it might be very detailed.
i love this game
I just love people who do things with passion, especially if it's a hobby and you make some money out of it. This guy made the first one and it was pretty good, the second one is even better. Keep up the good work!
非常好玩 也玩了僵尸毁灭工程,这个比僵毁更好玩,简化了搜索,侧重招募队友,建立自己强大社区,攻占别的社区,当我在一个超大和平社区遇到一个看上去很美的NPC时候,用尽各种办法终于招募到手那一刻,真的很有成就感,当你灭掉一个超大社区也会很有成就感,说实话刚开始只能自定义 ,现在尝试简单模式,也可以生存了 ,真的很好玩,就是地图太小了
O jogo vale cada centavo , muito bom as historias que vão acontecendo nesse game!
Amazing game think a better PZ mixed with SOD, settlement system pretty well fleshed out and a growing moding community, I love its gameplay loop super fun!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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