
fault is a series of Science Fantasy Cinematic Novels using a unique 3D Camera system for a visually immersive reading experience. Follow Selphine, the bubbly Princess and her sharp-witted Royal Guardian, Ritona, on their journey of a lifetime back to their homeland of Rughzenhaide.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Russian, German, Spanish - Spain, Korean, Italian, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The creators are using AI for the next installment and have also made NFTs. All this information can be verified on their patreon. patreon (dot) come (slash) fault I used to be a huge fan, but not anymore :/
This is a kinetic novel: no choices (except maybe one which is inconsequential) or gameplay so be aware of that if you're curious. The worldbuilding is pretty interesting. I can't recommend it overall because this is clearly a (very) small part in a larger overarching story, and that story will probably never be close to being finished. This came out 12 years ago and since then we've only seen one sequel and side story. As a standalone story it's fine, but nothing special.
Fault – Milestone One is a thoughtful, well-crafted visual novel that stands out for its world-building and character-driven storytelling. The story follows Princess Selphine and her bodyguard Ritona as they navigate a mysterious new land after a sudden magical catastrophe, gradually uncovering the political and emotional threads that tie their world together. The game’s presentation is also one of its biggest strengths. The backgrounds are beautifully drawn, the character art is expressive, and the soundtrack fits perfectly with the tone of each scene. The narrative is grounded in its fantasy setting, exploring themes of responsibility, survival, and perspective without relying on excessive melodrama. There’s also an impressive level of attention to the world’s lore, which gives the story a sense of scale beyond its immediate plot. That said, the game isn’t without flaws. The pacing can feel slow in parts, particularly during exposition-heavy scenes that lean more toward world-building than plot progression. Some players may find the tone shifts — from lighthearted banter to serious emotional beats — a bit uneven. It also ends on a clear setup for the next chapter, which can leave the experience feeling incomplete on its own. Despite these drawbacks, this game is still a strong recommendation for visual novel fans who appreciate well-written dialogue, engaging characters, and a rich fantasy setting. It’s not a fast-paced experience, but it rewards patience with genuine emotional moments and a sense of depth that lingers long after the credits roll.
"Жизнь - это как шоколадная конфета. Можно наслаждаться каждым ее кусочком" - Фильм "Сладости жизни" 1990г. Вот и Fault: Milestone one, это такая конфетка, которую ты нашёл где-то на дне сладкого подарка на Новый год. Мелочь, но до чего же приятно! Проработка мира завораживает, спрайты приятны глазу, история развивается в своём, не слишком медленном темпе. Это невероятно занимательная новелла. Но как и любая вкусная конфеты, ты не успеваешь ей насладится вдоволь, раз и она уже закончилась, вот и с Fault так же, как только ты вошёл во вкус истории персонажа, игра выдает тебе "Клифхенгер" Обязательно прочитаю первую часть Milestone two и буду молится на выходи продолжения...
[h3]Попробовать так-то стоило, но…[/h3] Плюсы: красивый визуал, саундтрек и перевод А вот среди, [b] НО[/b] , уже идет весьма странный сюжет, а именно то, что игра в начале началась прям с кульминации в виде падения замка и нападения на принцессу королевства, которая спасается благодаря своему телохранителю, где наши героини оказываются в месте, из которого им требуется уйти в весьма малый срок 3-5 дней. [b]НО[/b] вместо того, чтобы вернуться [b]ПРИНЦЕССЕ[/b] на свое законное место, где видимо произошла узурпация или революция, она нашла себе новую подружку, с которой провела всего 1 день и теперь проблемы этой подруги стали первостепенной важности. Дальнейший сюжет будет рассказывать нам о судьбе нового места и в частности этой самой подруги, он вполне норм для визуальной новеллы, но у меня реально всю игру не выходило из готовы этот нелогичный мув со стороны действий основный героев. Концовка дает надежду, что возможно дальше будет куда лучше, посмотрим.
DO NOT BUY THIS GAME! It's an episodic project each one 6h long. While the story seems interesting the dev pretty much abandoned it altogether. They're focused now on making side stories or prologues while not having finished the main story. And it's been over 12 years now. And even now, as of this moment I'm writing they stil claim on their site to be releasing new episode every 6 months or so. Moreover, during making the next episode of prologue, they decided to scrap it just 2 weeks before the promised date of release, and remake it in an entirely different genre - 3d action game, most likely to string any remaining patron along. Honestly it breaks my heart because the art and the story are so intriguing and lovable. I didn't even miss the voice acting. Alas it all went belly up. All in all - my honest advice - don't give the devs any money. They clearly don't seem to intend to finish their project.
몇년째 후속작이 안나오냐...
面白かったよ
Do not buy this game, the next chapter 'milestone' crash very often so you won't be able to finish the story This feels more like a novel than a visual novel, to be honest. I'm already tired of hearing the same music and seeing the same CGs, and I'm only at chapter 5. There is no voice acting either. The story isn't really bad, but it's not what was sold to me in the description. I expected an immersive journey with nice CGs to go along with it, or to see whatever “3D camera technique” they were talking about. Instead, I ended up with an investigation in a “normal” city, which isn’t very exciting for a fantasy setting, and the CGs themselves feel pretty standard. Honestly, it feels like the fantasy setting doesn’t really matter and is mostly used as an excuse to force situations that move the story forward. A teleportation to start the story and impose a deadline, that’s basically it. Also, the game doesn’t have Steam Cloud support, so I can’t play it on my Steam Deck. I can’t even stream it from my PC because the game doesn’t let me lock the framerate to 30 FPS. It’s stuck at 144 FPS, which is way too high for streaming.
Going into fault - milestone one, I had to reset my expectations about what “playing a game” actually meant. This isn’t a system heavy RPG or some branching narrative playground where every choice sends the story spiraling somewhere new. It is a kinetic visual novel. You read, you click forward, and you let the story unfold. Normally that kind of experience can feel passive to me, but there was something about the opening hours that pulled me in anyway. Maybe it was the sincerity of it all. Maybe it was the way the characters talk to each other like real people rather than exposition machines. The story drops you into chaos almost immediately. Princess Selphine and her royal protector Ritona are forced to flee their kingdom during a sudden attack and end up stranded in an unfamiliar land. That premise sounds simple on paper, but the emotional hook for me was the relationship between those two characters. Selphine is hopeful, curious, almost painfully kind. Ritona is the exact opposite. She is tense, suspicious of everyone, and constantly trying to keep Selphine safe in a world neither of them understands. There is a moment early on where Selphine stops to admire the city they have landed in while Ritona is practically scanning every corner like a bodyguard expecting a knife to come flying out of the shadows. That contrast between wonder and paranoia makes their dynamic work. What surprised me the most was how much time the game spends building its world. The idea that magic powered their homeland while this new place runs on science and technology is genuinely interesting. You see it in small ways. Characters casually reference machines and infrastructure that completely confuse Ritona, who grew up relying on magic systems instead. There is a scene where the characters are trying to understand a train system and it almost feels like two different civilizations colliding. It is the kind of world building that makes you curious about how these cultures would react if they fully collided. That said, I would be lying if I said the pacing always worked for me. There are stretches where the game leans heavily into exposition. Long dialogue sequences explaining systems, politics, and terminology. When the writing hits emotionally, it works really well. When it drifts too far into explanation mode, it starts to feel like reading a lore wiki instead of experiencing a story. And because there are almost no choices to make, you cannot really steer the experience. You are along for the ride whether the pacing works for you or not. But here is the thing. Even with those frustrations, I walked away from fault - milestone one feeling like I had experienced the first chapter of something ambitious. The art style has personality. The soundtrack quietly does its job during emotional moments. And Selphine and Ritona are characters I genuinely wanted to keep following. It feels less like a complete story and more like the opening act of a much larger fantasy saga. If you go in expecting deep gameplay you will probably bounce off it quickly. But if you are willing to sit down with it like a book and let the characters and world slowly unfold, there is enough heart here to make the journey worthwhile.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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