
Includes 47 Steam achievements, leaderboards, and stats!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SupCom 1 is a masterpiece. SupCom 2 is absolute Trash.
perfect to scratch that tactical nuke itch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $12.99 |
| 118ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ts game pmo
would love a remake which is actively maintained and balanced with a proper ranking system
Absolutely recommend SC2 as it is one of the best RTS that ever existed. They got the balance right and less economic management means more focus on battles. You can load up build orders and have them repeat out of any building you like and you can set up routes to monitor. Lots of ways you can customize the game to your liking like turning off all air units, or all long range artillery. It's more basic than the original and I think thats a good thing. I've thoroughly enjoyed my time with SC2 and still after all these years occasionally play it.
Game is Game. Good Game
It's. Just a shell of it's much better predecessor, Supreme Commander: Forged Alliance. Sadly. Supcom Forged Alliance had more units, better balance, but was MUCH, MUCH harder. Would recommend that if you're gonna play Supreme Commander. Just be prepared, because Supreme Comander Forged Alliance is one of the hardest games I've ever played.
Если сравнивать эту часть Supreme Comander с первыми, особенно с SCFA, это выглядит как 2 шага назад с ухудшением всего что было в первых частях. Как самостоятельная стратегия сойдет, но как часть серии Supreme Commander это провал.
My favorite RTS of all time This is truly the greatest rts game ive ever played due to its unique gameplay as well as its inspiration from Planetary annihilation, the campaign is very emotional and seems to portray this feeling extremely well for an rts game. 10/10
Bardzo dobry i intuicyjny interfejs jak na gre strategiczą
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.6M | 4.3K | 68% | $29.99 | |
| $524.6K | 1.5K | 85% | $12.99 |
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|---|---|---|---|---|
| $3.1M | 15K | 97% | $10.79 | |
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| $3.1M | 17.8K | 82% | $12.99 | |
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| $3.1M | 2.5K | 74% | $39.99 | |
| $3.1M | 7.9K | 53% | $9.99 |