
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juegaso
满分作文结尾
越玩越感到惊艳,很优秀很出众的一款游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026.8.8 16h全成就,感谢第七关的bug让我完成超光速。 挑战模式难度不小,跟着攻略一次次尝试后,慢慢也理解了游戏缩放物品的逻辑。开发者模式里制作者对于游戏的解读也很有意思,有不少关于视角与认知的思考,整个游戏也很有哲学性。很喜欢阈限空间的概念。 ———————————— 2026.7.27 一周目通关!全程未看一次攻略,有时候卡关卡到想放弃,但无意间摸索出解法后,顿时豁然开朗。苹果那里我用连点器硬点了一分钟点上去,看到攻略正确解法的那一刻感觉我的大脑褶皱被抚平了。收集方面不算太难,但没有攻略提示的话不容易找到,有些隐藏收集设计得很巧妙。第二章误打误撞进入星空房的那一刻真的无比震撼。 第四章真的把我吓到了,但点亮开关之后发现一切都只是未知造成的恐惧,视角一旦转换,这些阴森森的东西也只是普通的桌椅和管道而已。第八章非常惊艳,从彩色切到黑白,光影在空间里流转、变幻,整个场景像被抽走了颜色只剩下形态。第九章则是对整个旅途的回溯,让我们回望一路走来的每一步。整个游戏玩下来真的像做了一场梦。 游戏看似是心理恐怖,实则是心灵疗愈,疗愈的不只是主角,还有屏幕外的我们。现实中的很多焦虑,其实也是因为我们被困在了某个视角里,把习惯看到的东西当作了唯一的真实。而在游戏的一次次缩放旋转后,才会慢慢意识到:那些我们所以为的真实,往往只是心智加工后的产物。换个角度看,问题也许就不是问题。 ———————————— 2020.12.31 初见 初见即震撼,每个谜题都在挑战对空间、大小与视角的固有认知,第九艺术当之无愧。
fantastic take on perspective based gameplay ill revisit this when i forget it
Un juego de puzzles original, divertido y con una historia que consigue mantenerte enganchado hasta el final. Superliminal fue algo bastante nuevo cuando salió, especialmente por la forma en la que utiliza la perspectiva como parte fundamental de sus puzzles. Algunos pueden ser bastante complejos, pero todos me resultaron divertidos de resolver y nunca sentí que estuviera simplemente haciendo tareas por hacerlas. Con 17 horas jugadas y el platino conseguido, puedo decir que disfruté muchísimo la experiencia. Incluso si solo querés jugarlo una vez y completar la historia principal, sigue valiendo la pena. La versión con desafíos también me pareció muy divertida y, sobre todo, más exigente que la campaña, aunque el logro del speedrun de 30 minutos puede ser bastante difícil de conseguir. Del multijugador y el Workshop no tengo mucho que decir porque no los probé lo suficiente. La historia también es uno de sus puntos fuertes. Tiene una progresión que consigue que quieras quedarte para descubrir qué sucede y termina dejando un mensaje muy lindo y motivador. Un juego muy original que todavía consigue destacar y que recomiendo tanto por sus puzzles como por su historia.
крутая, жаль что очень короткая
I love going into these kind of puzzle games with no other information than what I've seen on a gameplay trailer. Excellent challenges, tickles the brain in a way other games don't, and makes you feel accomplished by the end. 10/10
可以可以,玩法很创新
Mindblowing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $11.5M | 14.8K | 86% | $34.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 |