
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
素の状態で4Kに対応してないの終わってない?いつの時代のゲームなんだこれ 序盤の説明会の群衆のどよめきが一生同じ音だからなんか頭おかしなるけどもうちょっとこう
在pc上玩很爽,可以自己找歌替換,打造完美自定義曲庫笑 整體參戰作品不是很對胃口,主要是因爲馬三角入手的但是馬三角的動畫做得很爛,dlc除了天使龍都沒有感興趣的(天使龍還不帶沙拉子毫無誠意)也省下一大筆錢錢,金曲包不如自己的曲庫,變成只買本體就能爽玩的罕見情況 雖然參戰作品一般而且ui超級丑但是自己替換Dynazenon音樂成ed之後一邊聼内田真禮唱歌一邊看南夢芽發射那什麽光綫還是覺得這游戲很好玩,所以給好評 --------------- 看了一下劇透,白騎士不能用,梅薩不能用,鐵騎不能用,新參作品極其敷衍,特別是馬三角作爲ip問題解決以後首次參展全球化機戰你就做成這種狗屎?爛
比機戰30好多了,是值得推薦的SRW
老配方 老味道
バランスの取れた良作。DLCに関しては希望あり。 量産機にモブが乗るDLC下さい!ジェガンとかマラサイとか使いたいんよ! ジムIIIのバックパックにGディフェンサーお願いします。 コスト高くてもセリフなくても、モブパイロットに精神コマンド選んで付けたいです。 あと、DLCに主人公機の武器を一つずつ付けたら売れるよ。特徴のあるMAP兵器とかさ。
It's Super Robot Wars. Even the worst Super Robot Wars is still seriously high in the Turn-based strategy thing. Go play this. Now.
A game far too expensive for the provided quality. It's a regular issue with this IP, not that's a reason to ignore it. [b]Pro[/b] - Rather stable - Some attack animations show a little effort - The fanservice - Very (very) rarely, nice artworks appear randomly during dialogs - slightly better interface than the previous game for the dialogs - Main scenario is correct... [b]Con[/b] - ... but includes ideas overly stupid which broke the willing suspension of disbelief. - The rank system is useless (possibility to max out from the 2nd chapter during the first run, no balance change if it didn't exist). - The game rely too heavily on cheap fanservice - Even if a lot of the series present in the game are old, is it possible for the dev to tone the sexism of their original script down a little? So many princesses to save. The whole drawn art of Sayaka at Koji's feet, looking at the stoic figure of her savior in admiration is out of place. - Out of battle, from plain to ugly, not-ergonomic interfaces (all of them) - Performances issues, or poorly coded. Or both. - Game's quality impoverished to make you buy the overpriced DLCs (base battle musics are cheap versions of the related DLC, the DLC characters are the only ones having events not directly related to the war, etc.). - Great lack of diversity in the missions. [b]Cheapskate development[/b] - Most of combat animations are really cheap. - A lot of arts (as backgrounds or attacks animations) come from previous games. - So many IP, but so few different opponents. - The city's NPC are dead inside. Their eyes are empty, without facial expression. - The dialogs logs are separated between "landscape backgrounds" and "battlegrounds", leaving parts of the logs unavailable when a mission goes from one to the other. - The Ex.Points actions disappeared. So less flexibility. - Nobody thought it would be usefull to have sorting options in the database. - Various errors in the translations (ex : "age" instead of "lifespan"). Missing words too. Doesn't help with the comprehension. - No way to easily restart a battle except losing it or having saved at the beginning. - Can't upgrade a skill directly from the character's known skill lists. - The art pieces appearing during dialogs can't be displayed in the database. - No explanation given of the pilots and units' base stats. - Important concepts decriptions, like the Witch of Mercury's data storm, are absent from the database. - Can't change the sound settings from the main menu. - Inconsistencies in the writing (an enemy is presented as new when it was already been fought several times before / a concept discussed as common knowledge in a side-mission before the main mission where the characters discover this concept / an attack animation comes before the text leading normally to the attack / part of original series scenario partially imported uselessly). - Not possible anymore to define a unit's behavior in automatic mode. - limited number of expressions for the models (ex.: if nobody talks about it, no way to know that a characters is crying) - ... [i]Lazy realisation, cheap interface, no effort put anywhere, same gameplay since 20 years. At least, it doesn't make the older games obsolete in comparison.[/i]
알고 있던 맛 그대로의 슈로대. 신나는 노래들으며 가볍게 즐기는 턴제 게임이라 즐기기 좋아요. 긴 대사는 버거워서... 모두 스킵 하지만 계속 추가되는 로봇들 구경하는 재미가 있어요.
Muito bom.
机战30也打完了,评价是买新不买旧,除非作品情怀,或者量大就选机战30
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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