
Command ships, submarines and aircraft in the South Pacific during WWII.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Subs are useless. The enemy sees the torpedoes as soon as they are fired you have no chance of hitting with them. Enemy subs have homing torps that cant miss. American fighters are pointless and can't hurt anything. ♥♥♥ fighters are industructable and sink destroyers with their guns alone. The enemy knows where you are at all times your units will miss aircraft carriers and battleships until they are so close Helen Keller could point them out. Way out of balance and complete ♥♥♥♥♥♥♥♥. Seems like every update just messes something else up. Over 100 hours in this game I really wanted to like it. I can't I'm done.
This feels like the devs at Killerfish said "Oh, we have Cold Waters, let's try to tack a half-arsed RTS on top of that." There are so many frustrating elements with the game. It doesn't seem like the devs have played their own game or wanted it to be good. Some examples: - There are no indicators for remaining ordnance on planes. This is super basic, but still missing. - The interface is mostly copied from Cold Waters, and in Cold Waters it makes sense. This makes for a frustrating UI in this game. Leading units is tedious. Handling groups is tedious. Seeing what current orders units have is tedious, because you can't trust the sliders. Seeing information about targets is tedious, and so on and so forth. Very poor UX in most respects. - You need to exit to the main menu to access settings. - The unit AI is pretty bad, but controlling units yourself is just as bad. If at least one of them were good you could ignore the other, but alas. - There are no carrier-ops mid-battle. Would have been fairly simple to implement and is sorely needed. These are just a few of the things bothering me so far. With a few more months of development and a lot more QoL, this could have been a great title. As it stands it falls very short of its potential.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FIX THE AI!!! There is no way they know where you are at all times, it makes the game strategically unplayable, if they can just send bombers where your ships are even if they haven't spotted them yet, its ridiculous. This game has potential and its fun they just need to fix the AI especially if its going to be a single-player game.
Submarines are useless. Somehow, the AI can instantly spot torpedoes and dodge them even in terrible weather conditions, which makes all submarines pointless.
good game ruined by an absolutely disgusting UI and control scheme , too much micromanagment with inadequate tools
dead game
Fiz a tradução do GAME está no GUIA! https://steamcommunity.com/sharedfiles/filedetails/?id=3763775179
no updates dont buy even when discount
Apparently the AI has the newfound ability to use the force and hold your aircraft in place over their fleet and shoot them down 1 by 1
of course my ships will always miss the target but the enemy will always hit me and they will always dodge my torpedoes ♥♥♥♥ game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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